Flashlight/Vest Light Rework

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Troydav98
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Flashlight/Vest Light Rework

Post by Troydav98 » 31 Dec 2015, 00:46

Summary (a quick, 2-3 sentence summary):
I was watching Alien VS Predator today and saw the Marines dropping like flies. So I asked myself why did they die so quickly? The Simple answer was that the lights or flash lights were pointed forward and not in a 360 decree like BayStation12/SS13 code allows lights to do.
Benefits (How this will benefit the server and game as a whole):
This would make the game seem more realistic and possibly more lore friendly.Just imagine how freaked out the marines would be and not be like well that just happened.

Details (Description of how you think this would work, the benefits, etc):
If you make the lights from your shoulder light and flashlight point forward you would have marine checking behind them if they felt in danger. This may also be a buff toward the aliens allowing them to work in the dark how they are suppose to.

Implementation (Optional, if you have an idea how to implement it):
Just change the coding of the lights (i think)
Last edited by Troydav98 on 31 Dec 2015, 01:44, edited 1 time in total.
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Re: Flashlight/Vest Light Rework

Post by Gandalf » 31 Dec 2015, 00:49

This is probably going to get dismissed hard by everyone, but I personally like the idea - on the condition that they become more powerful in exchange.

Xeno stealth tactics are kinda limited considering the 360 spread, the only options are hide/stealth as huntercaste or using a ranged ability from the shadows. I think sneaking up from behind, and conversely having a squadmember on rearguard would add another level of skill and payoff for everyone involved.

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Re: Flashlight/Vest Light Rework

Post by Troydav98 » 31 Dec 2015, 00:52

Gandalf wrote:This is probably going to get dismissed hard by everyone, but I personally like the idea - on the condition that they become more powerful in exchange.

Xeno stealth tactics are kinda limited considering the 360 spread, the only options are hide/stealth as huntercaste or using a ranged ability from the shadows. I think sneaking up from behind, and conversely having a squadmember on rearguard would add another level of skill and payoff for everyone involved.
Thank you for understanding my idea this would make marines have to work together 10x harder to win.
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Re: Flashlight/Vest Light Rework

Post by coolsurf6 » 31 Dec 2015, 00:57

As much as alot of people are going to hate this, i give this a hard +1!
Its essential for the aliens to be sneaky otherwise they go down quite easily sometimes. The byond code cant have aliens climbing the roofs as its not 3d so the only way is to be in the shadows but if a whole squad with flares and flashlights (thank god it does not work like tg due to the lights acumulate so one flash light + one flare would be the entire screen). I love this but i dont think this is possible unless they make the code from scratch or get it from
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Re: Flashlight/Vest Light Rework

Post by monkeysfist101 » 31 Dec 2015, 01:03

+1 but if I recall correctly, Apop said it couldn't be done at least for the near future.
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Re: Flashlight/Vest Light Rework

Post by forwardslashN » 31 Dec 2015, 01:12

+1
monkeysfist101 wrote:+1 but if I recall correctly, Apop said it couldn't be done at least for the near future.
I could have sworn I've seen this actually done before, ages ago. I'd have to take a look at lighting code, but I'm pretty sure it should be possible. Edit: Apparently Bay updated lighting to be very different from the older design, so I can see why cones would be an issue.
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Re: Flashlight/Vest Light Rework

Post by Hycinth » 31 Dec 2015, 01:39

+1, not likely to happen.

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Re: Flashlight/Vest Light Rework

Post by Jeser » 31 Dec 2015, 02:18

I already suggested this month ago. It was denied. So...
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Re: Flashlight/Vest Light Rework

Post by Troydav98 » 01 Jan 2016, 02:17

Well i didn't get much flame or hate nor salt so I'm happy!!!
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Re: Flashlight/Vest Light Rework

Post by SUPERMAN112 » 01 Jan 2016, 03:22

yeah many people have made this suggestion including myself, but it was denied, cool idea though
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Re: Flashlight/Vest Light Rework

Post by LordLoko » 01 Jan 2016, 07:49

Hey look, this thread again.
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Re: Flashlight/Vest Light Rework

Post by Sanchez13 » 01 Jan 2016, 11:36

It would be nice if it was implemented IMO: it would encourage squad coherency and make alium ambushes more viable. Though we may have to wait until the coders are less pressed as of late for it to be implemented.
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Re: Flashlight/Vest Light Rework

Post by Troydav98 » 02 Jan 2016, 01:02

LordLoko wrote:Hey look, this thread again.
What do you mean???
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Re: Flashlight/Vest Light Rework

Post by Jeser » 02 Jan 2016, 01:45

Troydav98 wrote: What do you mean???
Basically, he meant this:
SUPERMAN wrote:yeah many people have made this suggestion including myself, but it was denied, cool idea though
Jeser wrote:I already suggested this month ago. It was denied. So...
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Re: Flashlight/Vest Light Rework

Post by MauroVega » 08 Jan 2016, 19:18

Neutral

This would be so f+++++ awesome but rip the coding
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Re: Flashlight/Vest Light Rework

Post by Troydav98 » 17 Jan 2016, 02:13

I'm still sad even thought this is a very good Idea and also told by the people above ^ that Apohp cant do it or said its not possible
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Re: Flashlight/Vest Light Rework

Post by Logi99 » 17 Jan 2016, 07:59

1+. When xenos get raided by marines, I normally try to stealth shit but I always know that flashlight is pointing everywhere around it hence I can't stealth them mf. I really don't care if they don't do this. But if the coders have nothing to do (not likely) they should use this and try coding this suggestion.
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Re: Flashlight/Vest Light Rework

Post by Troydav98 » 20 Jan 2016, 19:59

Shameless Bump
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Re: Flashlight/Vest Light Rework

Post by ZDashe » 20 Jan 2016, 20:15

+1, even if it's not gonna happen.
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Re: Flashlight/Vest Light Rework

Post by SecretStamos (Joshuu) » 20 Jan 2016, 21:36

Nobody dislikes this idea. Truthfully, we all want it.

But there's no good, clear way to do it unfortunately. It's just not possible at the current time.

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Re: Flashlight/Vest Light Rework

Post by Troydav98 » 21 Jan 2016, 02:58

Will the Code not allow it at all???
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Re: Flashlight/Vest Light Rework

Post by SecretStamos (Joshuu) » 21 Jan 2016, 11:01

Troydav98 wrote:Will the Code not allow it at all???
When I say "there's no way to do it", I do not mean to say it is outright impossible. But from what we can tell, there's no efficient way to do it without bringing the server to it's knees.

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Re: Flashlight/Vest Light Rework

Post by forwardslashN » 21 Jan 2016, 13:20

Baystation code just doesn't allow for it without heavy hacking and modification, or outright rewriting. Lighting taxes the system since it's a dynamic thing kind of like atmos, so even with hacks or mods it would be stupid to run it constantly unless it's super efficient. And it won't be if you have it hacked for something it's not designed to do. The newest tgstation can be modded to allow directional lighting, and they have tried apparently, but that would require switching over to that system instead of bay lighting. Not the hardest change to make, but still pretty daunting and time consuming in my opinion.
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Re: Flashlight/Vest Light Rework

Post by Troydav98 » 21 Jan 2016, 16:03

I know this is something A LOT of people want including myself so could this be like a side project or like a work in progress (not something you focus on a good part of the day.) like take 1 hour of your day to code (if your restarting from scratch) or converting the code? I know you devs and other who work on the game are awesome in general, but i do take time like you do to play other games do other things play this game and even (possible) work. But I'm asking you like 30 mins to an hour a day for a month to see how much you get done with this idea that the community in general likes. If you don't I completely understand, and thank you for you time to read my posts about this Idea to make the server/game better for every one
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Re: Flashlight/Vest Light Rework

Post by Jen_Llama » 21 Jan 2016, 16:46

You're asking them to change their entire codebase for some flashlights and re-do all the work they've done in baycode into TGcode. That said, even if this was all still done, the lag this would generate would make the game near unplayable.
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