Toys in Lockers, and the Shuttle
- Pilcrow
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Toys in Lockers, and the Shuttle
Summary: Another quality-of-life improvement. Apparently there's rules against dragging a locker full of guns with you onto the shuttle - which makes sense. But it isn't enforced by the game itself, which doesn't.
Benefits: Admins can relax some more. Again.
Details/Implementation: First off, hauling lockers should slow you down (preferably proportional to the combined w_class of all objects inside it) by a fair bit, as should smartgun powerpacks. This stomps one bug.
Second, set up lockers so that they, in addition to the maximum number of contents, add an object's w_class to a variable for each object passed through insert(), if this variable exceeds some arbitrary number or var (like storage_capacity) then it starts rejecting items. Additionally, set the big guns' w_classes to somewhere along the lines of 5-10 to help this along, so that a locker then can only carry about three guns at the maximum and will weigh a ton to drag about on top of that.
Alternatively, check that the locker doesn't already have a gun in it, and reject all further guns if it finds one.
Ammo in lockers is a non-issue, personally.
It's not particularly elegeant, but it should work.
Benefits: Admins can relax some more. Again.
Details/Implementation: First off, hauling lockers should slow you down (preferably proportional to the combined w_class of all objects inside it) by a fair bit, as should smartgun powerpacks. This stomps one bug.
Second, set up lockers so that they, in addition to the maximum number of contents, add an object's w_class to a variable for each object passed through insert(), if this variable exceeds some arbitrary number or var (like storage_capacity) then it starts rejecting items. Additionally, set the big guns' w_classes to somewhere along the lines of 5-10 to help this along, so that a locker then can only carry about three guns at the maximum and will weigh a ton to drag about on top of that.
Alternatively, check that the locker doesn't already have a gun in it, and reject all further guns if it finds one.
Ammo in lockers is a non-issue, personally.
It's not particularly elegeant, but it should work.
- Seehund
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Re: Toys in Lockers, and the Shuttle
Don't quote me on it, but I think lockers are being made entirely immoveable.
Regardless, +1 for obvious reasons.
Regardless, +1 for obvious reasons.
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
- MadSnailDisease
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Re: Toys in Lockers, and the Shuttle
Makes sense, and actually has info on how to implement unlike many suggestions, +1
- monkeysfist101
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Re: Toys in Lockers, and the Shuttle
+1Jackserious wrote: I think lockers are being made entirely immoveable.
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Re: Toys in Lockers, and the Shuttle
I dislike this, as a RO i tend to use lockers -a lot- to move items from marine prep to cargo to send them down in supply crates.
- forwardslashN
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Re: Toys in Lockers, and the Shuttle
+1
Would give the Ripley some use, to be honest. I mentioned how it's a useless piece of crap in another thread. But I'm neutral on this. Why not, I like mah realism. I really don't want to see lockers anchored to the floor unless they're built into walls.
Would give the Ripley some use, to be honest. I mentioned how it's a useless piece of crap in another thread. But I'm neutral on this. Why not, I like mah realism. I really don't want to see lockers anchored to the floor unless they're built into walls.
Last edited by forwardslashN on 28 Jan 2016, 11:56, edited 2 times in total.
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- Seehund
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Re: Toys in Lockers, and the Shuttle
Aaaand you quoted me on it.monkeysfist101 wrote: +1
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
- Edgelord
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Re: Toys in Lockers, and the Shuttle
The RO gets several supply crates that work to the same effect. Marines can procure such crates but they are in limited supply, at least at round start.ErikHanson wrote:I dislike this, as a RO i tend to use lockers -a lot- to move items from marine prep to cargo to send them down in supply crates.
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- Adjective
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Re: Toys in Lockers, and the Shuttle
Apophis775 has confirmed that he is going to anchor all Marine Prep lockers to stop dragging.
- KingKire
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Re: Toys in Lockers, and the Shuttle
This thread has been implemented, move to lock and accepted?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- forwardslashN
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Re: Toys in Lockers, and the Shuttle
Looks resolved. Locked.
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