Barbed wire

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RoswellRay
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Barbed wire

Post by RoswellRay » 22 Jan 2016, 21:21

Summary (a quick, 2-3 sentence summary):Barbed wire that slows the aliens or something,feel free to help flesh this out

Benefits (How this will benefit the server and game as a whole):Iunno,fun

Details (Description of how you think this would work, the benefits, etc): Prettly much what the summary said

Implementation (Optional, if you have an idea how to implement it):Pretty much like police tape,but it slows aliens

Wickedtemp
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Re: Barbed wire

Post by Wickedtemp » 22 Jan 2016, 22:23

As of now, marines have plenty to use already. I'd rather not have barbed wire sandwiched between the electric grilles they've already got.

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Re: Barbed wire

Post by MikeHdez97 » 22 Jan 2016, 22:42

or change the sprites instead of grilles put the barbed wire

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Re: Barbed wire

Post by Wickedtemp » 23 Jan 2016, 00:57

MikeHdez97 wrote:or change the sprites instead of grilles put the barbed wire
I'd be fine with that.

Either nerf grilles as barricades to such an extent that they're useless and add barbed wire, or keep grilles as-is and not implement barbed wire.

Changing the sprite wouldn't work too well, since grilles have legitimate uses in construction I think. So it'd be taking away a bit from Engineering and such if we did that. Instead, make grilles paper-thin to xeno claws, or make bullets damage/destroy grilles at a MUCH faster rate. Engineering can still use them when they have to, and now marines have something to replace the grilles they can no longer use.

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Re: Barbed wire

Post by Azmodan412 » 23 Jan 2016, 01:15

Wickedtemp wrote: I'd be fine with that.

Either nerf grilles as barricades to such an extent that they're useless and add barbed wire, or keep grilles as-is and not implement barbed wire.

Changing the sprite wouldn't work too well, since grilles have legitimate uses in construction I think. So it'd be taking away a bit from Engineering and such if we did that. Instead, make grilles paper-thin to xeno claws, or make bullets damage/destroy grilles at a MUCH faster rate. Engineering can still use them when they have to, and now marines have something to replace the grilles they can no longer use.
I'm hearing make grilles runner-thin and increase % to hit the grille itself.
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Re: Barbed wire

Post by Stivan34 » 23 Jan 2016, 03:52

More marine buffs? Really? Marines are already OPed, No more buffs please -1
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Re: Barbed wire

Post by Wickedtemp » 23 Jan 2016, 10:41

Azmodan412 wrote: I'm hearing make grilles runner-thin and increase % to hit the grille itself.

Basically it's a trade-off. Make grilles no longer viable for defense but give marines barbed wire. And when I mean "no longer viable" I mean, that when puts two layers of grilles around the shuttle to trap the xenos, it doesn't do any good. Xenos tear through it like paper and continue the assault.

Then, they can have barbed wire.

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Re: Barbed wire

Post by Boltersam » 23 Jan 2016, 14:29

If by no longer viable for defense you mean easy to destroy and not able to shoot through, then I'm fine with barbed wire.

The barbed wire could act like a web, with the text saying that you got stuck in it, and it does a bit of damage.

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Re: Barbed wire

Post by LordLoko » 23 Jan 2016, 16:22

MikeHdez97 wrote:or change the sprites instead of grilles put the barbed wire
This was suggested once and apop said no.

However, I would love it.
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Re: Barbed wire

Post by TopHatPenguin » 30 Aug 2016, 18:19

Imo barbed wire can be the marines version of sticky resin, doesn't do much just slows you down as you have to walk through it carefully?
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Re: Barbed wire

Post by KingKire » 31 Aug 2016, 09:13

Scince this is a very old suggestion, some context: Grills used to allow projectiles through them, but was disabled some time ago. \

As for me, i would like to give a small +1/+0. I would like having more items to build as an engineer, and having extra field fortifications would be great, but where would you fit barbwire on the list of tables/barricades/grills/girders?
Does it allow passage only if your crawling?
Does it allow passage if your running at the cost of health or does it stop running all together?
How much does it cost to build? 1 steel plate is 2 rods. Grills/tables cost 2 plates, while girders cost 4.
How much durability? the same health as a table? Then why not build a table?
Does it take up the whole tile or only the edge of a tile like flipped tables?
Does interacting with the grill cause brute damage if not wearing gloves?
Can it be electrified?

Its hard to tell what niche barbwire would fill that isnt done already. If it acted as a marine sticky resin, would the cost be 1 steel plate? Doesnt stop projectiles, only restricts movement? Moving through bard wire can either have a little brute damage applied, or more useful, the person has a moderate chance of getting stuck like deep snow? You can throw bardwire around as a quick way to restrict movement. The durability would have to be moderatly high like sticky resin though, or xenos will just cut through all of it with ease.
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Re: Barbed wire

Post by TopHatPenguin » 31 Aug 2016, 11:46

KingKire wrote: Its hard to tell what niche barbwire would fill that isnt done already.
The sticky resin niche for lowering movement speed of marines and Aliens. (So placement would have to be careful)
KingKire wrote: If it acted as a marine sticky resin, would the cost be 1 steel plate?
Imo it'd be by cominbing cable coil and x amount of metal to produce a coil of barbed wire which if activated in hand would build a tile of barbed wire (Same building system for grilles), a barbed wire coil could perhaps build 5 barbed wire tiles before a new barbed wire coil needs to be created.
KingKire wrote: Doesnt stop projectiles, only restricts movement?
Yep, pretty much.
KingKire wrote: Moving through bard wire can either have a little brute damage applied, or more useful, the person has a moderate chance of getting stuck like deep snow? You can throw bardwire around as a quick way to restrict movement.
I'd personally think that a chance to get 'entangled' in the barbed wire would be a nice way to re-use the deep snow mechanic, as having it deal small amounts of brute damage wouldn't really be useful in anyway.
KingKire wrote: The durability would have to be moderatly high like sticky resin though, or xenos will just cut through all of it with ease.
Yep
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Re: Barbed wire

Post by KingKire » 31 Aug 2016, 12:04

Okay, im in, takes a little bit of cable coil, a little bit of rods to keep the coils in place/barbs, and you have a barbwire tile.
Slows down people moving through it, has a chance to make people stuck, and takes a decent amount of hits to break like sticky resin. Doesnt stop projectiles from passing over.

Can you pack it up and move it like tables (folding it into coils),Pick it up into stacks, or is it permanently in place like caution tape until you use wire clippers or something to break it back into pieces?
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Re: Barbed wire

Post by TopHatPenguin » 31 Aug 2016, 12:18

KingKire wrote: Can you pack it up and move it like tables (folding it into coils),Pick it up into stacks,
I doubt it'd be this option, unless the 'pack it up' and 'deploy it' mechanics took a while to complete. (after all, you are trying to pack up/delpoy barbed wire.)
KingKire wrote:or is it permanently in place like caution tape until you use wire clippers or something to break it back into pieces?
I think having it permanently in place would be a hellish nightmare for an engineer if they accidentally build on the wrong tile, but the idea of using wirecutters on it might be nice as then with the wirecutters you could disassemble the barbed wire into barbed wire coil which would be ready for the engineer to use once again.

I think the deployment and disassemblement of the barbed wire may need to be discussed more however just to iron out some things.
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Re: Barbed wire

Post by monkeysfist101 » 02 Sep 2016, 10:12

Quality threadomancy here. I'll look into this.
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Re: Barbed wire

Post by KingKire » 02 Sep 2016, 11:28

Possible deeper thoughts:

Should it be called Barbed wire coils or Concertina wire coils?



4-6 rods, 2 cable coils? = 1 Barbed wire tile?
Takes 4-6 hits for a young xeno to cut up.( a little stronger than tables due to multiple cables entangling and making a mess of things)(maybe more hits due to ancients being involved? or maybe, it takes the same amount of hits to cut up, no matter the age? if so, i would lower to 4 hits)
Barbed wire can be shot through, cannot be shot up.
Barbed wire can be destroyed by explosives (maybe not? im looking at the history, and it seems only concentrated explosives are good at really clearing out barbed wire)
(?)Moving through barbed wire without armor/chitin armor causes a small amount of damage.
Moving through barbed wire slows down people walking through it
Moving through barbed wire has a moderate chance for people to get stuck (like deep snow)
People can be bumped into barbed wire tiles by other people.

Using Wire Cutters on barbed wire in the hand turns it back into cable coil and rods.


Touching Deployed Barbed wire causes minor brute damage to users without gloves(the same as when a person without electrical gloves touches electric wires)
Deploying Barbed wire coils without gloves causes minor brute damage (possibly prevents people from deploying it in the first place)
Packing up barbed wire takes wire cutters (or maybe, theres a pack-up/"deflate" option like inflatable barriers?) and standing still for 3-4 seconds. Can uncoil multiple barbed wire tiles at the same time.

Barbed wire can be laid out with the same mechanics as caution tape, but only up to 3-5 spaces. (this could help define the look of barbwire, where it forms nice neat rows)

Can be stacked in coils of 5-10? (fits into backpacks)

Engineer vendors start up with a few bundles of barbed wire to deploy

Visually, they take up a whole tile. All barbed coils could either have an individual sprite or they could possibly use the same mechanics as tables and link together.
They could either use multiple Hedgehog style "X" crosses that have the wires linked through them, or the simpler straight rods sticking out of the ground with cables coils running through them.

Possible feature: Can be hooked up to the electric grid, or, an engineer can combine a high capacity battery to the Barbed wire coil and make it electrified until the battery runs out. Possibly can be turned on or off? (Welcome, to JURASSIC PARK! wait, what happened to the power?!)
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But seriously, does uh, anyone know the way out?!


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Re: Barbed wire

Post by Jroinc1 » 02 Sep 2016, 16:55

Do NOT allow it to be electrified. Marines shouldn't get portable egrilles that don't require power to be set up to use.
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Re: Barbed wire

Post by KingKire » 03 Sep 2016, 16:46

I died, so i decided to make bad clipart for everyone to enjoy of barbed wire
babedwire.png
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But seriously, does uh, anyone know the way out?!


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Re: Barbed wire

Post by TopHatPenguin » 04 Apr 2017, 14:32

Bringing this thread back because I still have enough mana left to res it before being killed.

On an unrelated note this would be really damn great to have in for engineers.

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Re: Barbed wire

Post by Katsukai » 04 Apr 2017, 14:49

Since marines aren't really OP anymore, this would be an great addition to the game. +1

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Re: Barbed wire

Post by phil235 » 04 Apr 2017, 15:08

Good idea, even though I don't remember the marines ever using barbwire in alien. It could be used to slow down xenos, and maybe have it stop pounces (the xeno's pounce is canceled but they aren't stunned, and the barbwire is damaged/destroyed)

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Re: Barbed wire

Post by Crab_Spider » 04 Apr 2017, 15:52

phil235 wrote:Good idea, even though I don't remember the marines ever using barbwire in alien. It could be used to slow down xenos, and maybe have it stop pounces (the xeno's pounce is canceled but they aren't stunned, and the barbwire is damaged/destroyed)
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Re: Barbed wire

Post by CrimsonAerospace » 06 Apr 2017, 19:40

I support, seeing as Marine Engineers are apparently, about to get a nerf, and some new equipment.

+1
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Re: Barbed wire

Post by Snypehunter007 » 20 Jul 2017, 18:23

Implemented.

You can now put barbed wire on barricades.
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