Net-gun

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Logi99
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Re: Net-gun

Post by Logi99 » 04 Jan 2016, 14:09

ParadoxSpace wrote:tl;dr capturing xenos would make for interesting RP
RP, as in, what we are besides rooty tooty point and shooty?
Also Synthetics can come along. Researchers can finally construct aliens using bio-engineering and can support the team but it's more blue and it allows Marines to recognise it.
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Re: Net-gun

Post by Logi99 » 04 Jan 2016, 18:37

Sargeantmuffinman wrote:They could add this into the researcher update down the line.

But currently it's pointless.

-1 for now.
Mate were talking about the net gun. I only added researchers to this because they can test.
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Re: Net-gun

Post by mcalexev » 06 Jan 2016, 07:11

+1 to this idea. It'd make capturing specimens for us researchers a lot more viable, AND it'd open up new avenues of RP in the future.

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Re: Net-gun

Post by Stivan34 » 06 Jan 2016, 17:22

Aw, Thought this was a Yautja net gun suggestion.
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Re: Net-gun

Post by Stivan34 » 06 Jan 2016, 17:26

Logi99 wrote: Also Synthetics can come along. Researchers can finally construct aliens using bio-engineering and can support the team but it's more blue and it allows Marines to recognise it.
I think you mean this...http://avp.wikia.com/wiki/Jeri A synthetic xenomorph. The perfect alien, M41A for tha win!
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Re: Net-gun

Post by Logi99 » 06 Jan 2016, 17:28

Stivan34 wrote:Aw, Thought this was a Yautja net gun suggestion.
Haha, you know you can suggest that but they're likely workin on it
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Re: Net-gun

Post by Ninjah! » 07 Jan 2016, 08:18

Sargeantmuffinman wrote:They could add this into the researcher update down the line.

But currently it's pointless.

-1 for now.
This sums up my feelings about this suggestion.

To make any use of this a whole research overhaul would have to happen. That shoudn't be a priority right now. There's still several gameplay issues that should be made untill a whole new feature is added (research really doesn't affect rounds right now).

So Yeah for me it's -1.

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Re: Net-gun

Post by Logi99 » 07 Jan 2016, 14:49

Ninjah! wrote: This sums up my feelings about this suggestion.

To make any use of this a whole research overhaul would have to happen. That shoudn't be a priority right now. There's still several gameplay issues that should be made untill a whole new feature is added (research really doesn't affect rounds right now).

So Yeah for me it's -1.
Why are you talking about the present and not the future? Please reply again if you're gonna mention the future because if they do it now, the Net Gun is gonna be broken.
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Re: Net-gun

Post by DeluxeJuice » 07 Jan 2016, 15:07

I will 1+

The fact of advanced research its cool, so no need to get shit information from a dead alien.

But it would be better if its only a RESEARCH weapon, not to grab and kill. Because if its to kill, it would be a disaster and it would not be balanced.

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Re: Net-gun

Post by Ninjah! » 07 Jan 2016, 16:41

Logi99 wrote: Why are you talking about the present and not the future? Please reply again if you're gonna mention the future because if they do it now, the Net Gun is gonna be broken.
Why do you assume that it is going to be broken? The coder base isn't a bunch of monkeys.

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Re: Net-gun

Post by Logi99 » 08 Jan 2016, 13:58

Ninjah! wrote: Why do you assume that it is going to be broken? The coder base isn't a bunch of monkeys.
Rushing whilst coding can lead to mistakes, bugs. That's why I said don't mention the present.
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Re: Net-gun

Post by Troydav98 » 10 Jan 2016, 01:31

+1 I think being a captured Xeno is fun due to the fact that I can RP with the researcher, but I always get killed in the end cause I am the last Xeno. How do I RP with da researcher?? Its call a universal recorder and emotes its fun. Some people don't like/appreciate RP like me.
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Re: Net-gun

Post by Boltersam » 10 Jan 2016, 05:39

Quick mini-suggestion, if viable methods of capturing xenos are added in the research, then xenos in containment should count as "dead", and then the researcher wouldn't be mugged by marines so they can brutally murder the xeno.

I mean, in the old Sulaco, research had xeno stun batons, and they did things like Weyland Yutani would, they sacrificed people to the facehuggers and threw them into containment. I was one of those xenos, and eventually we broke out, but it was really cool that research would actually RP like this. Perhaps this brand of RP will be re-added, perhaps not.

As for the net gun, it's too soon. Better to wait until everything is ironed out before we go doing overhauls, eh? -1.

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Re: Net-gun

Post by coolsurf6 » 12 Jan 2016, 16:02

Wow wow listen to you guys! your saying its purely rp which is good but with no actual upgrade but i'll talk about that later. What could be done is if you have enough research points you can start permanently upgrading weapons to do extra base damage to that evolution tree (runner, drone and sentinal but it dont affect the queen). Now that shows that having a supply drop filled with either upgraded weapons or upgraded ammo will be a huge help but you will need ALOT of corpses to do any research BUT if you have a live alien what could happen is if they get in the pen and the research activates a machine to scan the alien, it kicks the player out of the alien and the alien is just a normal npc or something so they dont sit there melting on everything and being a pain. There are many ways that this can be done and i dont do much reading on the full lore so other people can get into that if they want to +1 or -1 my opinion.

The net gun is kind of stupid since well claws! What would be smart is if they brought a dead alien to be research and then used to make a electic net of sorts that paralises the alien for about 5 minutes and can be used again with the gun itself to recharge it but it could only be done X amount of times (needs balancing) and can only be used ONCE and if you miss then bad luck you just dun fucked up unless you want the researcher to waste more points (kind of like telecrystals for traitors) for another single net and a gun recharge.
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Re: Net-gun

Post by Logi99 » 12 Jan 2016, 16:29

coolsurf6 wrote:Wow wow listen to you guys! your saying its purely rp which is good but with no actual upgrade but i'll talk about that later. What could be done is if you have enough research points you can start permanently upgrading weapons to do extra base damage to that evolution tree (runner, drone and sentinal but it dont affect the queen). Now that shows that having a supply drop filled with either upgraded weapons or upgraded ammo will be a huge help but you will need ALOT of corpses to do any research BUT if you have a live alien what could happen is if they get in the pen and the research activates a machine to scan the alien, it kicks the player out of the alien and the alien is just a normal npc or something so they dont sit there melting on everything and being a pain. There are many ways that this can be done and i dont do much reading on the full lore so other people can get into that if they want to +1 or -1 my opinion.

The net gun is kind of stupid since well claws! What would be smart is if they brought a dead alien to be research and then used to make a electic net of sorts that paralises the alien for about 5 minutes and can be used again with the gun itself to recharge it but it could only be done X amount of times (needs balancing) and can only be used ONCE and if you miss then bad luck you just dun fucked up unless you want the researcher to waste more points (kind of like telecrystals for traitors) for another single net and a gun recharge.
To be honest, I actually think your idea is good. You know, you don't mind this being added to the suggestion? Well ofcourse it's gonna be used for X amount of times because guns aren't infinite. They're limited hue :D
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Re: Net-gun

Post by Adjective » 12 Jan 2016, 16:31

Any arguments regarding map space or meltable walls can be disregarded. If this is to be implemented , the Sulaco can be expanded and anything can be made unmeltable, although the possibility is short.

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Re: Net-gun

Post by Logi99 » 12 Jan 2016, 16:35

Vrai wrote:Any arguments regarding map space or meltable walls can be disregarded. If this is to be implemented , the Sulaco can be expanded and anything can be made unmeltable, although the possibility is short.
Well Praetorians and Boilers have the strongest acid so they pretty much can melt anything if it's made unmeltable boilers will still screw it up with, hopefully added, a new buff for them.
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Re: Net-gun

Post by Insanegame27 » 21 Jan 2016, 18:43

To everyone saying that they would rather be dead rather than captured as an alien, why? Because aliens never RP with their prisoners? The humans do have a voice analyser which can translate for people. People in the more RP-oriented jobs (Researcher, for example) would love chances to RP and understand alien culture and learn it from an alien itself. Containment would need to be improved but that's easily doable.
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Re: Net-gun

Post by Troydav98 » 23 Jan 2016, 17:01

Insanegame27 wrote:To everyone saying that they would rather be dead rather than captured as an alien, why? Because aliens never RP with their prisoners? The humans do have a voice analyser which can translate for people. People in the more RP-oriented jobs (Researcher, for example) would love chances to RP and understand alien culture and learn it from an alien itself. Containment would need to be improved but that's easily doable.
Thank you for reinforcing my previous post and yes I don't care ether way if I'm captured or alive or dead. I have been in every one of those situations it was fun (exept for the dead part unless I was doing like a last stand or a suicidal run or something along those lines.
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Re: Net-gun

Post by MrGabol100 » 23 Jan 2016, 17:12

Maybe, as you research surgery'd parts and do autopsies you unlock new ammo, or just global buffs. À la XCOM.

Also some tests on living specimens before killing them for the surgeries / Living surgeries. (A surgery on a specimen would take that you first test it while living or test its acid to produce acid-resistant metals for it, or you have to capture predator equipment to produce the unacidable metal, therefore connecting more parts of the gameplay).

Example Process N 1:
1. Marines take down predator (And manage to get some equipment from it) / Marines find the antiques on the temple ruins around the map.
2. Researcher produces acid resistant surgery equipment based on the predator metal alloys.
3. Marines bring back living alien.
4. Researcher does tests on the living alien to update some global buffs (+5% accuracy on all weapons, etc...)
5. Researcher executes and does an autopsy on the alien, removing its caste special researchable tissue.
6. Researcher finds out new ammo type / unacidable weapons / global buff agaisn't that alien caste.

Example Process N 2:
1. Marines bring back living alien.
2. Researcher does tests on the living alien to extract acid and research the acid reistant surgery equipment, and the produces it.
3. Researcher does tests on the living alien to update some global buffs (+5% accuracy on all weapons, etc...)
4. Researcher executes and does an autopsy on the alien, removing its caste special researchable tissue.
5. Researcher finds out new ammo type / unacidable weapons / global buff agaisn't that alien caste.

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Re: Net-gun

Post by Logi99 » 23 Jan 2016, 17:30

MrGabol100 wrote:Maybe, as you research surgery'd parts and do autopsies you unlock new ammo, or just global buffs. À la XCOM.

Also some tests on living specimens before killing them for the surgeries / Living surgeries. (A surgery on a specimen would take that you first test it while living or test its acid to produce acid-resistant metals for it, or you have to capture predator equipment to produce the unacidable metal, therefore connecting more parts of the gameplay).

Example Process N 1:
1. Marines take down predator (And manage to get some equipment from it) / Marines find the antiques on the temple ruins around the map.
2. Researcher produces acid resistant surgery equipment based on the predator metal alloys.
3. Marines bring back living alien.
4. Researcher does tests on the living alien to update some global buffs (+5% accuracy on all weapons, etc...)
5. Researcher executes and does an autopsy on the alien, removing its caste special researchable tissue.
6. Researcher finds out new ammo type / unacidable weapons / global buff agaisn't that alien caste.

Example Process N 2:
1. Marines bring back living alien.
2. Researcher does tests on the living alien to extract acid and research the acid reistant surgery equipment, and the produces it.
3. Researcher does tests on the living alien to update some global buffs (+5% accuracy on all weapons, etc...)
4. Researcher executes and does an autopsy on the alien, removing its caste special researchable tissue.
5. Researcher finds out new ammo type / unacidable weapons / global buff agaisn't that alien caste.
That sounds perfect.
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Re: Net-gun

Post by forwardslashN » 31 Dec 2016, 13:54

No new weapons for right now. We're thinking about changes to research as well. Denied.
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