Remember membranes?

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Adjective
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Re: Remember membranes?

Post by Adjective » 30 Jan 2016, 10:30

+1 The general concept behind it is interesting and balanced when you think upon it. However, It'll require medium levels of coding.

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Re: Remember membranes?

Post by Shadow » 15 Feb 2016, 15:58

Reznoriam wrote:In terms of bullshit roleplay justification, maybe instead of a membrane that can sweep out of the way of flying spit maybe it's something like a half wall. It stops direct line of fire (bullets) but allows indirect fire (lobbed boiler acid, grenades, etc). Personally I'd also like the idea of a wall that aliens can see through but that marines can't. Personally I like to use membranes in nesting for a couple of reasons. First it lets incoming xenos with hosts know where a resin nest is so they aren't dragging them around forever looking for one. Second, it makes the hive more navigable (lets face it, resin mazes aren't really all that effective since marines just shoot the place up anyway). Third, there are some things you just can't see with heat vision such as tunnels, jelly, and unhatched eggs which membranes make it easier to locate. I'd love if the alien darkvision let them see straight through walls as well but I'm happy with whatever we/they get.
There was no bullshit, like the OP said, membranes allow certain things to pass through. Imagine it like a border control officer, he will only let certain people in, if they are legal, aka, if it is alien ranged attack. He will deny illegals, aka marine attacks. Simple.
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Re: Remember membranes?

Post by MysteriousSpy » 16 Feb 2016, 05:20

This needs to happen, that or remove membranes entirely, but I support the grilles thing.

+1
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Re: Remember membranes?

Post by Sailor Dave » 16 Feb 2016, 19:05

This sounds like a really sensible idea. I like it. +1.

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Re: Remember membranes?

Post by Rey » 20 Feb 2016, 19:49

I like this idea, it gives a reason to use membranes and adds another possible set of defense for the hive.
+1 from me

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Re: Remember membranes?

Post by Killaninja12 » 20 Feb 2016, 19:55

+1 from me as well, I think this would be nice to have implemented.
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Re: Remember membranes?

Post by Boltersam » 07 Mar 2016, 14:35

I'm going to necro this suggestion, because it's pretty darn good, and the majority of the people +1'd it, yet it's still not accepted.

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Re: Remember membranes?

Post by Azmodan412 » 07 Mar 2016, 15:22

Let me reiterate... #Membrane Lives Matter! +1
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Re: Remember membranes?

Post by tenshar » 07 Mar 2016, 21:21

You realize alien ranged attacks are large masses of acid, sticky or otherwise, and marine bullets are the size of a thimble to your little finger or there about. It would make no sense for acid to pass through anything other then a large opening or like prison bars. If it works on the idea of lobbing then grenades would have to pass by, and making the goo sentient so it knows to open for acid is, cannon wise silly. Also making it stop an ap sniper round would just be stupid as fuck and a huge nerf to sniper rifles ((which are already iffy)). In short none of these ideas have made a lick of sense rp wise cannon wise ect. You want a wall to take some bullets, build a wall, you want to fire at marines behind like a stack of 5 magic sentient living barriers? Hell no. The fact is you can already blind fire boiler shots from outside of the marines line of sight other then snipers so you have perhaps one actual threat to yourself unless someone is right next to you. And spit itself is pretty amazing, it doesn't need a buff.

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Re: Remember membranes?

Post by MilesWolfe » 08 Mar 2016, 09:38

Ive been on the fence about this for awhile, and ive decided either we need to give membranes a purpose, or just remove them because no one even bothers to use them. especially with checker boxes being so popular. So +1
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Re: Remember membranes?

Post by Gandalf » 30 Apr 2016, 18:16

Did this ever get implemented then?

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Re: Remember membranes?

Post by Azmodan412 » 30 Apr 2016, 18:20

Boltersam wrote:I'm going to necro this suggestion, because it's pretty darn good, and the majority of the people +1'd it, yet it's still not accepted.
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Re: Remember membranes?

Post by LordLoko » 30 Apr 2016, 18:44

Boltersam wrote:I'm going to necro this suggestion, because it's pretty darn good, and the majority of the people +1'd it, yet it's still not accepted.
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Re: Remember membranes?

Post by Boltersam » 30 Apr 2016, 18:47

BY THE POWERS THAT BE, REVIVE THIS GOOD IDEA, AND LIFT IT UP TO THE HEAVEN OF ACCEPTED SUGGESTIONS.

Okay, time to stop.

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Re: Remember membranes?

Post by Shadow » 12 May 2016, 14:16

tenshar wrote:You realize alien ranged attacks are large masses of acid, sticky or otherwise, and marine bullets are the size of a thimble to your little finger or there about. It would make no sense for acid to pass through anything other then a large opening or like prison bars. If it works on the idea of lobbing then grenades would have to pass by, and making the goo sentient so it knows to open for acid is, cannon wise silly. Also making it stop an ap sniper round would just be stupid as fuck and a huge nerf to sniper rifles ((which are already iffy)). In short none of these ideas have made a lick of sense rp wise cannon wise ect. You want a wall to take some bullets, build a wall, you want to fire at marines behind like a stack of 5 magic sentient living barriers? Hell no. The fact is you can already blind fire boiler shots from outside of the marines line of sight other then snipers so you have perhaps one actual threat to yourself unless someone is right next to you. And spit itself is pretty amazing, it doesn't need a buff.
This actually makes perfect sense. See, like the OP said, membranes are a semi-permeable structure. As it is, that means that certain types of things, like acid, would be allowed through because of whathe they're made of, whereas things like bullets and marines would be unable to pass through because of what they're made of.
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Re: Remember membranes?

Post by darklizard45 » 12 May 2016, 14:39

Xenos also deserve new stuff +1

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Re: Remember membranes?

Post by Dyne » 12 May 2016, 14:47

+1, sounds interesting.
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Re: Remember membranes?

Post by freemysoul » 20 May 2016, 07:01

Logi99 wrote:I've seen membranes and I use to commonly use them when I first became an alien drone which was around those nostromo days. And I did use em when pre-alpha I thought they had something in them but nope BUT! THIS CHANGES EVERYTHING! A BIG FAT 1+ FOR ME!
Logi99, Your vote is invalid. MAKE THAT 20 votes for the Membranes!

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Re: Remember membranes?

Post by outordinary » 01 Jul 2016, 20:15

Gotta kick the dirt off of this again because it's such a simple yet effective suggestion. Instead of serving as grilles they would serve more as tables or plasteel barricades.

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Re: Remember membranes?

Post by Toroic » 01 Jul 2016, 20:22

-1. Xenos don't need a buff, grill cancer was removed. Tables are easy to destroy by both T3 offensive castes, and plasteel barricades are an essential part of defensive fortifications.

Xeno defenses are essentially free and easy to mass produce and thus need to be easier to overcome.
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Re: Remember membranes?

Post by Snypehunter007 » 13 Mar 2017, 21:00

Considering grilles no longer work like that, this suggestion is invalid.

Asking this to be locked.
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Re: Remember membranes?

Post by BobaFett07 » 15 Mar 2017, 12:27

yes please I`m tired of seeing drones putting walls in front of me when I play as a boiler! +1

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Re: Remember membranes?

Post by KingKire » 15 Mar 2017, 15:10

Yah im down with locking this. Having the ability to shoot without being shot is BS on either side unfortunatly, and unless there were alot of drawbacks (im talking, a decent amount) This would be some pretty salty stuff.

Possible ways it could work:
-Building time: aliens would have to stand still to make the membrane, no more instant creation.
-Cost: Membranes would have to rise in cost
-Limited amount of walls projectiles can pass through: Stacking 4 walls deep and spitting through them.
-Probably a few more changes, but at this point its probably not worth it.

Electric grills were indeed bad for the game. The only counter was acid melting, which means you needed to get up close to melt it down. Scince grills were cheap, it meant you could keep layering them without trouble, as well as instant.
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Re: Remember membranes?

Post by Dapper Stache » 15 Mar 2017, 16:56

KingKire wrote:Yah im down with locking this. Having the ability to shoot without being shot is BS on either side unfortunatly, and unless there were alot of drawbacks (im talking, a decent amount) This would be some pretty salty stuff.

Possible ways it could work:
-Building time: aliens would have to stand still to make the membrane, no more instant creation.
-Cost: Membranes would have to rise in cost
-Limited amount of walls projectiles can pass through: Stacking 4 walls deep and spitting through them.
-Probably a few more changes, but at this point its probably not worth it.

Electric grills were indeed bad for the game. The only counter was acid melting, which means you needed to get up close to melt it down. Scince grills were cheap, it meant you could keep layering them without trouble, as well as instant.
Pretty much this. Considering how much of a powerhouse xenos are anyway this isn't too amazing an idea. It opens up way too much cheese.
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Re: Remember membranes?

Post by forwardslashN » 25 Mar 2017, 10:16

Resolved then.
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