boilers as a whole

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CubeJackal
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boilers as a whole

Post by CubeJackal » 09 Jan 2016, 01:31

Summary (a quick, 2-3 sentence summary):
boilers are objectively the weakest T3 xeno caste. they move at a glacial pace, they can't siege-break effectively (which is their whole purpose) and there's no reason to evolve into one when the praetorian gives you far more utility and a bit more speed to boot. here's a few suggestions that'll hopefully change that

Benefits (How this will benefit the server and game as a whole):
the benefit of buffing boilers will be that more people will play boilers and they'll be more effective in the current turtling-focused metagame.

Details (Description of how you think this would work, the benefits, etc):
  • allow boiler acid bombs to melt weaker structures, such as wooden barricades, basic tables and grilles. this allows an entrenched boiler to break open weaker FOBs and soften up tougher ones, given time and protection.
  • buff their speed just a little. it's bad enough that they have to sit still to use any of their useful abilities, but trying to traverse a lazarus-sized map at boiler speeds is an exercise in masochism.
  • reduce the plasma cost for their corrosive spit. i don't know why it costs them a ton of plasma to corrode something when they're literally full of acid.
Implementation (Optional, if you have an idea how to implement it):
the only thing here that'd be more than a matter of changing some numbers would be the acid bomb corrosion thing, but i'm sure it's realistic, considering things like poly-acid smoke exist.

Gandalf
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Re: boilers as a whole

Post by Gandalf » 09 Jan 2016, 01:36

Additionally, they should fire over targets to where they aim, perhaps barring certain barricades.

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Arachnidnexus
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Re: boilers as a whole

Post by Arachnidnexus » 09 Jan 2016, 03:43

Definitely a +1 to boilers being able to melt weaker structures. Ambivalent about the other buffs.

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Logi99
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Re: boilers as a whole

Post by Logi99 » 09 Jan 2016, 05:38

There should be 3 types of bombardment. Weak bomb - faster and less smoke. Average bombardment- the normal one we have now. Strong bombardment- adds corrosive acid if hits walls, slower to build up and has more range like a quarter of nuke. But any ways, 1+
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WyattH
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Re: boilers as a whole

Post by WyattH » 09 Jan 2016, 08:38

I will agree that I've always found it odd that boiler smoke doesn't melt all the items under it like polyacid and such do, turning things into a gooey mess.

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ParadoxSpace
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Re: boilers as a whole

Post by ParadoxSpace » 09 Jan 2016, 12:27

Can we stop them from glowing please?

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ShortTemperedLeprechaun
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Re: boilers as a whole

Post by ShortTemperedLeprechaun » 09 Jan 2016, 13:14

+1. I have to agree, it's a tad odd that a xeno made of perhaps the MOST corrosive acid around, can't melt basic structures, given that they are the only thing that can melt reinforced walls.
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Re: boilers as a whole

Post by Azmodan412 » 09 Jan 2016, 13:22

I dunno, have you SEEN two boilers rotating shots and pretty much screwing over north nexus? I was that queen when that happened, but they do need a buff: Bombard ricochets off WOODEN BARRICADES! (The X in a square thing.)
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Re: boilers as a whole

Post by Sargeantmuffinman » 09 Jan 2016, 16:02

They need to be less of a fat glowstick in the dark and more of a horrid acid melter. +1
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Re: boilers as a whole

Post by Edgelord » 09 Jan 2016, 17:40

+1, the boiler is vulnerable enough rooted to the ground, these buffs seem reasonable
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Re: boilers as a whole

Post by Hycinth » 09 Jan 2016, 20:23

+1, boiler should melt weak structures (not plasteel or reinforced tables) with their acid clouds

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Re: boilers as a whole

Post by outordinary » 10 Jan 2016, 10:07

+1, either this or being able to fire over certain structures

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Re: boilers as a whole

Post by GGgobbleCC » 10 Jan 2016, 21:36

Having played a boiler to check it out they are in dire need of a buff.

Super slow, giant glowsticks, and die super easy.

Buffing their damage would be great, currently with latency the cloud only sparsely hurts the laggiest of marines

+1

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KingKire
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Re: boilers as a whole

Post by KingKire » 10 Jul 2016, 18:56

necroing scince boilers have been changed, as well as having gas that can know corrode walls. Resolve and lock?
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Re: boilers as a whole

Post by Snypehunter007 » 02 Mar 2017, 09:30

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