Cutting Cryogenic Storage's APC Disables New Spawns

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Halinder
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Cutting Cryogenic Storage's APC Disables New Spawns

Post by Halinder » 31 Dec 2015, 19:48

Summary (a quick, 2-3 sentence summary): Being part of an alien hive's assault on the Sulaco can feel really great until you find out a whole new squad spawned from cryogenic storage while you just finished overcoming the extremely tough defenses in the Bridge. It's just one of many situations where not having new spawns toggled off can harm the round, and leaving it up to admin discretion just doesn't seem finite enough. Why not tie in the APC's status directly to whether new people can be spawned or not?

Benefits (How this will benefit the server and game as a whole): Eliminates a lot of variables when dealing with new player spawns, makes it so that they can be changed without an admin being online, and makes sure that any currently assaulting aliens or newly spawned marines aren't disappointed.

Details (Description of how you think this would work, the benefits, etc): Two options (as far as I, a non-coder, know): 1. Whenever the APC's equipment power turns off, disable new player spawns; 2. Whenever the APC's power is shorted (as in the wire is cut), disable new player spawns.

Implementation (Optional, if you have an idea how to implement it): ..I'm afraid I'm not much help with this.
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by TR-BlackDragon » 31 Dec 2015, 19:51

Down side to this is that that could be a major focal point for griefers to shut down the game. This is a very very bad idea

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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Wickedtemp » 31 Dec 2015, 20:16

How about just disable new player spawns once the xenos use the shuttle console for the first time? I would assume this is one of the problems that this suggestion is attempt to address. Unless that's a thing already, I'm not completely sure.

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Halinder
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Halinder » 31 Dec 2015, 20:21

Thing about that, Wicked, is that xenos using the shuttle doesn't necessarily mean they'll even get past the dropship, so disabling all new spawns seems a bit excessive.

You know.. why not add a check for /both/ things? If the xenos have used the shuttle console, AND the APC is offline, then new spawns are disabled.
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by coroneljones » 31 Dec 2015, 20:47

This would mean that xenos would simply go past the hangar defences say...maintenance+vents and go to the cryo room,and out goes the apc
Nice idea,but easily abusable
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Jen_Llama » 31 Dec 2015, 21:01

It would be meta'd so fast and so hard every round.
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Edgelord » 01 Jan 2016, 00:29

Great idea on paper, but as the others said, it would be abused.
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Azmodan412 » 01 Jan 2016, 00:30

And going right for T-Comms/Atmosia/Bridge isn't?
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Halinder
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Halinder » 01 Jan 2016, 02:19

Why should xenos rushing cryo be counted as abuse? The entire point of new player spawns being turned off is to make sure that during xeno assaults, no new marines spawn. If marines aren't protecting cargo and engineering, they're most likely not going to have the numbers to win against the xenos, anyway.
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Gandalf » 01 Jan 2016, 12:43

Put the APC somewhere secure and I'm sold.

Admins usually turn spawning off anyway, at least this way it's consistant.

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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Varnock » 01 Jan 2016, 15:53

Gandalf wrote:Put the APC somewhere secure and I'm sold.

Admins usually turn spawning off anyway, at least this way it's consistant.
I'd make the key APCs harder to destroy instead, just so they can be easily reached for repairs still. Maybe make them have a case that needs acid to remove off instead?

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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Toroic » 01 Jan 2016, 19:29

-1. Either this feature would be unnecessary (additional marines spawning won't turn the tide) or it will be griefed and lead to salt either by grief-marines or metaxenos.
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Arachnidnexus » 01 Jan 2016, 19:34

I like the idea behind this suggestion but a single APC would be super prone to grief and meta so I'd rather not have that be added. Maybe something like "if the Queen is on the Sulaco for X minutes, new spawns are disabled" would be nice, though.

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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by TeDGamer » 27 Jun 2016, 22:53

APCs can't even be damaged at this point. Maybe with the new sulaco remap it can be.

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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Scrat505 » 27 Jun 2016, 23:07

Arachnidnexus wrote:I like the idea behind this suggestion but a single APC would be super prone to grief and meta so I'd rather not have that be added. Maybe something like "if the Queen is on the Sulaco for X minutes, new spawns are disabled" would be nice, though.
Now this one I'd like to see. Pretty much grief-proof, I think.

HOWEVER.. to be fair, I find that new spawns often dont last long. My shortest round ever consisted about 3 seconds, from when I left the pod and was instantly decapped. So long as you have any one xeno in the general area of cryo/canteen/prep, they'll kill the literally defenseless marines with ease.

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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by Surrealistik » 28 Jun 2016, 02:06

-1. Lol no.
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by KingKire » 29 Jun 2016, 11:28

-1 for the APC idea due to the fact the cryogenic APC slashing would become a meta tactic. But it is true, there needs to be a way to disable newspawns when aliens have control of the cyrogenics bay.
If i had to suggest a modification, make it so cryogenics locks down once "biological contamination" (aliens) are detected inside the cryochamber:
- Alien gets inside cryopod area ( due to the massive amount of living bodies entombed inside).
- Cryopods automatically lock themselves down to prevent new personal from "biological contamination".
- Marines have to reset the cryogenics lockdown by hitting a manual lockdown reset button next to the cryogenics APC, making sure there are no aliens or alien material present in the room.

I think this might be a more lore friendly way to get around the cryochamber spawn issue.
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Re: Cutting Cryogenic Storage's APC Disables New Spawns

Post by forwardslashN » 29 Jun 2016, 11:58

I have some ideas on how to stop spawning in new marines once the aliens are on the Sulaco. But APC slashing is disabled right now anyway, so denied for now.
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