Increased power pack ammo
- Hycinth
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Increased power pack ammo
Summary (a quick, 2-3 sentence summary):Up the number of rounds in a powerpack to 500
Benefits (How this will benefit the server and game as a whole):
It doesn't change much since we can't drag power packs with us anymore, and we have about the same number of rounds. It also makes the smartgun more effective as a suppression weapon, as it now has the ammo to be used as such
Details (Description of how you think this would work, the benefits, etc):
Just... change the 200 to 500. Woo.
Implementation (Optional, if you have an idea how to implement it):\
Same as above.
Benefits (How this will benefit the server and game as a whole):
It doesn't change much since we can't drag power packs with us anymore, and we have about the same number of rounds. It also makes the smartgun more effective as a suppression weapon, as it now has the ammo to be used as such
Details (Description of how you think this would work, the benefits, etc):
Just... change the 200 to 500. Woo.
Implementation (Optional, if you have an idea how to implement it):\
Same as above.
-
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Re: Increased power pack ammo
Do it. Do it now.
- Azmodan412
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Re: Increased power pack ammo
Possibly give it a burst option, like a turret.
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- HalfdeadKiller
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Re: Increased power pack ammo
+1 due to the rule of being unable to drag your extra power pack around.
However, I support a smaller increase. Probably more like 100 rounds, for a total of 350. I am unsure about 500 total rounds.
However, I support a smaller increase. Probably more like 100 rounds, for a total of 350. I am unsure about 500 total rounds.
- Arachnidnexus
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Re: Increased power pack ammo
Something like 400 would work too. Though the power packs from the vendors should probably be removed if the power packs contain more than double the number of bullets they currently have.
- Hycinth
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Re: Increased power pack ammo
You can't drag the extra pack around anymore, so it's a non-issue imo.Arachnidnexus wrote:Something like 400 would work too. Though the power packs from the vendors should probably be removed if the power packs contain more than double the number of bullets they currently have.
- Arachnidnexus
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Re: Increased power pack ammo
Well, staff aren't going to be on always and I'm a fan of removing it from the vendor so that it can't be an issue in the first place.Hycinth wrote: You can't drag the extra pack around anymore, so it's a non-issue imo.
- Hycinth
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Re: Increased power pack ammo
Fair point.Arachnidnexus wrote: Well, staff aren't going to be on always and I'm a fan of removing it from the vendor so that it can't be an issue in the first place.
- HalfdeadKiller
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Re: Increased power pack ammo
I would be okay with removing the spare powerpack if we increase the ammo to 400 or 500.
- Mr.Smooooth
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- Joined: 25 Feb 2015, 17:07
Re: Increased power pack ammo
I'd say keep the spare power pack anyway, even if we can't carry it with us. That said, the increased ammo capacity on the field, or even a burst-fire capability would be very welcome. +1
- forwardslashN
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Re: Increased power pack ammo
+1
I think I made a similar suggestion. Either way, I want this.
I think I made a similar suggestion. Either way, I want this.
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- forwardslashN
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Re: Increased power pack ammo
Smartguns now have 300 rounds at start, with 250 available from each powerpack. I'll see if we can eventually increase it to canon 500, but for now this is resolved.
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