Adjust Pulling
- ParadoxSpace
- Registered user
- Posts: 237
- Joined: 03 Oct 2015, 23:00
Adjust Pulling
Summary (a quick, 2-3 sentence summary):
We adjust Pulling to adjust some bullshit.
Remove pulling lockers.
Remove pulling coffins unless both hands are empty.
Remove pulling xenos and T1s pulling T3s
That's about it
Benefits (How this will benefit the server and game as a whole):
Ceases some powergaming
Details (Description of how you think this would work, the benefits, etc):
We dive into pulling and refactor it
Implementation (Optional, if you have an idea how to implement it):
¯\_(ツ)_/¯
We adjust Pulling to adjust some bullshit.
Remove pulling lockers.
Remove pulling coffins unless both hands are empty.
Remove pulling xenos and T1s pulling T3s
That's about it
Benefits (How this will benefit the server and game as a whole):
Ceases some powergaming
Details (Description of how you think this would work, the benefits, etc):
We dive into pulling and refactor it
Implementation (Optional, if you have an idea how to implement it):
¯\_(ツ)_/¯
-
- Registered user
- Posts: 80
- Joined: 10 Jan 2016, 18:14
Re: Adjust Pulling
+1
Seeing human sized marines pulling around big ole t3s and the queen is just silly
Seeing human sized marines pulling around big ole t3s and the queen is just silly
-
- Registered user
- Posts: 256
- Joined: 07 Jan 2016, 13:20
Re: Adjust Pulling
+1
Would solve various issues on both marine and alien sides.
Would solve various issues on both marine and alien sides.
-
- Registered user
- Posts: 141
- Joined: 22 Nov 2015, 07:59
Re: Adjust Pulling
I dislike the T1 pulling T3 bit, because it would make it impossible to save the ones that are hurt, and it stops the xeno express ride(where a runner drags the slower things around)
I am Conner Scott.
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Adjust Pulling
ParadoxSpace wrote: Remove pulling lockers.
Remove pulling coffins unless both hands are empty.
Remove pulling xenos and T1s pulling T3s
+111111111111111ParadoxSpace wrote: Remove pulling xenos and T1s pulling T3s
all the fucking way, god, its so annoying when you see a small tiny runner able to pull away almost dead ravager before you can murder it >_>
- Arachnidnexus
- Donor
- Posts: 449
- Joined: 04 Sep 2015, 20:50
Re: Adjust Pulling
I would like it if pulling decreases your speed depending on what you were pulling. That way a T1 could still save a T3 but would be at a significantly higher risk. Marines would also be slowed down to a crawl if they were dragging a locker full of stuff around behind.
-
- Registered user
- Posts: 256
- Joined: 07 Jan 2016, 13:20
Re: Adjust Pulling
If pulling reduced your speed the same way grabbing a mob did then I'd have no issue with it. Having a runner speed the knocked down queen out of combat is always an eyerolling moment.
- Logi99
- Registered user
- Posts: 293
- Joined: 26 Jul 2015, 12:32
Re: Adjust Pulling
I disagree with this whole list.
Pulling lockers on the first drop is metagaming. Pulling lockers on anything after that drop is called being aware that those creatures take a lot of hits.
Coffins aren't even important so why would you not be able to pull it
Okay this the heavy one. T1s not beign able to pull T3s? Why the fuck you pull marines with literally so much equipment? Bag probably full of shit. BElt probably full with shit too. Armor maybe too and webbing aswell. If T1s are not gonna be able to pull t3s, then Marines shouldn't be able to pull the specialists cuz dat sadar... I mean every round majority of aliens are t1. And a minority are t3. Once those t3s are all dead that's when were gonna get repeated marine victory. Just keep the game to how it is. Base ss13 is beign able to pull your friends and shit except for anchored or doors. Pulling is probably a major thing to aliens and acts like a nerf if they can't pull their fellow aliens.
-1. Sorry for beeing too mucch but it's my opinion.
Pulling lockers on the first drop is metagaming. Pulling lockers on anything after that drop is called being aware that those creatures take a lot of hits.
Coffins aren't even important so why would you not be able to pull it
Okay this the heavy one. T1s not beign able to pull T3s? Why the fuck you pull marines with literally so much equipment? Bag probably full of shit. BElt probably full with shit too. Armor maybe too and webbing aswell. If T1s are not gonna be able to pull t3s, then Marines shouldn't be able to pull the specialists cuz dat sadar... I mean every round majority of aliens are t1. And a minority are t3. Once those t3s are all dead that's when were gonna get repeated marine victory. Just keep the game to how it is. Base ss13 is beign able to pull your friends and shit except for anchored or doors. Pulling is probably a major thing to aliens and acts like a nerf if they can't pull their fellow aliens.
-1. Sorry for beeing too mucch but it's my opinion.
"There's been a new meme. So.."
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
-
- Registered user
- Posts: 603
- Joined: 10 Aug 2015, 22:14
Re: Adjust Pulling
-1
Preventing marines from dragging lockers = Not that big of a change.
Preventing a runner from being able to save a downed higher tier xeno = Huge negative change.
So, let's look at one of the main reasons the marines still have their AOE insta-stuns. "The Xenos can just pull the stunned one away." Aside from never getting hit in the first place, that's really the Xenos only hope for survival. The game is already giving advantages towards Marines as it is. It's one reason you probably haven't seen me log in for a while because it's just not fun anymore. Either I join as a human for EZ-Mode or I play as a xeno because I feel like losing that day.
No. A million times, no. The only real power gaming was from marines dragging a shit-ton of gear with them, and there's a rule against that now. Otherwise, it's Xenos dragging each other out of the line of fire, or a runner is helping pull the Boiler along.
Preventing marines from dragging lockers = Not that big of a change.
Preventing a runner from being able to save a downed higher tier xeno = Huge negative change.
So, let's look at one of the main reasons the marines still have their AOE insta-stuns. "The Xenos can just pull the stunned one away." Aside from never getting hit in the first place, that's really the Xenos only hope for survival. The game is already giving advantages towards Marines as it is. It's one reason you probably haven't seen me log in for a while because it's just not fun anymore. Either I join as a human for EZ-Mode or I play as a xeno because I feel like losing that day.
No. A million times, no. The only real power gaming was from marines dragging a shit-ton of gear with them, and there's a rule against that now. Otherwise, it's Xenos dragging each other out of the line of fire, or a runner is helping pull the Boiler along.
- Azmodan412
- Registered user
- Posts: 1318
- Joined: 01 Oct 2015, 23:17
- Location: The Void
Re: Adjust Pulling
And all the Boilers cried out as their sisters died one by one at the Nexus, slain by the vicious hosts because they were not there with their bombards. Soon, the boilers themselves were hunted down like the chaff and cattle they are.
SO MUCH -1!
SO MUCH -1!
Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2
BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.
Hunter Games: I am Moon Moon! Destroyer of worlds! Ahuhuhuhuhuhuhuhu!
Moon Moon Victories: x1
- Davidchan
- Registered user
- Posts: 350
- Joined: 20 Feb 2015, 22:08
Re: Adjust Pulling
-1 This is just a terrible idea. Some jobs require pulling or moving of large objects (some as engineer), and it's possible to get cornered/stuck pushing some objects. A slower pull speed, maybe. But definitely not removing a core function of SS13
- Edgelord
- Donor
- Posts: 830
- Joined: 21 Jul 2015, 12:52
- Byond: Edgelord
Re: Adjust Pulling
Removing the T1s pulling T3s is an absolute nerf to Aliens and makes them so much easier to kill. As for the coffins and lockers marines would find ways to work around that unless you stopped EVERY container from being pullable.
-1
-1
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Adjust Pulling
-1: seems this would slow the game terribly on all sides if implemented.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Adjust Pulling
Well, lockers are now bolted down so that part of the suggestion is in but the rest isn't and i don't really think should be either.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Toroic
- Donor
- Posts: 1045
- Joined: 25 Sep 2015, 04:05
Re: Adjust Pulling
T3 not being able to be pulled might be the biggest suggested xeno nerf I've ever seen.
"Crush your enemies. See them driven before you..."
Xenos Vult
Xenos Vult
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Adjust Pulling
I think this was posted back when pulling for xenos was not slowing them down, which made runners fucking run away at the speed of sound with a queen on them to safety from marinesToroic wrote:T3 not being able to be pulled might be the biggest suggested xeno nerf I've ever seen.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Adjust Pulling
Old, lack of continued interest.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler