Summary (a quick, 2-3 sentence summary):
I've noticed if they click you with a spit, it will follow you for great lengths across the screen going diagonal.
Benefits (How this will benefit the server and game as a whole):
It should be like pouncing.
Details (Description of how you think this would work, the benefits, etc):
I just notice a lot of aliums spamming it on downed marines to crit them. It should fly like a bullet, not a heat-seeking goop pile.
Implementation (Optional, if you have an idea how to implement it):
Make it not heat seeking.
Spit shouldn't be homing
- RadiantFlash
- Registered user
- Posts: 198
- Joined: 23 Dec 2014, 18:29
Re: Spit shouldn't be homing
Erm. It doesn't actually follow you. Spit's pathing is laser pathing I believe. Which is why it goes diagonal like it does.
- coroneljones
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- Joined: 15 Oct 2014, 12:46
- Location: SPESS!
Re: Spit shouldn't be homing
Its not heat seeking,you can easily dodge it actually
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-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
- qsleepy
- Registered user
- Posts: 159
- Joined: 13 Jan 2016, 23:02
Re: Spit shouldn't be homing
Hm it just seems to be homing so if I am above an area and move it will go to where I was then follow my mob onto the next square. I do avoid them, I just figured if it hit within one square around you it just honed in or something. Just seemed funky. Like your signature laser dealio, btw. super sweet. Watched it play like 10 times haha.
- Sargeantmuffinman
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- Location: Mean while in Europe somewhere.
Re: Spit shouldn't be homing
It isn't homing and the way how the current system works for shooting/spitting something seems like it is homing but it isn't.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.
I don't like cute things.
Good hunting.
I don't like cute things.
Good hunting.
- Fourty2
- Registered user
- Posts: 29
- Joined: 10 Jan 2016, 01:00
Re: Spit shouldn't be homing
The reason it looks like it's homing is because there are only 4 possible sprites for most given projectiles, that point N E S W, there's no way for the current sprites to point NNE, or WSW, etc. afaik
- ZDashe
- Registered user
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- Joined: 02 Dec 2015, 23:28
Re: Spit shouldn't be homing
It isn't homing, probably just your imagination.
- Pilcrow
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- Joined: 06 Jan 2016, 07:05
- Location: Elemental Plane of Rage
Re: Spit shouldn't be homing
the sprites can point diagonally, but it will only take effect when the spit travels diagonally and only for that tile transition (so you get an effect where it 'wobbles' when going across any path besides a straight diagonal or cardinal line)Fourty2 wrote:The reason it looks like it's homing is because there are only 4 possible sprites for most given projectiles, that point N E S W, there's no way for the current sprites to point NNE, or WSW, etc. afaik
it might be an interesting experiment to set up spit so that it doesn't automatically change dir when moving, and instead have it set its dir on launch with a simple get_dir() check against the usr and target (or, if restricting dir changes is 2hard, use a number of separate sprites that correspond to each of the 8 possible directions - but that's a bit messy)
- Infernus
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- Location: Croatia
Re: Spit shouldn't be homing
Invalid.