Summary (a quick, 2-3 sentence summary):
The Sulaco medbay should have prescription glasses because sometimes people go blind and for a number of varying reasons.
Benefits (How this will benefit the server and game as a whole):
People won't scream about how they can't see clearly and the ship has no MD, this helps flesh out low-pop games.
Details (Description of how you think this would work, the benefits, etc):
I think this would work mostly due to incompetence, not that i did this once, or anything.
Implementation (Optional, if you have an idea how to implement it):
A box of prescription glasses should be added to the storage area.
Prescription Glasses
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Prescription Glasses
There is eye surgery, Imidazoline or if its genetic, Ryetalyn, which all fix eye problems, if a doctor refuses to make either of them or there is none, i can't say anything really here really, other than prescription glasses...
- DMAN
- Registered user
- Posts: 291
- Joined: 04 Jan 2016, 00:04
- Hycinth
- Donor
- Posts: 245
- Joined: 15 Apr 2015, 11:52
- Contact:
Re: Prescription Glasses
There's a box of prescription glasses in the chemistry lab already.
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- Registered user
- Posts: 2
- Joined: 28 Jan 2016, 08:19
Re: Prescription Glasses
In that case, sorry for asking, it's just in my recent rounds a MD couldn't find any, he was working the dispenser when i asked him and in another case the CE somehow messed up, blamed me and after a brief search with a few marines, we moved on.Hycinth wrote:There's a box of prescription glasses in the chemistry lab already.
Also i forgot because of the limitations of a birds-eye view you can -Object -Point-to -Prescription Glasses, but that's probably meta anyway.
- Infernus
- Registered user
- Posts: 985
- Joined: 16 Oct 2014, 17:02
- Location: Croatia
Re: Prescription Glasses
Invalid. They always had them.