A ranking system on playing different roles.

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Jason Smith
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A ranking system on playing different roles.

Post by Jason Smith » 01 Feb 2016, 20:05

Summary (a quick, 2-3 sentence summary):
Player rank base role and jobs. For example if you were ranked private you could only play as a basic marine or civilian: See wiki/Rank
Benefits (How this will benefit the server and game as a whole):
I feel like this would benifit the server by helping new players learn the ropes of everything before joining the server as a Commander and having no clue on what to do or joining the server as a MP and arresting people without following proper procedure and getting themselves job banned.
Details (Description of how you think this would work, the benefits, etc):
I think the more you play the server the more you get XP and work towards a promotion. Now your rank would start as a private and work your way up to private first class then corproal where the jobs of Squad Medic opens up to you. By this time you should know what the wiki is and the combat medic can learn their new skills.
Implementation (Optional, if you have an idea how to implement it):
I think it would work if it was implement through your account, making it so that every 10 minutes you play you get a certain XP. Or demotions could happen where admins could demote you to a certain rank and then you would be sorta job banned. And if you were not said rank you would be job banned until said rank is achieved.
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Re: A ranking system on playing different roles.

Post by TheSlapDoctor » 01 Feb 2016, 20:07

There's been a lot of RPG elements suggested recently. I like it, but I don't think it fits the style of the server.

Neutral.
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Jason Smith
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Re: A ranking system on playing different roles.

Post by Jason Smith » 01 Feb 2016, 20:14

TheSlapDoctor wrote:There's been a lot of RPG elements suggested recently. I like it, but I don't think it fits the style of the server.

Neutral.
That makes sense but the main goal I was hopping for was basically so people don't join and pick the role of commander and not know what they are doing rather then someone who is experienced and knows what they are doing can pick that role and command the squads on the ground as needed. It is not so much as a role playing element rather then a experience based element. I know when I first started playing the game I was so worried since I have not played SS13 for so long and I jumped into being a marine and I had no clue what to do and kept dying, It took me a while to even understand the basic concepts of CM. But now that I know a little bit more I see people who have joined the server without any knowledge and start as a commander or a XO or a BO and have no clue what they are doing and end up screwing over the whole mission or just leaving cause they aren't having any fun!
Last edited by Jason Smith on 01 Feb 2016, 20:18, edited 1 time in total.
Image 1.Corporate Liaison Samual 'Sam' Caleno is awarded the bronze heart medal: 'For assisting the United States Colonial Marines dilligently, despite being a civillian. He has proven himself a good friend of the navy, and a great Liason for Weyland-Yutani.'.

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Re: A ranking system on playing different roles.

Post by Westhybrid » 01 Feb 2016, 20:17

I gotta disagree with the RPG elements. For the obvious reasons, we don't want to exclude players from roles or make it unnecessarily difficult for them to get right into playing the game. Until a player acts up in a certain role and is job-banned, they should be able to play whatever role they like, and they should also understand their own limits to a game with an obviously strong learning curve.

As for the implementation, time spent on the server does not equal an experienced player. The obvious analogy here is that age does not always mean wisdom (even the elderly can be stupid). A player being on the server a decent amount of time is null if all they do is act like an asshole.

So no, I gotta disagree. The current job-ban system and the appeals work like a charm towards keeping players out of roles they've shown they cannot handle, while still allowing them to win back the privilege of the roles through ban appeals. A ranking system would be off-putting to both new players and the consistent playerbase at large.
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Re: A ranking system on playing different roles.

Post by DMAN » 01 Feb 2016, 20:19

Grinding is garbage, and whitelisting for pred is already bad enough for my own tolerance. -1 no, no, and no with a case of no and a can of no to feed the no for 4noraisen, but my no has reason.
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Re: A ranking system on playing different roles.

Post by MauroVega » 01 Feb 2016, 20:24

Neutral
This included would mean all players start with 0 xp,meaning all the new players would have as much xp as vet players,i dont see this covered on the topic
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Re: A ranking system on playing different roles.

Post by Edgelord » 01 Feb 2016, 23:09

I understand I log a lot of hours into CM and would rank up pretty quickly, but grinding sounds like a way to alienate new players.

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Re: A ranking system on playing different roles.

Post by Adjective » 01 Feb 2016, 23:33

-1 This is similiar to the timelock other servers use that deters players. A lot of new players aren't actually that bad at the Command roles, in fact, it tends to be older players that are bad at them *cough* Carson *cough*.

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Re: A ranking system on playing different roles.

Post by TheSlapDoctor » 02 Feb 2016, 00:22

Jason Smith wrote:It took me a while to even understand the basic concepts of CM.!
Yeah, I get what you mean. There needs to be a way for new players to learn without interfering with the experience of more experienced players. It's worth taking a look at, at least.

Also, I think I killed you last round. Were you the CO? I was the Praetorian the caught you snooping around.
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Re: A ranking system on playing different roles.

Post by Jason Smith » 02 Feb 2016, 02:44

TheSlapDoctor wrote: Yeah, I get what you mean. There needs to be a way for new players to learn without interfering with the experience of more experienced players. It's worth taking a look at, at least.

Also, I think I killed you last round. Were you the CO? I was the Praetorian the caught you snooping around.
I think, was it when I went up to the cafe and got beaten by a bunch of xenos!
Image 1.Corporate Liaison Samual 'Sam' Caleno is awarded the bronze heart medal: 'For assisting the United States Colonial Marines dilligently, despite being a civillian. He has proven himself a good friend of the navy, and a great Liason for Weyland-Yutani.'.

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Re: A ranking system on playing different roles.

Post by Tristan63 » 02 Feb 2016, 16:25

+1 Actually could work. You could have variations for each class type IE Standard could be between Private to Corporal. Patches on the uniform would be cool too, based on selected rank.

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Re: A ranking system on playing different roles.

Post by TopHatPenguin » 02 Feb 2016, 16:32

Personally I feel like this would shun anyone who plays a certain job into a category of being seen as "unwanted" or "useless" if they were of a certain rank.

That's just something to think about atleast especially if the ranks would be visible on uniforms.
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Re: A ranking system on playing different roles.

Post by Westhybrid » 02 Feb 2016, 17:00

Tristan63 wrote:+1 Actually could work. You could have variations for each class type IE Standard could be between Private to Corporal. Patches on the uniform would be cool too, based on selected rank.
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Re: A ranking system on playing different roles.

Post by SecretStamos (Joshuu) » 02 Feb 2016, 18:21

Not awfully keen on this. I'd rather have a job unlock timer instead, just to prevent the newest of the new from getting important jobs such as Commander, Queen or Squad Leader on their first round.

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Re: A ranking system on playing different roles.

Post by Lostmixup » 04 Feb 2016, 12:31

So, add a time lock your saying?
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Re: A ranking system on playing different roles.

Post by apophis775 » 05 Feb 2016, 05:45

I was thinking of adding "playtime" locks
So say, commander wouldn't unlock until you had X amount of hours actually played.

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Re: A ranking system on playing different roles.

Post by ZDashe » 05 Feb 2016, 06:57

"Playtime" locks sounds like a good idea. Since CM is a heavily modified server, many things need to be picked up over multiple playthroughs in order to perform your job well enough. Especially so for crucial command roles.

I remember back when I first joined CM, I didn't configure my prefs and was totally clueless... Round started and I became CO due to the random settings.. I had to ahelp and trouble a mentor/mod/admin to swap my ID/gear etc. with another player. It was embarassing when others kept mistaking me for CO because my radio ID didn't change >.<
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Re: A ranking system on playing different roles.

Post by Davidchan » 05 Feb 2016, 07:08

apophis775 wrote:I was thinking of adding "playtime" locks
So say, commander wouldn't unlock until you had X amount of hours actually played.
Just going to say, this sounds like a bad idea. Even if it's only 5-10 hours.

CO and XO are vastly different gameplay than other marine roles, only the BOs have any relevant experience. Letting someone cheese out 10+ hours as a grunt marine or cargo tech before arbitrarily giving them CO privileges will have only marginally better results of letting a new player hop right into it.

If you're going time lock roles and jobs, at least make unlocking them only count if they play roles relative to that job. I.E. CO would require time played as Bridge Crew (XO and BOs) or CMO needing Doctor and Researcher time, ect.

IMO, a whitelist would be better. Nothing nearly as restrictive as pred whitelist, but just something a person can put their name forward and staff/community can decide if they are competent for said role.

But I still default to the stance that denying players a chance to play the game is a terrible idea, from timed role locks to delayed spawn in the case of xenos, just let people play the game and encourage them to get better when they screw up and ban them if they intentionally do bad/grief.

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Re: A ranking system on playing different roles.

Post by Egorkor » 05 Feb 2016, 07:12

Yeah, and then there's a guy who takes the CE role with the name literally being his ckey, or something like I Kill All - on lowpop, and fucks the marines' game up. Then you wish timelocks were there.

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Re: A ranking system on playing different roles.

Post by apophis775 » 09 Feb 2016, 15:44

I suppose, it could scale based on role?

X number of hours as SL unlocks BO.
X number of hours as BO unlocks XO/CO

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Re: A ranking system on playing different roles.

Post by Disco Dalek » 09 Feb 2016, 16:09

apophis775 wrote:I suppose, it could scale based on role?

X number of hours as SL unlocks BO.
X number of hours as BO unlocks XO/CO
That would definitely help ensure the higher ranked roles understand the basics of the lower ranks. It would stop doctors from joining the round with absolutely no idea how medicine works, etc.
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Re: A ranking system on playing different roles.

Post by Lostmixup » 09 Feb 2016, 16:34

apophis775 wrote:I suppose, it could scale based on role?

X number of hours as SL unlocks BO.
X number of hours as BO unlocks XO/CO
It's just a time lock honestly. I don't think it needs to complicated with "you need to play as SL for 300 hours to unlock BO then BO for 2000 hours to be able to play as XO." I wouldn't be opposed to the time lock being disguised as a form of experience system though, would be kinda cool.
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Re: A ranking system on playing different roles.

Post by Hycinth » 10 Feb 2016, 02:21

Vrai wrote:-1 This is similiar to the timelock other servers use that deters players. A lot of new players aren't actually that bad at the Command roles, in fact, it tends to be older players that are bad at them *cough* Carson *cough*.
Carson's only a bad CO, he's a solid XO or BO, from my experience. He's not actually even a bad CO if he has a decent team of bridge staff to work with.
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Re: A ranking system on playing different roles.

Post by apophis775 » 10 Feb 2016, 23:04

The issue with carson, is that he did such a bad job during his first few times that he's "known" as a bad CO and the moment it says "bill carson commanding" people are plotting the mutiny.

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Re: A ranking system on playing different roles.

Post by KingKire » 10 Jul 2016, 19:51

-1/+1. I would say no to having to work your way up the ladder from a basic marine to a CO, but having time-locked job tiers might be nice.
MT -> CE,
CT/MT/BO -> RO.
DOC/RCH -> CMO
BO -> XO -> CO
Survivor -> CL

as for basic marines, ehh, i think thats the training ground for everyone and should not be restricted in any way.
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