Ultrasound Generator reasearchable

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Hycinth
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Ultrasound Generator reasearchable

Post by Hycinth » 25 Dec 2015, 05:07

Summary (a quick, 2-3 sentence summary): Basically allow (with enough study of Xeno corpses) research to produce ultra-sound generators that would temporarily stun xenos coming into the range of the pulses

(During tests, Lasalle personnel discovered that it is possible to stun Xenomorph specimens through the use of a low-intensity ultrasound pulse, rendering them completely inert and relatively safe for manipulation and study. - via Aliens wikipedia)

Benefits (How this will benefit the server and game as a whole): Allows effective area denial in return for bringing back corpses and working with RD to provide materials

Details (Description of how you think this would work, the benefits, etc): Uhm, just... make it implement a pulse YxZ tiles, stunning for slightly less time than the time between pulses so that a determined Xeno could get past, escape, or potentially acid the generator.

Implementation (Optional, if you have an idea how to implement it): Emit an AoE knockdown (similar to flashbang, minus the lights/sound effect) in pulses as long as the generator is on. Make marines immune to the effect from the generator.

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Re: Ultrasound Generator reasearchable

Post by Troydav98 » 28 Dec 2015, 00:01

-1 I like the idea but I believe this technology will be used to kill the Xenos if they get to close to the FOB like a every 5 second stun and if you have a mass of aliens swarm to take the FOB and generator pulses the marines would take this chance to kill all the Xenos during the attack. Kind of like a AoE E-Grille. Good idea tho, I would like to see more captured Xenos.
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Re: Ultrasound Generator reasearchable

Post by SkyeAuroline » 28 Dec 2015, 00:40

I'd +1 it with a different implementation. I'd recommend manual trigger only, with a lengthy enough cooldown that it's not practical to keep spamming. Say... 5 second effect, 30 second recharge. The numbers aren't necessarily perfect, but it'd reward setting up multiple, COORDINATING between marines (an unspeakable unlikelihood), et cetera. Short effect, long cooldown, not automated. Basically, "not automated" is the only thing that I really want to hit here.

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Re: Ultrasound Generator reasearchable

Post by Raptor1628 » 28 Dec 2015, 10:12

With that implementation it sounds similar to the Queen's roar or Crusher's stomp. Would the effect incapacitate any aliens entering the field during that 5 seconds? Or only knock over the ones already there? Something that could be done to balance would be to make it vulnerable to spit, that gives aliens a ranged option to deal with the thing.

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Re: Ultrasound Generator reasearchable

Post by Troydav98 » 28 Dec 2015, 12:44

SkyeAuroline wrote:I'd +1 it with a different implementation. I'd recommend manual trigger only, with a lengthy enough cooldown that it's not practical to keep spamming. Say... 5 second effect, 30 second recharge. The numbers aren't necessarily perfect, but it'd reward setting up multiple, COORDINATING between marines (an unspeakable unlikelihood), et cetera. Short effect, long cooldown, not automated. Basically, "not automated" is the only thing that I really want to hit here.
As i said in my comment before your i LOVE the idea i wish researchers could get live specimen, this Marine Queen Screech will be used to kill the Xenos in my opinion and not capture them. The Queen screech is to KO a huge amount of marines to
A: Slow the marines down on there onslaught.
B: Capture a Whole Squad of marines and taking less Alien deaths.
C: To knock down a cluster fuck of marines to kill every last one.

I believe the tech will be used at the FOB and if there is a Large Alien attack on the FOB to take it over then use the generator to stun Aliens when 4 marines of each side + a sentry turret one on each side + SADARs + Grenades to kill every last alien that attacked the FOB. Like if there 3 tiles from the FOB and they use the Generator there is going to be some SERIOUS ALIEN SALT.
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Re: Ultrasound Generator reasearchable

Post by Toroic » 28 Dec 2015, 12:54

What exactly would be the xeno counter for this device on top of normal marine defenses?

For tier 1 and 2, a stun means any marine can shoot them to death in about 3 seconds.

Xenos heal quickly but don't have the numbers or the durability to survive being CC'd for very long. A missed pounce means death for a runner or a hunter 1v1. Add in an aoe stun and marines will be able to set up a practically unbreakable defense.
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Re: Ultrasound Generator reasearchable

Post by Troydav98 » 28 Dec 2015, 13:10

Toroic wrote:What exactly would be the xeno counter for this device on top of normal marine defenses?

For tier 1 and 2, a stun means any marine can shoot them to death in about 3 seconds.

Xenos heal quickly but don't have the numbers or the durability to survive being CC'd for very long. A missed pounce means death for a runner or a hunter 1v1. Add in an aoe stun and marines will be able to set up a practically unbreakable defense.
That is exactly what i was saying good sir. I like to play as a marine as the next guy but i also like to play alien this would just add to the Alien salt.
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Re: Ultrasound Generator reasearchable

Post by Toroic » 28 Dec 2015, 14:19

Troydav98 wrote: That is exactly what i was saying good sir. I like to play as a marine as the next guy but i also like to play alien this would just add to the Alien salt.
Not only will there be salt, this would lead to metagaming and boring stalemates. Hanger forts led to xenos not taking the shuttle.
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Re: Ultrasound Generator reasearchable

Post by Troydav98 » 28 Dec 2015, 14:47

But to defend this technology it would help get live specimen BUT the possible metagaming and the salt with the boring stalemates it to high for this to be a good thing it would make the Marines having an unfair balance
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Re: Ultrasound Generator reasearchable

Post by Hycinth » 28 Dec 2015, 14:59

Honestly, the cooldown/manual trigger suggested by Skye would be effective in that as well as perhaps requiring enough diamonds that only one or two would be able to be created. It would give marines incentive to bring back materials for research, at least.

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Re: Ultrasound Generator reasearchable

Post by Troydav98 » 28 Dec 2015, 15:03

This Machine is suppose to be used to bring live specimen back right??? If so i like the idea but the technology will be used as a weapon(isn't that what the military do??? See new tech and weaponize the living shit out of it??)
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Re: Ultrasound Generator reasearchable

Post by Azmodan412 » 29 Dec 2015, 18:06

Troydav98 wrote:This Machine is suppose to be used to bring live specimen back right??? If so i like the idea but the technology will be used as a weapon(isn't that what the military do??? See new tech and weaponize the living shit out of it??)
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Re: Ultrasound Generator reasearchable

Post by RhMoore » 30 Dec 2015, 22:03

So basically we'll have a role reversal of this https://www.youtube.com/watch?v=F9YAtBdwWiU&feature=youtu.be

I'm neutral because of balance. The aliens are supposed to out manuever the marines with lightning speed and you want to take that from them? If you make it similar in strength to one of those support weapons no one ever uses (GL), but strong enough to be extremely useful if the marines coordinate and use it well.
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Re: Ultrasound Generator reasearchable

Post by Aredal » 02 Jan 2016, 10:23

Good idea, but wont work for the current balance. And taking dead corpses to resarch it seems kinda, like you take 5 pences to get a bar of gold which is covered in xeno salt. I would be more towards it if you acctualy MANAGED to capture one alive to resarch it. Since you know testing ultrasounds on corpses wont stun them. And it would be a nice thing, if you needed to work hard for it. Or did you mean, that resarch can just pump out anti xeno weapons without acctualy getting any xenos on board? Then it is kinda not cool.

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Re: Ultrasound Generator reasearchable

Post by Hycinth » 02 Jan 2016, 12:19

Aredal wrote:Good idea, but wont work for the current balance. And taking dead corpses to resarch it seems kinda, like you take 5 pences to get a bar of gold which is covered in xeno salt. I would be more towards it if you acctualy MANAGED to capture one alive to resarch it. Since you know testing ultrasounds on corpses wont stun them. And it would be a nice thing, if you needed to work hard for it. Or did you mean, that resarch can just pump out anti xeno weapons without acctualy getting any xenos on board? Then it is kinda not cool.
There's not method ingame currently to capture xenos (we managed to capture an SSD runner once, who later woke up in the locker and almost escaped, woops!

but no, you'd have to bring samples back, perform surgery to get $PLACEHOLDER and then feed those into the destructive analyzer or some such in order to be able to manufacture these.

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Re: Ultrasound Generator reasearchable

Post by Aredal » 02 Jan 2016, 13:31

There is a way, I did it one low pop some times if I remember correctly. Shoot xeno into crit, grab lock. And done, unless it is a queen or a crusher it wont ever get out.

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Re: Ultrasound Generator reasearchable

Post by Azmodan412 » 02 Jan 2016, 15:44

Aredal wrote:There is a way, I did it one low pop some times if I remember correctly. Shoot xeno into crit, grab lock. And done, unless it is a queen or a crusher it wont ever get out.
Xeno in crit = dead
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Re: Ultrasound Generator reasearchable

Post by Aredal » 02 Jan 2016, 16:25

You just need to keep it in knock out grab lock, on weeds. Easy, unless your teammates decide to finish it off. Since like 3-6 rifle shots will knock out T-1s, you just need to use aim and precision over point at enemies direction and clicking until no bullets go out

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Re: Ultrasound Generator reasearchable

Post by TeDGamer » 27 Jun 2016, 22:57

+1

Research doesn't do much at this point. Maybe if after the research update this could be included.

But as they said, it would require a big balance. Probably need a lot of power and probably would need to be used for a short duration with a long cooldown as mentioned. Also would probably only be able to allow Researchers to build it since they researched it. Maybe MTs could build it as well, but this would result in having non-planet roles go on planet to at least help out a bit when there's nothign to do on the Sulaco.

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Re: Ultrasound Generator reasearchable

Post by Snypehunter007 » 27 Apr 2017, 11:52

We are currently rethinking research right now. I am locking this.
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