New Rule: Prohibit the firing of emitters onto ladders.

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Officialjake
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New Rule: Prohibit the firing of emitters onto ladders.

Post by Officialjake » 26 Jan 2016, 21:50

Summary (a quick, 2-3 sentence summary): This rule would prohibit the placement of emitters such that they fire onto ladders. The reason is simple, an emitter can kill an alien before it can finish climbing down a ladder making it a cheap, no skill lazy way for marines to kill Xeno's on the Sulaco.

Even more so when girders are placed on the sides of the ladder trapping the Xeno in the path of the emitter.

It's cheap, cowardly and lazy.

Many staff members will already delete emitters placed like this but there is no official standing on this yet.

Benefits (How this will benefit the server and game as a whole): Will create an actual challenge in the late stages of the round improving the experience for both humans and Xeno's.

Details (Description of how you think this would work, the benefits, etc): Write the rule, come up with a consequence for violating such rule and enforce it.

Implementation (Optional, if you have an idea how to implement it): Hammer and chisel -> stone.

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MadSnailDisease
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by MadSnailDisease » 26 Jan 2016, 21:56

Does the emitter not have a long enough charge time so that the xeno can get away, even if there are girders on either side?

Instead of making this rule, what if you just say that most aliens (exceptions being the queen, hivelord, and other tall aliens) are too short to be hit by the emitter shots and they pass right over? This would allow forward aliens to either take down marines guarding and operating the emitter or for them to have time to slash wires and allow tall aliens to proceed.

Let's be fair, it does make IC sense for the marines to be doing this.

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Officialjake
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Officialjake » 26 Jan 2016, 22:00

MadSnailDisease wrote:Does the emitter not have a long enough charge time so that the xeno can get away, even if there are girders on either side?

Instead of making this rule, what if you just say that most aliens (exceptions being the queen, hivelord, and other tall aliens) are too short to be hit by the emitter shots and they pass right over? This would allow forward aliens to either take down marines guarding and operating the emitter or for them to have time to slash wires and allow tall aliens to proceed.
I do like the idea of making the emitters only hit "Tall aliens".

The main problem is that yesterday someone did this and it took out 3-4 T3 Xeno's in no time at all it was deleted by an admin after. They Xeno's die before they even have a chance to go back down the ladder.

This is basically already something the staff prohibit but not an official rule.

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MadSnailDisease
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by MadSnailDisease » 26 Jan 2016, 22:02

Then I give +1 to either the shot only hitting tall aliens or to it not being allowed at all.

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qsleepy
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by qsleepy » 26 Jan 2016, 22:22

Yeah that is kind of bullshit for sure.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Steelpoint » 26 Jan 2016, 23:36

The only time I've seen this worked to great efficiency was when a single cargo worker/engineer in Cargo set up a emitter near the cargo ladder, while using grilles to block off all possible exits from the ladder. Meaning anyone who came up would be trapped and unable to move.

This resulted in, I think, two Ravagers, a Drone/Hunter and finally the Queen dying before the Aliens finally decided to stop sending Aliens up the ladder.

However a admin came in, killed the emitter, and revived the dead aliens.
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Gentlefood
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Gentlefood » 26 Jan 2016, 23:58

I'd be fine with this if you also implemented the rule to prevent huggers from being placed on ladders. Same concept different side.

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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by forwardslashN » 27 Jan 2016, 00:16

-1
Emitters are only available on the Sulaco, and if the aliens made it that far, chances are the marines are going to lose. And there are only two, anyway, and there are four entries in to the upper deck. Engineering seldom has time to set up even one unless the aliens are really slow. I don't really see the problem with emitter ladders IC or gameplay wise.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Azmodan412 » 27 Jan 2016, 00:17

Correction, there are three, I believe. One is sitting in Lower Engineering. If you are ballsy enough, four from the Engine room.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by forwardslashN » 27 Jan 2016, 00:20

I have never seen an emitter on the bottom deck at all (where is it?). I have also never seen more than two emitters set up, ever. Could be wrong, of course.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by RadiantFlash » 27 Jan 2016, 00:22

For the record, if you rest, and then use the ladder, you won't be hit by an emitter. Very nice way of checking for them.

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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Azmodan412 » 27 Jan 2016, 00:23

\N wrote:I have never seen an emitter on the bottom deck at all (where is it?). I have also never seen more than two emitters set up, ever. Could be wrong, of course.
When you go down the ladder of Engineering, it is right next to the triple racks of circuit boards. People don't have time to set up more than two before the xenos pop up.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by forwardslashN » 27 Jan 2016, 00:39

I've never seen it there. The other MT's must take it before I ever go down there.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by RadiantFlash » 27 Jan 2016, 00:41

I'll admit. I have personnally taken the emitters, and blocked Four ladders with them in the past. It's a really cheap, Yet effective tatic. Kinda stopped doing it, since it just ruined peoples fun.

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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Azmodan412 » 27 Jan 2016, 00:51

I always hide it behind the APC across the room.
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Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
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BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by MadSnailDisease » 27 Jan 2016, 01:41

\N wrote:-1
Emitters are only available on the Sulaco, and if the aliens made it that far, chances are the marines are going to lose. And there are only two, anyway, and there are four entries in to the upper deck. Engineering seldom has time to set up even one unless the aliens are really slow. I don't really see the problem with emitter ladders IC or gameplay wise.
That is a fair point, but what about smaller, <T3 aliens not being able to be hit by emitter shots? A runner, for example, should easily be short enough for the fixed height of the emitter to miss it, no?

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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Steelpoint » 27 Jan 2016, 01:51

I kind of like the idea of shorter aliens being able to avoid emitter shots. May give a tangible reason for everyone not rushing T3.

Prehaps also look into making Crusher's also be able to block Emitter shots, they would take damage due to the unique energy attack but they should be able to tank the attack if they cannot already.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Arachnidnexus » 27 Jan 2016, 03:35

Could always nerf it mechanically. Say that every shot past 12 continuous shots has an increasing chance of blowing up the emitter like a frag grenade. Or have the emitter drain exponentially more power if it's kept on for a long time.

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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Derpislav » 27 Jan 2016, 04:57

Arachnidnexus wrote:Could always nerf it mechanically. Say that every shot past 12 continuous shots has an increasing chance of blowing up the emitter like a frag grenade. Or have the emitter drain exponentially more power if it's kept on for a long time.
First one would hurt me personally, since I go for more than 12 shots when starting up the engine. Second wouldn't be a problem if it was me setting up the engine.

Whatever is done to stop the emitter bullshit, something has to be done. +1.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Arachnidnexus » 27 Jan 2016, 05:04

Derpislav wrote:First one would hurt me personally, since I go for more than 12 shots when starting up the engine. Second wouldn't be a problem if it was me setting up the engine.

Whatever is done to stop the emitter bullshit, something has to be done. +1.
Well you could always fire 12 shots and then fire the rest.

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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Davidchan » 27 Jan 2016, 08:28

-1

So Cargo Techs who are banned from grabbing rifles and defending themselves, banned from using their RIPLEY in combat, have found a clever way to make use of an emitter to defend themselves and you want to ban that too? How bout we stop hand holding Xenos and let them learn not to run head on into the meat grinder and look for alternative solutions.

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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by coroneljones » 27 Jan 2016, 08:31

Davidchan wrote:-1

So Cargo Techs who are banned from grabbing rifles and defending themselves, banned from using their RIPLEY in combat, have found a clever way to make use of an emitter to defend themselves and you want to ban that too? How bout we stop hand holding Xenos and let them learn not to run head on into the meat grinder and look for alternative solutions.
First,cargo techs dont have emitters,second,they dont know engineering last i checked,so dont know what you are on about
Also +1,or atleast a risk to using them.
Huggers on ladders are also a bit dickish,but atleast they are removed easily via a sacrifice.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by MadSnailDisease » 27 Jan 2016, 09:37

Arachnidnexus wrote:Could always nerf it mechanically. Say that every shot past 12 continuous shots has an increasing chance of blowing up the emitter like a frag grenade. Or have the emitter drain exponentially more power if it's kept on for a long time.
Both of these idea could cause problems and have easy ways to get around them. The former will cause problems to people using unconventional engine set ups, which is common. The latter can actually cause more problems, because if the first attempt to set up the engine fails, the the engine room smes will be most likely completely drained. Finally both of these are easily avoidable by simply turning the emitter off then on again. I would strongly recommend <T3 aliens just being to short to be hit by emitter shots.

Actually, come to think of it, what if you gave maybe a hivelord or maybe a crusher the ability to break the floor? This would allow the aliens to drop down z levels without being in danger of the emitter.

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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Steelpoint » 27 Jan 2016, 09:39

Having the emitter short out or whatever after 12 shots won't change anything as all the operator needs to do is just turn off the emitter until something comes up.
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Re: New Rule: Prohibit the firing of emitters onto ladders.

Post by Arachnidnexus » 27 Jan 2016, 11:11

I mean if emitters are going to be abused, why not just remove all emitters except the one for the SM and make it unmoveable?

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