Alien adjustments

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SUPERMAN112
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Alien adjustments

Post by SUPERMAN112 » 01 Jan 2016, 04:48

Summary (a quick, 2-3 sentence summary): Alter a few things about xenos to make them more fun so more people will want to join/play as them.

Benefits (How this will benefit the server and game as a whole): More xenos, less SSD larva and marine stomps

Details (Description of how you think this would work, the benefits, etc): So first thing is to make aliens more "customizable", and by this I mean make their appearance subject to change by battle scars.
298608_1252808588675_full.jpg

I feel as if this would make xenos a lot more fun, a queen with her large crest being mostly broken or missing from a SADAR or littered with holes from guns. It would also make for some cool RP situations, like if you shot a xenos that killed your friend as it ran away in the head you could run into that xeno again and recognize it from the wound you inflicted on it. (I mean there is recognizing aliens by their numbers but I feel as if this is much cooler rp wise) Whether or not the aliens keep the scars when they evolve is up for debate.
SUT.png

With the great spriters this server has I'm sure this could look awesome (much better than what's above... I think some of those xenos should be dead...), and I feel would add immersion into xenomorph gameplay, and marine gameplay as well.

The second change is more minor, just make it so the number a larva starts with is the number it is, evolving and changing numbers has always been cumbersome and annoying, I don't see why an alien just can't keep the number they start with. This would make recognizing and forming relations with other aliens easier.

Finally, this one may be impossible, make it so xenos cant see the names/recognize marines, I don't really know how this one would work, but make it so xenos can't recognize marines somehow, as one of the major reasons marines don't join as xenos after being hugged is because they don't want to have to go hunt down their old comrades, so if you make it so the names are blurred for xenos or they all look the same it would help in that respect. Again this one I feel is a bit impossible to do with ss13 but maybe when someone reads it they can come up with a better solution to the issue

Implementation (Optional, if you have an idea how to implement it):
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ImageROUNDS WON AS QUEEN:39 ROUNDS LOST AS QUEEN:3
SOLO PREDATOR BATTLES WON AS QUEEN:8
SOLO PREDATOR BATTLES LOST AS QUEEN: 0

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Gandalf
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Re: Alien adjustments

Post by Gandalf » 01 Jan 2016, 12:42

+1

I'd go one further. Varied crests and wings and shit. Hell I might sprite some to prove a point.

I also like the not recognising and carrying your number idea.

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ParadoxSpace
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Re: Alien adjustments

Post by ParadoxSpace » 01 Jan 2016, 13:56

I'm okay with this.

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Tub
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Re: Alien adjustments

Post by Tub » 01 Jan 2016, 15:49

Seems like a good idea all around. I don't envy the person who would have to work on this, but if given enough time that task wouldn't be too bad. +1

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Varnock
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Re: Alien adjustments

Post by Varnock » 01 Jan 2016, 15:57

If a spriter was willing to take on the task I would love to see this. Definite +1 from me, but it would be a lot of work so I don't expect much.

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ShortTemperedLeprechaun
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Re: Alien adjustments

Post by ShortTemperedLeprechaun » 01 Jan 2016, 18:36

Plus one. It would be interesting to have one last stand, you're being overwhelmed, but you see that one xeno, the one who dragged your buddy off, and you left one big dent in it's crest. You know you have to take that thing down with you. And the crusher missing a large piece of it's crest looks amazing as a sprite from the example, so I agree with this, though it'll probably be hell to sprite.
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Re: Alien adjustments

Post by Toroic » 01 Jan 2016, 19:27

This is never going to happen. It's not that I don't support the idea but it's been hard just to get persistent tags on xeno players, which is a lot simpler than having a multitude of custom sprites.

I also don't believe that xenos not having visible damage is a reason there aren't many xeno players.
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Peachy2912
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Re: Alien adjustments

Post by Peachy2912 » 03 Jan 2016, 05:51

Toroic wrote:I also don't believe that xenos not having visible damage is a reason there aren't many xeno players.
I agree that visual damage isn't the reason that there is a lack of xeno players, however this suggestion may go some way to solving the lack of individuality that deters many from playing xenos and as far as im aware is relativley simple coding wise to implement compared to other suggestions concerning this issue.

I think it's a good idea, +1

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Arachnidnexus
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Re: Alien adjustments

Post by Arachnidnexus » 03 Jan 2016, 06:00

Can't wait for those fully green Runners. But on a more serious note I'm not sure this would help the issue of not enough xeno players.

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Hycinth
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Re: Alien adjustments

Post by Hycinth » 04 Jan 2016, 15:51

Arachnidnexus wrote:Can't wait for those fully green Runners. But on a more serious note I'm not sure this would help the issue of not enough xeno players.
Being able to use nicknames as a Xeno would likely fix that more than this. I'm personally a fan of the numbers, but that's because I can recognize playstyles to know who people are.

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Re: Alien adjustments

Post by Stivan34 » 07 Jan 2016, 12:24

Hycinth wrote: Being able to use nicknames as a Xeno would likely fix that more than this. I'm personally a fan of the numbers, but that's because I can recognize playstyles to know who people are.
A great idea to have nicknames as a xeno, Maybe they are set on character setup? Anyway the wounded xeno sprites are cool they get a +1 from me. But aren't crushers immune to explosions?
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ParadoxSpace
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Re: Alien adjustments

Post by ParadoxSpace » 07 Jan 2016, 12:52

It'd be great to have this or nicknames.
People don't like being a number. That's why there's not many Xeno players.

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Logi99
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Re: Alien adjustments

Post by Logi99 » 07 Jan 2016, 14:52

ParadoxSpace wrote:It'd be great to have this or nicknames.
People don't like being a number. That's why there's not many Xeno players.
Like I HAZ ENOUGHZ OF being a NUMBER. WE DOn'T BELONG TO YU-GI-OH ZEXAL.
But in all seriousness, we honestly do need Nicknames and certain scars to recognize eachothers. And this could make ideas like Pack Teams with 5 runners and optional supporters from sentinel+ or drone+. And the Pack Teams will have Nicknames such as: Alpha, Bravo, Gamma etc. I'm following wolf pack ranks if you don't know not colonial marines heh. But these nicknames don't have any reason just so we can recognize.
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Azmodan412
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Re: Alien adjustments

Post by Azmodan412 » 07 Jan 2016, 17:33

ParadoxSpace wrote:It'd be great to have this or nicknames.
People don't like being a number. That's why there's not many Xeno players.
Its also the 'Us vs them' mentality most people have. It was discussed in another thread.
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Re: Alien adjustments

Post by wyllwolf » 07 Jan 2016, 20:16

The second would be nice if we could retain our number. It would make it easier to work with other aliens and know who you were just working with when you all evolve.

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Logi99
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Re: Alien adjustments

Post by Logi99 » 08 Jan 2016, 14:10

wyllwolf wrote:The second would be nice if we could retain our number. It would make it easier to work with other aliens and know who you were just working with when you all evolve.
Haha funny you mentioned that. What happened yesterday, for me, I was runner 868 then I became a hunter different number then I became Crusher 868. I had the most wtf moment that day.
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Re: Alien adjustments

Post by Stivan34 » 24 Jan 2016, 04:55

Lol. There were two larvas with the SAME number a round.
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Logi99
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Re: Alien adjustments

Post by Logi99 » 24 Jan 2016, 07:41

Stivan34 wrote:Lol. There were two larvas with the SAME number a round.
I saw that and I had the same number as my runner when I went crusher
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Re: Alien adjustments

Post by forwardslashN » 15 Jun 2016, 20:45

We are working on alien adjustments now. Resolved.
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