Darkness toggle opacity for xeno's

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qsleepy
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Darkness toggle opacity for xeno's

Post by qsleepy » 26 Jan 2016, 23:48

Summary (a quick, 2-3 sentence summary):

Xeno verb to be able to toggle darkess to still be visible, just adjusted so you can still see everything.

Benefits (How this will benefit the server and game as a whole):

The game lags(hangs/hesitates for a second) when switching between darkness with a macro. If you had a toggle where you could still see where the darkness would be,
but can still see in it well, it would help the aliens lurk in the edges of the darkness more. You wouldn't have to switch nearly as much, and it would add to muh immershuns.

Details (Description of how you think this would work, the benefits, etc):

Not really sure. Might make it easier for xenos, but it might make them play a little looser with the comfort of the darkness, which can be shattered by a SPC with night vision.

Implementation (Optional, if you have an idea how to implement it):

just a var like toggle-darkness that toggles darkness opacity.
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Logi99
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Re: Darkness toggle opacity for xeno's

Post by Logi99 » 27 Jan 2016, 02:27

Neutral. Because the darkness toggle is alright but this is good too just can't decide..
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forwardslashN
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Re: Darkness toggle opacity for xeno's

Post by forwardslashN » 27 Jan 2016, 10:29

I'm not sure this is possible, but I would love to be proven wrong. Would be super useful as a xeno.
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Steelpoint
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Re: Darkness toggle opacity for xeno's

Post by Steelpoint » 27 Jan 2016, 12:11

If it can be done it would be a good buff, but I fear it may not be doable.
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Fourty2
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Re: Darkness toggle opacity for xeno's

Post by Fourty2 » 27 Jan 2016, 19:06

+1 For awesomeness, but as stated previously, they would have to essentially code in a new "Vision Type" similar to an infravision-type so you can still see the ambient light levels.

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TheSlapDoctor
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Re: Darkness toggle opacity for xeno's

Post by TheSlapDoctor » 27 Jan 2016, 19:50

+1, but maybe it doesn't have to be a new vision type, maybe we could have another (toggleable) indicator that tells Aliens when they're in direct light? It could be sprite based, or part of the UI?

Just a thought.
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qsleepy
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Re: Darkness toggle opacity for xeno's

Post by qsleepy » 31 Jan 2016, 16:29

I've been learning the code a bit, and will be able to actually put this idea under my wing soon and test it out. I will do a pull request if it works out. :D
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Re: Darkness toggle opacity for xeno's

Post by Snypehunter007 » 15 Mar 2017, 22:19

This is a really old suggestion and sounds pretty complicated, though that could just be from my uneducated POV.

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forwardslashN
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Re: Darkness toggle opacity for xeno's

Post by forwardslashN » 25 Mar 2017, 10:24

Not possible right now with how the lighting system is. Maybe in the future.
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