Traps!!

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Emowesker
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Traps!!

Post by Emowesker » 04 Jan 2016, 11:56

Summary (a quick, 2-3 sentence summary): As someone who plays an alien quite often, every time the marines raid the alien hives they stand at a distance and shoot all the eggs that are placed. Alien Traps will stop them form just going through the hive like that.

Benefits (How this will benefit the server and game as a whole): Marines will be able to save more bullets, aliens would have more of a chance defending there hive since its hard to fight in a space full of marines opening fire in the direction the aliens come from.

Details (Description of how you think this would work, the benefits, etc): Lets say, for instances, your on the planet as a marines in the caves and there's a whole bunch of eggs/doors/walls. so your walking through a patch of eggs your group/team just finish destroying as your walking you step on the trap it explodes sending acid into a five by five square radius. The acid should able to either melt their gear/weapons or damage them severely considering how close the are to the trap. Traps will have to be 7-9 squares apart form each other (admins/coders can mess around with that number make it to your liking) only Hivelords can build them.

Implementation (Optional, if you have an idea how to implement it):
For melting the gear i would try using the code for acidifying stuff and for the severe damage i would try the code for praetorian stronger acid spit or something from boiler, although i am not sure what boilers do.

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DerpinMcDerpDerp
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Re: Traps!!

Post by DerpinMcDerpDerp » 04 Jan 2016, 11:57

1- No aliens can already build mazes where a hugger jumps at a marine when he goes around a corner and they can put huggers under objects
DEAD: Trine 3600 says, "the soldiers need to lay eggs so we can get helmethuggers so we can get more soldiers"
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ChickenShizNit8
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Re: Traps!!

Post by ChickenShizNit8 » 04 Jan 2016, 12:02

Aliens you ARE the fucking trap.

Boilers have ranged acid that could JUST LIKE THAT cut off access to the hive without massive damage, you have huggers that you CAN hide, Hunters can go invis and EVEN BETTER they can't see through resin doors. You have to MAKE the traps. -1
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Toroic
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Re: Traps!!

Post by Toroic » 04 Jan 2016, 13:21

ChickenShizNit8 wrote:Aliens you ARE the fucking trap.

Boilers have ranged acid that could JUST LIKE THAT cut off access to the hive without massive damage, you have huggers that you CAN hide, Hunters can go invis and EVEN BETTER they can't see through resin doors. You have to MAKE the traps. -1
Not only that but xenos could just drag in a bunch of tables to hide huggers under if they really wanted to, or make diagonals with 2 hugger stacks at corners.
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Sargeantmuffinman
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Re: Traps!!

Post by Sargeantmuffinman » 04 Jan 2016, 13:24

Since you're pro alien I can see how it would only benefit the alien side.

But let's look at the marine side of killing eggs.

So marine A has seen what a facehugger is,looks like and knows what it does (mid-round) and marine A has also seen where it comes from too, marines start to rally and assault the hive and marine A finds out that there are eggs in the hive and finds out where the facehugger comes from.Marine A shoots the eggs.

It's the bloody uncommon common sense that the marines should shoot the eggs since it's where the facehuggers come from and they don't want to die from a chestbuster.
And it was also in the lore (I think) that the marines destryoed these eggs for the same reason as stated in the last sentence. TO NOT DIE FROM A CHESBUSTER.

Also I don't think it would be lore friendly since aliens didn't create traps made of whatever they use to make stuff as the aliens can come up with a good few traps like making traps from huggers.

So -1.
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Good hunting.

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Logi99
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Re: Traps!!

Post by Logi99 » 04 Jan 2016, 14:12

Neutral. I see your idea in this but, if we add traps it'll be very useful but I don't know any way this fits in the lore. So i'm gonna be leaning to a 1-
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Re: Traps!!

Post by MasterEggplant » 04 Jan 2016, 14:57

I think traps is just killing it, door spam and wall spam are already a great tool for the aliens to build their nest and there is no need to add more obstacles to the marines.
The idea should be to reduce round times to something palatable, if traps are added rounds will get to 4 hours at this rate.

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Hycinth
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Re: Traps!!

Post by Hycinth » 04 Jan 2016, 15:23

-1, would make assaulting the hive essentially impossible for marines. You already lose almost all your helmets in a (well) contested assault as it is.

Gandalf
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Re: Traps!!

Post by Gandalf » 04 Jan 2016, 15:25

Jesus no, we dont need xeno turtlemeta too.

Huggers are powerful traps. Put them in foliage, put them in lockers, put them round corners.

TeDGamer
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Re: Traps!!

Post by TeDGamer » 27 Jun 2016, 23:02

-1

As others have stated, huggers are already pretty good. Eggwallls are still a thing and work pretty well

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KingKire
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Re: Traps!!

Post by KingKire » 29 Jun 2016, 11:08

-1, unless we see a change in the way huggers are interpreted, this suggestion is a no for me.
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Toroic
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Re: Traps!!

Post by Toroic » 29 Jun 2016, 11:32

TeDGamer wrote:-1

As others have stated, huggers are already pretty good. Eggwallls are still a thing and work pretty well
Why in the hell do you keep resurrecting dead suggestions from January? You don't even like this one so why necro?
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KingKire
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Re: Traps!!

Post by KingKire » 29 Jun 2016, 11:48

I dont mind seeing necro threads come back up. Its important to clear out the closet, and if something is rated very great/poor, it makes it easier to pass/bin them. Its also important to try and exhaust out all thoughts on a topic before its erased or else you'll see duplicate threads. Personally, i will try to only necro dead threads if i have something to add that wasnt said or if i feel its a good idea, but thats how i work.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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forwardslashN
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Re: Traps!!

Post by forwardslashN » 29 Jun 2016, 11:49

Denied.
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