Prescription Glasses

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Data!
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Joined: 28 Jan 2016, 08:19

Prescription Glasses

Post by Data! » 28 Jan 2016, 08:51

Summary (a quick, 2-3 sentence summary):
The Sulaco medbay should have prescription glasses because sometimes people go blind and for a number of varying reasons.
Benefits (How this will benefit the server and game as a whole):
People won't scream about how they can't see clearly and the ship has no MD, this helps flesh out low-pop games.
Details (Description of how you think this would work, the benefits, etc):
I think this would work mostly due to incompetence, not that i did this once, or anything.
Implementation (Optional, if you have an idea how to implement it):
A box of prescription glasses should be added to the storage area.

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MrJJJ
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Re: Prescription Glasses

Post by MrJJJ » 28 Jan 2016, 08:56

There is eye surgery, Imidazoline or if its genetic, Ryetalyn, which all fix eye problems, if a doctor refuses to make either of them or there is none, i can't say anything really here really, other than prescription glasses...

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DMAN
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Re: Prescription Glasses

Post by DMAN » 28 Jan 2016, 09:07

We need more carrots. :p
Meme machine!
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Fun to be had, time to be glad.

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Hycinth
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Re: Prescription Glasses

Post by Hycinth » 28 Jan 2016, 12:11

There's a box of prescription glasses in the chemistry lab already.

Data!
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Re: Prescription Glasses

Post by Data! » 28 Jan 2016, 21:07

Hycinth wrote:There's a box of prescription glasses in the chemistry lab already.
In that case, sorry for asking, it's just in my recent rounds a MD couldn't find any, he was working the dispenser when i asked him and in another case the CE somehow messed up, blamed me and after a brief search with a few marines, we moved on.
Also i forgot because of the limitations of a birds-eye view you can -Object -Point-to -Prescription Glasses, but that's probably meta anyway.

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Infernus
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Re: Prescription Glasses

Post by Infernus » 10 Mar 2016, 12:48

Invalid. They always had them.

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