A ranking system on playing different roles.

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Snypehunter007
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Re: A ranking system on playing different roles.

Post by Snypehunter007 » 11 Jul 2016, 00:46

KingKire wrote:-1/+1. I would say no to having to work your way up the ladder from a basic marine to a CO, but having time-locked job tiers might be nice.
MT -> CE,
CT/MT/BO -> RO.
DOC/RCH -> CMO
BO -> XO -> CO
Survivor -> CL

as for basic marines, ehh, i think thats the training ground for everyone and should not be restricted in any way.
See, I don't really like the idea of time locks in general, so this is going to probably be biased from the start but I think most of the time locks suggested are unecessary, for example, CE does nothing different from the MT and vice versa, just a title to organize the MTs. Survivor to CL? Meh, if you really wanted to play CL that badly to endure trying to survive an "Impossible" role, well, I guess you are at least good at RPing. DOC/RCH to CMO isn't really any different from the MT to CE, CMO is really just there to organize the medical staff, which generally isn't too hard as to be game breaking if an idiot (or a newbie) is the CMO. I would be fine with the time lock on the BO -> XO -> CO because it would slowly ease you into the chaos of the Command Staff. But doing things like time locking any of the Marine roles I would disagree with because they are extremely hands-on in regards to learning them and getting a feel for them. Like, just by playing a Standard you wouldn't really learn a ton about being a SL, Eng, or Med, because you have to experience the role first hand to get a handle on it.
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KingKire
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Re: A ranking system on playing different roles.

Post by KingKire » 11 Jul 2016, 01:16

Well thats a little bit of what i mean on how having some timelock restrictions would be good on the more advanced sections of crew.

There have been too many times that I've played a BO, a maintenance tech, or a cargo worker to have the superior officer be someone who has never played that role before. It doesnt happen every game or even every other game, but i would say there is a decent sample size of games that i have had or seen that problem occur on the Sulaco.( if you count all the times i've seen it happen to other departments, i would rank that number up to every 3rd or 4th game)

The command roles are not needed for the Sulaco to function properly. You do not need a CO as long as you have a BO, you dont need a CE as long as you have a maintaince tech. The same goes for the other advanced command roles too. Lore wise, it makes sense as well to have these roles restricted. Aliens 2 only had a basic Lt. (BO) leading 2 squads of troopers into the field. The Lt. was inexperienced and executed plenty of mistakes, but thats to be expected. The movie would have changed its tone completely if you saw an Admiral acting with the same level of incompetence. I dont want to regale you with personal stories but there has been more then a few times i have played as a fleet engineer to find that the acting CE had no clue on how to operate or start up the Sulaco's reactor... a basic task for anyone who has had a little bit of experience with such things.

Keeping the more advanced roles timelocked will not injure the game in the slightest i believe. All the necessary roles would still be available for play, as well as filling out those lesser used roles to their max capacity. This will leave the advanced slots open for at least moderately knowledgeable if not veteran players that can coach/ set examples for newer players to follow.
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But seriously, does uh, anyone know the way out?!


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Re: A ranking system on playing different roles.

Post by Snypehunter007 » 19 Jan 2017, 11:07

Since I never actually stated it in my post above.

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Re: A ranking system on playing different roles.

Post by forwardslashN » 19 Jan 2017, 15:56

We can't do timelock jobs due to a lack of a SQL server. As such, this is not possible at the moment and is denied. But it can be possible in the future.
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