Weyland Yutani Influence

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RhMoore
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Weyland Yutani Influence

Post by RhMoore » 25 Dec 2015, 14:20

Summary (a quick, 2-3 sentence summary):
Make some liaison additions such as giving him a PMC ally, objectives, documents, and a fancy gun to seal the deal.
Give doctors guns to show that they are in fact Weyland personnel and for self defense.

Benefits (How this will benefit the server and game as a whole):
By giving the liaison a bit of muscle and some documents and objectives we can improve his or her influence on the marines and survivors, therefore increasing the RP outside of the liaison just walking around the station, and the occasional stunt.

Details (Description of how you think this would work, the benefits, etc):

1. VP70 sidearm
2. Hidden Objectives (These only happen once in every few rounds so a marine doesn't light up the liaison for being so shady every round)
3. Something appealing to the marines in the safe (Ideas are welcome)
4. Maybe some documents or items in the safe that would make the survivors either side with or against the liaison. (Something that doesn't make a survivor get tossed aside or shot by the marines and hop around the medbay for the whole round)
(Something related to the infestation)

While we're on the topic of Wey-Yu maybe we should add a single PMC as a role to give the Liaison some muscle and influence in the round.
As for the doctor sidearms and their change to Wey-Yu personel that I've heard rumors about, maybe we should not make it for every doctor (CMO only) or give them beanbags.

tl;dr
1. Liaison should be an antagonist for some rounds.
2. Liaison should get fancy documents and pistols
3. Liaison should get a PMC for a goon.
4. Regular doctors shouldn't get guns. CMOs should get guns.


Implementation (Optional, if you have an idea how to implement it):
Objectives for the Liaison: If we can make code (or if we already have code) that works similarly to the message that appears when one spawns as an antagonist in other servers
Documents: Maybe these could be small fragments of research reports pulled from a random pool
Doctor gun and Liaison VP: Add the items in their locker or loadout.
PMC: Add a new role like how you choose any other role.
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Re: Weyland Yutani Influence

Post by kurugi » 25 Dec 2015, 15:51

We could give the CL a traitor uplink and have the only thing you can buy WY balloons. You get more telecrystals for being a good boy.
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Re: Weyland Yutani Influence

Post by Stivan34 » 25 Dec 2015, 16:56

kurugi wrote:We could give the CL a traitor uplink and have the only thing you can buy WY balloons. You get more telecrystals for being a good boy.
No, He should be able to buy a VP78, A armor that looks like his regular jacket, And a PMC beacon, Which is like a distress beacon and can call PMC, This will show marines to not fuck with W-Y!
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Re: Weyland Yutani Influence

Post by Azmodan412 » 25 Dec 2015, 17:05

Yea... unless Carson is CL, then you metaknow shady shit is going on. But CL is fun to play. I somehow affect the entire round via suggestions and mistaken filing... *looking at that bloodless coup of CO Fode Emprah, replacing with XO and CL.*
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Re: Weyland Yutani Influence

Post by Fitchace » 25 Dec 2015, 17:59

+1 CL is a lot of fun to roleplay as but gets really challenging to add variety. Those ideas above would be a great idea to add some spice to the round.

Like when marines are steamrolling the aliens and command is focused on alien destruction and not listening to the CL, the CL can then flex his political muscles.
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Re: Weyland Yutani Influence

Post by ShortTemperedLeprechaun » 25 Dec 2015, 18:06

+1. CL can be very fun to play, but when an admin isn't on to give you an objective to strive for, you're kinda stuck with '...well shit....the fuck can I do to enjoy myself?'. And the PMC would make sense, because we have a liason on a ship of trigger happy marines. WY would send SOME insurance, wouldn't they?
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Re: Weyland Yutani Influence

Post by Azmodan412 » 25 Dec 2015, 18:45

Fitchace wrote:+1 CL is a lot of fun to roleplay as but gets really challenging to add variety. Those ideas above would be a great idea to add some spice to the round.

Like when marines are steamrolling the aliens and command is focused on alien destruction and not listening to the CL, the CL can then flex his political muscles.
You are one shady-ass motherfucking CL. I love it. Not so much when you end up in command positions. <3
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Re: Weyland Yutani Influence

Post by shogoman123 » 25 Dec 2015, 19:25

I, for one, think this a great idea. If anyone knows, Wey-Yu is a bunch of mulehats who would rather get 5 dollars than have one of their guys survive from getting thrown in a meat grinder. The Liaison having a gun is iffy for me, I would need to see how well it works in the game, but the PMC sounds super hype, and you could have some hype shit happen if it was found out the Liaison and PMC were supposed to kill everyone, but would be left for dead if they didn't or something.

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Re: Weyland Yutani Influence

Post by Arachnidnexus » 25 Dec 2015, 19:31

CL already has a pistol in game, but it'd be nice to have randomized objectives for when admins aren't on or are too busy to respond to faxes. Even a randomized objective in the safe would be fun.

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Re: Weyland Yutani Influence

Post by WyattH » 25 Dec 2015, 19:47

Arachnidnexus wrote:CL already has a pistol in game, but it'd be nice to have randomized objectives for when admins aren't on or are too busy to respond to faxes. Even a randomized objective in the safe would be fun.
+1 to CL objectives especially something like this as CL is a sad job when no admins are online

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Re: Weyland Yutani Influence

Post by Gandalf » 28 Dec 2015, 18:29

I suggested something similar the other day inserver. Fucked up corporate objectives, stuff like ensuring a marine chestbursts in medbay or collecting an embryo post-surgery.

If we ever get movie-style androids, I think they should get similar too.

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Re: Weyland Yutani Influence

Post by Fridge » 28 Dec 2015, 20:07

The thing about the CL is that Weyland-Yutani in the lore seems very intent on capturing an xenomorph for bioweapons research and development, however there is no actual way to do this currently in the server. So even if the CL does manage to influence marine decision there's no actual nets or capturing devices for him to utilize to obtain this objective. Capturing aliens would raise a lot of interesting dynamics but it also comes with a lot of problems such as victory conditions, where exactly does the CL's objective have to be moved to so it can succeed (would he need his own small shuttle where he could drag things on to and they'd be sent to a WY ship?), and what becomes of a player who is now captured? Capturing aliens could also justify R&D's existence if any kind of subject testing were possible.

A big problem overall seems to be most civilian jobs (with the exception of probably the doctors) tend to be very much an after thought. The server is still young which would explain some of this and once things expand different jobs could be more interesting to work on.

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Re: Weyland Yutani Influence

Post by Troydav98 » 28 Dec 2015, 23:28

I give a +1 to this post CL are shady but they sometimes have no objectives, so i think this should be added into the code.
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Re: Weyland Yutani Influence

Post by Troydav98 » 28 Dec 2015, 23:30

Fridge wrote:The thing about the CL is that Weyland-Yutani in the lore seems very intent on capturing an xenomorph for bioweapons research and development, however there is no actual way to do this currently in the server. So even if the CL does manage to influence marine decision there's no actual nets or capturing devices for him to utilize to obtain this objective. Capturing aliens would raise a lot of interesting dynamics but it also comes with a lot of problems such as victory conditions, where exactly does the CL's objective have to be moved to so it can succeed (would he need his own small shuttle where he could drag things on to and they'd be sent to a WY ship?), and what becomes of a player who is now captured? Capturing aliens could also justify R&D's existence if any kind of subject testing were possible.

A big problem overall seems to be most civilian jobs (with the exception of probably the doctors) tend to be very much an after thought. The server is still young which would explain some of this and once things expand different jobs could be more interesting to work on.
Im sad about their being no Alive aliens as a researcher (they dont use the stun baton in the sec room to capture the D:) I was never against being captured as an alien it was kinda fun to RP with the researcher.
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Re: Weyland Yutani Influence

Post by Halinder » 29 Dec 2015, 03:47

In the old CM, you could capture aliens with a special set of restraints available to all SL's and the Researcher, along with a cattle prod. Regular stun batons and tasers just slow aliens, and you can't handcuff them. It led to a lot of interesting situations but usually just ended up with marines striving to kill the damned thing.

...but the CL isn't exactly with the marines anyway, so why should they have to know?
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Re: Weyland Yutani Influence

Post by Stivan34 » 29 Dec 2015, 08:38

Fridge wrote:The thing about the CL is that Weyland-Yutani in the lore seems very intent on capturing an xenomorph for bioweapons research and development, however there is no actual way to do this currently in the server. So even if the CL does manage to influence marine decision there's no actual nets or capturing devices for him to utilize to obtain this objective. Capturing aliens would raise a lot of interesting dynamics but it also comes with a lot of problems such as victory conditions, where exactly does the CL's objective have to be moved to so it can succeed (would he need his own small shuttle where he could drag things on to and they'd be sent to a WY ship?), and what becomes of a player who is now captured? Capturing aliens could also justify R&D's existence if any kind of subject testing were possible.

A big problem overall seems to be most civilian jobs (with the exception of probably the doctors) tend to be very much an after thought. The server is still young which would explain some of this and once things expand different jobs could be more interesting to work on.
What happens if they are sent on that W-Y ship? The thing that should happen is the ship returns in 30 or 35 mins with something that is gonna be able to be attached to armors and upgrade them, This would encourage the CL to not use the captured xeno as a pet. And the captured player should be sent back as a K-Series xeno, Which would make them friendly xenos that would be don't attack marines and can harm xenos. The other xenos should be able to harm the K-Series too. http://avp.wikia.com/wiki/K-Series
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Re: Weyland Yutani Influence

Post by Stivan34 » 10 Jan 2016, 11:54

Fridge wrote:The thing about the CL is that Weyland-Yutani in the lore seems very intent on capturing an xenomorph for bioweapons research and development, however there is no actual way to do this currently in the server. So even if the CL does manage to influence marine decision there's no actual nets or capturing devices for him to utilize to obtain this objective. Capturing aliens would raise a lot of interesting dynamics but it also comes with a lot of problems such as victory conditions, where exactly does the CL's objective have to be moved to so it can succeed (would he need his own small shuttle where he could drag things on to and they'd be sent to a WY ship?), and what becomes of a player who is now captured? Capturing aliens could also justify R&D's existence if any kind of subject testing were possible.

A big problem overall seems to be most civilian jobs (with the exception of probably the doctors) tend to be very much an after thought. The server is still young which would explain some of this and once things expand different jobs could be more interesting to work on.
There is a way to get xenos too. Just lock the infected in containment i got a live runner by doing that as a researcher.
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Re: Weyland Yutani Influence

Post by RoswellRay » 10 Jan 2016, 15:51

Stivan34 wrote: There is a way to get xenos too. Just lock the infected in containment i got a live runner by doing that as a researcher.
Evolving to runner while in containment and not a class that can melt it's way out. I think the larva had brain damage.

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Re: Weyland Yutani Influence

Post by Stivan34 » 11 Jan 2016, 07:10

RoswellRay wrote: Evolving to runner while in containment and not a class that can melt it's way out. I think the larva had brain damage.
Maybe it wanted to stay there breaking my windows, Or it really had brain damage.
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Re: Weyland Yutani Influence

Post by Azmodan412 » 11 Jan 2016, 17:31

Stivan34 wrote: Maybe it wanted to stay there breaking my windows, Or it really had brain damage.
Like all runners?
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Re: Weyland Yutani Influence

Post by Nick123q23 » 24 Jan 2016, 06:49

I really do want to see the CL get a VP70 instead of the shitty marine pistol. He's a fancy corporate bureaucrat, why doesn't he get a fancy pistol?
I also really want to see the CL have a PMC Bodyguard, because otherwise he'll complain to the military police to escort him wherever he goes so Urist McMarine doesn't shoot him or steal his wallet, etc.

Not sure about the other parts though. He COULD have some documents about Lazarus's Landing and what they were doing there, but how the xenos got there and infested the colonists seems intentionally vague.
He doesn't really need hidden objectives, adminbus will just give them to him whenever he faxes them that shit is breaking down or that there's a new alien species! or whatever.

He DOES, however, really should be able to look at people's antag information and corporate loyalty to blackmail them or know if they're candidates for his dirty work or not, on the occasion adminbus gives him objectives. When a CL is given objectives, he shouldn't be doing dirty work himself, he should be telling other people to do it for him though blackmail, bribes, and favors.
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Re: Weyland Yutani Influence

Post by Logi99 » 24 Jan 2016, 07:37

Sure I really won't mind this and it could spice things up
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Re: Weyland Yutani Influence

Post by Wesmas » 24 Jan 2016, 08:24

Right now, the only reason being CL isnt dull as shit is because admins give you things to do. But the admins are not always able to give objectives. I have had rounds with little or no staff, and rounds where the staff have been otherwise ocupied. I understand all of these things, but giving us more stuff automaticaly to do, would atleast give a base layer of activity, instead of sending faxes into a black hole.
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Re: Weyland Yutani Influence

Post by Boltersam » 24 Jan 2016, 09:43

Any time I play CL, I get a network of loyalty implanted Agents up, secretly get them to make the Researcher cough up his specimens and when the Aliens start boarding the Sulaco I take over the Bridge and force an evacuation.

I think this would take the challenge out of acquiring weapons, but maybe that's just me.

Also, this is a CL suggestion, I think the Doctor sidearms should be a different suggestion.
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Re: Weyland Yutani Influence

Post by Fritigern » 24 Jan 2016, 10:24

+1, CL could be a much more interesting role than it is currently.

Side note, I think his PMC buddy should be swapped out for a synth, but with obvious balance changes compared to what we see now. Something that is very durable but with limitations on his equipment and behavior.

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