TopHatPenguin wrote:Just going to point out that currently if you are an injured marine you will normally have to walk back by yourself (if you are able, if not you have to talk over the comms and hope someone will come to help which usually is quite a low chance anyway especially if the marines are falling back which is the primary time when injured are taken back.) and hope either you bump into someone or that the radio message as to where you are and that you need help was heard.
Basically what I'm saying is that its generally a rare occurrence currently to be pulled back unless its by someone who has played a few rounds and knows the gist of the game, and even then they certainly won't help you if aliens are nearby.
My point is this: Marines pulling other marines back is already pretty rare or a marine retreat especially if aliens are chasing, yes there may be a couple of rounds with a good squad of people who know to drag whoever they can back to friendly lines but lets be honest you aren't going to get that all the time, instead you'll most likely end up being ditched and left to fend for yourself.Don't get me wrong I can understand why you'd want this as from an alien perspective it is pretty unfair considering aliens have had a pull speed nerf for a while, however considering the way with how xenos heal you don't have to drag a fellow xeno far if weeds are being places in the right areas and such, where as with a marine you'll contract all manner of broken bones, bleeding, organ failures etc and to fix that they don't have to be taken to the nearest set of weeds which can be placed by a fair few different castes in most locations, instead they need to be hauled off to the nearest Lz/Fob which with any luck might be safe.(I may have missed a few of my points for this and made some spelling mistakes as this was a rushed reply but I'll add to it tomorrow when I'm able to.)
Don't mind if I quote from your logic @TopHatPenguin
Playing both side, and as of beginning Aug 2016, this slow down pull is invalid.
1) Locker can't be pull, they figure this out.
2) Go watch Forest Gump and tell me why you didn't earn any medal as a Marine.
3) You are a Queen, and you are down, no you can not be pull, easy kill. Now this is NOT implemented, but to say IF slow down get implement for who know what reason, Queen SHOULD get NERF, because you wanted it. Also Queen running away and prolonging round about 10%+ of every round is just time consuming. They are injured,(Queen should already have enough health, NOT to mention their big mass vs. gravity when they are wounded).
Note: Marine who suffer leg decapitation ALREADY have to deal with this: a)slow one foot or total collapse b) bleed.
Decapitation already a thing, Xeno should get decapitation by Marine some day, but rather it a Researcher thing. Note: You can't hurt a dead Xeno anymore, so you are "covered" Xeno-wise, while Marine still can be "shred" to pieces or leave to "disolve" in Xeno guts.
If you wish to slow down pull speed, go take a walk, literally. And yeah a wounded Marine pulling a dieing Marine is a bad scene already, unlike Xeno which still retain quite the speed at <50% health. I might not notice it, but Xeno still can get away at a average non boosted Marine.
Yes Marine some time use boost to enhance their battle readyness, not just against Xeno, don't they call it "crack soldier" aka Adrenaline.
No, I DO NOT SUPPORT an limit on speed run, that is literally what 50% of most FPS game fail at, this is a GIANT map or you better run or you going to die being too slow.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.
DEATH SQUAD!