Sound Effects for Marines Speaking

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forwardslashN
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Sound Effects for Marines Speaking

Post by forwardslashN » 21 Jan 2016, 19:18

Summary (a quick, 2-3 sentence summary): Sounds effects for marines talking, laughing, and so on. Or just talking, at least. Just like the aliens and preds.

Benefits (How this will benefit the server and game as a whole): It would increase immersion, and notify other marines (and possibly hostiles) of friendlies in the vicinity. It would also bring marines closer to the other two species in terms of sounds. And it would just be pretty sweet! Never mistake that bald, male marine from that bald, female marine ever again!

Details (Description of how you think this would work, the benefits, etc): This is a little different from marine death screams suggestion that is already accepted. I think it would be pretty neat to actually hear garbled chatter coming from the marine side whenever someone says something. A few voiced emotes would also be great too, but not required. The idea is that you can't tell exactly what is being said, but it sounds like chatter of some sort. So if another is in vicinity of you, and they're saying something, you have another que to check the chatbox. Here's an example from XCOM, only with garbled radio chatter instead of regular talking. The Sims is another famous example of what I mean.
https://www.youtube.com/watch?v=6CYIu8Bc9sY

Implementation (Optional, if you have an idea how to implement it): Not too different from aliens/predators. It's fairly basic stuff with some minor additions in the code. Would require the actual sound files though, which is something that would take the most effort. For the extra coolness, actually having female and male voices be distinct would be really awesome. Just to be clear, not the voice synth. Just a sound effect that plays whenever a human says a thing, probably randomly chosen from a list of sound files An actual word synth would probably kill the server.
Last edited by forwardslashN on 21 Jan 2016, 19:54, edited 2 times in total.
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Re: Sound Effects for Marines Speaking

Post by LordLoko » 21 Jan 2016, 19:29

We had a voice syntheaizer in pre-alpha times.

It was hilariously broken and laggy. Never forget en-sc.
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Re: Sound Effects for Marines Speaking

Post by MrGabol100 » 21 Jan 2016, 19:45

LordLoko wrote:We had a voice syntheaizer in pre-alpha times.

It was hilariously broken and laggy. Never forget en-sc.
I remember it got broken a bit before getting the alpha, sometimes you would heard a ramdom phrase or everyone saying the same thing.

I never really used it, and I always had it off.

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Re: Sound Effects for Marines Speaking

Post by Egorkor » 21 Jan 2016, 19:50

En-sc was the bloody good thing, wish the synthesizer was back.

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Re: Sound Effects for Marines Speaking

Post by monkeysfist101 » 21 Jan 2016, 20:11

If something like this was done, we'd have to have it be something like simlish. Synthesizers are screwy.
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Re: Sound Effects for Marines Speaking

Post by LordLoko » 21 Jan 2016, 20:18

Maybe do like the HECU marines from half-life where you can barely understand that.

If the guys made black mesa mod(a full remake of HL1) I'm sure the devs can do it.
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Re: Sound Effects for Marines Speaking

Post by Nick123q23 » 24 Jan 2016, 05:41

Or we could just use Mad libs dialogue like in ARMA.

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Re: Sound Effects for Marines Speaking

Post by Logi99 » 24 Jan 2016, 07:39

This was funny as hell but hopefully we can get a non laggy one
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Re: Sound Effects for Marines Speaking

Post by Davidchan » 24 Jan 2016, 08:13

I miss the New Eden text-to-speech, regardless of how broken it was and let people meta the fuck out of a round hearing speech when the text wasn't visible to them (through walls, while unconscious, deaf, ect...) "Gah, what happened?" being repeated 30 times in a row, I thought apop was doing a bad meme for a while since the speech would play every time someone was shaken to their feet.

As for the simlish itself... I'm on the fence but leaning know. It'd be kinda distracting and briefings would be hell with 30 people waiting to be released to the shuttle harassing the commander and making a constant ruckus of scrambled english in the world's most out of tune chorus.

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Re: Sound Effects for Marines Speaking

Post by Steelpoint » 24 Jan 2016, 08:20

It might get annoying, but you could make it something you can disable.

That or you can set it that only Squad Leaders and command personal get a radio click whenever they talk, to better get people's attention.
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Re: Sound Effects for Marines Speaking

Post by Seehund » 24 Jan 2016, 10:42

I CAN'T TAKE MUCH MORE OF THIS

Jokes aside, the suggestion is good.
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Re: Sound Effects for Marines Speaking

Post by TheFlagbearer » 30 Jan 2016, 13:23

If humans made noise when they screamed, it would alert others to hostiles in the area. Definitely a +1 for me. I was just about to make this exact suggestion.

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Re: Sound Effects for Marines Speaking

Post by forwardslashN » 30 May 2016, 10:39

I still want this.
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Re: Sound Effects for Marines Speaking

Post by Desolane900 » 30 May 2016, 15:26

https://www.youtube.com/watch?v=3fhu72Ygghg +1
https://www.youtube.com/watch?v=b2uzW19DZd0

It doesn't have to be all the time. Maybe an emote. say *hostiles "Possible hostiles inbound"
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Re: Sound Effects for Marines Speaking

Post by LordLoko » 30 May 2016, 19:07

Desolane900 wrote:https://www.youtube.com/watch?v=3fhu72Ygghg +1
https://www.youtube.com/watch?v=b2uzW19DZd0

It doesn't have to be all the time. Maybe an emote. say *hostiles "Possible hostiles inbound"
Maybe every time we use the radio and only when a "grunt" (Standart, Spec, engi, medic and SL?) so sulaco won't be flooded by radio gutter.
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Re: Sound Effects for Marines Speaking

Post by Staff Assistant » 31 May 2016, 10:35

https://youtu.be/dumY0wHAxFc

Bald marines at medbay.

all my +1's
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Re: Sound Effects for Marines Speaking

Post by RoswellRay » 01 Jun 2016, 05:51

It would definately help with marines camping the FoB since it'll be so damn noizy no more than a couple people could stay there without losing their minds.

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Re: Sound Effects for Marines Speaking

Post by Egorkor » 01 Jun 2016, 07:27

this once again brought a tear to my eye since the voice synth is rip forever. all the speeches we coulda heard.

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Re: Sound Effects for Marines Speaking

Post by SpanishBirdman » 01 Jun 2016, 13:51

-1

Alien speech noises work because it's a generic hiss sound and thanks to hivemind aliens rarely talk in person anyways. Marines having generic talking sounds would get annoying and spammy real quick, especially if someone decides to abuse it. Actual speech would be nice, but I doubt it is feasible, especially since it's been removed before.

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Re: Sound Effects for Marines Speaking

Post by TopHatPenguin » 30 Aug 2016, 18:15

Bump as it's pretty good suggestion and would be real nice to have.
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Re: Sound Effects for Marines Speaking

Post by YungCuz » 30 Aug 2016, 19:01

Hearing distant radio chatter would be very cool along with muh immersions +1
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Re: Sound Effects for Marines Speaking

Post by Joe4444 » 01 Sep 2016, 15:42

+1...I need a good way to scream at the baldies around me to get down.

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Re: Sound Effects for Marines Speaking

Post by Warnipple » 01 Sep 2016, 15:55

I wouldn't mind a radio chatter sound every time something new pops up on general and the squad channels.
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Re: Sound Effects for Marines Speaking

Post by TopHatPenguin » 01 Sep 2016, 16:30

Warnipple wrote:I wouldn't mind a radio chatter sound every time something new pops up on general and the squad channels.
I think this would be great, especially if we had different sounds for each.

An example would be:

General comms with radio sound X
Squad comms with radio sound Y

I mean you could probably go further with this as well, but yeah i think it'd be a nice quality of life improvement.
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Re: Sound Effects for Marines Speaking

Post by Warnipple » 01 Sep 2016, 19:24

TopHatPenguin wrote: I think this would be great, especially if we had different sounds for each.

An example would be:

General comms with radio sound X
Squad comms with radio sound Y

I mean you could probably go further with this as well, but yeah i think it'd be a nice quality of life improvement.
I completely agree with different radio sounds. Would help to prioritize one over another.
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