Slow down marine pull speed

outordinary
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Slow down marine pull speed

Post by outordinary » 02 Feb 2016, 21:52

Summary (a quick, 2-3 sentence summary):

Slow marines down to a walk when pulling Marines and very large items. (lockers, coffins, etc)

Benefits (How this will benefit the server and game as a whole):

More realism. Being able to sanic away from a battleground with a fully grown man/woman with armor, a backpack full of gear, belt full of gear, boots etc. isn't the most realistic thing. For a large alien to be slowed to a crawl pulling anything and marines to be able to run like sanic carrying anything is a bit off.

Details (Description of how you think this would work, the benefits, etc):

Change the speed when pulling certain objects and marines to be the speed of a walk slow run like a hunter or runner pulling something.

Implementation (Optional, if you have an idea how to implement it):

Change some variables.
Last edited by outordinary on 07 Jun 2016, 02:55, edited 1 time in total.

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Siserith Vassada
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Re: Slow down marine pull speed

Post by Siserith Vassada » 02 Feb 2016, 22:11

this already happens i think.

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DesFrSpace
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Re: Slow down marine pull speed

Post by DesFrSpace » 02 Feb 2016, 22:15

What this sound like: Nerf human being able to pull locker or Marine as normal sprint speed.

1)You asking for it
2)Realistic?

My feedback: The Marine very slowly grab the wounded and walk at a pace of Panda to the shuttle.
Be careful what you ask for, grab and pulling are two different speed. Of course a regular human would not be able to do that.

If this get implemented, might as well release the Power-Loader, which is limited to one, only Cargo mainly use them on Sulaco.
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outordinary
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Re: Slow down marine pull speed

Post by outordinary » 02 Feb 2016, 22:46

Don't think of it as a nerf this nerf that argument, Another suggestion made earlier gave me the idea to shine some light on this. I was not browsing the forum months ago when the suggestion for xeno pull speed was being made, but I'm sure the argument you have is the same. I'm not even asking for the same, I'm suggesting that for large full bodied objects and marines packed full for a ruck march, you move at a slower speed. Either way, wounded should move back when they are just that, wounded not laid out on the ground. If you can't drag em all the way to the shuttle which is the same as the old warrior caste dragging a hugged host back to the hive in the nostromo days, then too bad, drag em to an area just out of the combat area.

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Re: Slow down marine pull speed

Post by Fritigern » 03 Feb 2016, 06:10

-1

This needs to be a universal nerf (looking at you runners, dragging marines and half-dead queens away at super speed), not just one centered at marines.

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coroneljones
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Re: Slow down marine pull speed

Post by coroneljones » 03 Feb 2016, 06:45

Fritigern wrote:-1

This needs to be a universal nerf (looking at you runners, dragging marines and half-dead queens away at super speed), not just one centered at marines.
Actually xenos do have a slowdown when pulling things,atleast runners
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
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Aeleto
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Re: Slow down marine pull speed

Post by Aeleto » 03 Feb 2016, 10:48

Yup, xenos get a huge speed nerf when dragging people. Even runners can be outrunned and killed pretty easily if they don't stop dragging someone.

outordinary
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Re: Slow down marine pull speed

Post by outordinary » 03 Feb 2016, 11:17

And seeing as how a full speed runner can still get chased down by marines, I don't think a little tweak to marine pull speed would be too out of the question. Plus as I said, not even the strongest human can carry that much load at the speeds on here.

Also, I felt this is in order, typical marine loadout. https://www.youtube.com/watch?v=zhe58xORWG0

And all of them do jones.

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Re: Slow down marine pull speed

Post by GGgobbleCC » 03 Feb 2016, 16:52

Fritigern wrote:-1

This needs to be a universal nerf (looking at you runners, dragging marines and half-dead queens away at super speed), not just one centered at marines.
Except only xenos are the ones who suffer a movement penalty when pulling things

+1, some balancing of the marines advantages are a good thing

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Davidchan
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Re: Slow down marine pull speed

Post by Davidchan » 03 Feb 2016, 23:39

outordinary wrote:And seeing as how a full speed runner can still get chased down by marines
What server are you playing on, cause Runners can run up to a marine, hugger slap them and runaway before most marines can react.
GGgobbleCC wrote: Except only xenos are the ones who suffer a movement penalty when pulling things
Xenos are also quadrupeds who'se claws inhibit their ability to grab things. Them being stronger has nothing to do with it, them being able to properly grab things and move is what comes into question. The only time in canon the Xenos act like Bipeds is when they are in combat and the Queen who'se upper body is just too big to walk around on all fours.

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Re: Slow down marine pull speed

Post by GGgobbleCC » 03 Feb 2016, 23:41

Davidchan wrote: What server are you playing on, cause Runners can run up to a marine, hugger slap them and runaway before most marines can react.
Xenos are also quadrupeds who'se claws inhibit their ability to grab things. Them being stronger has nothing to do with it, them being able to properly grab things and move is what comes into question. The only time in canon the Xenos act like Bipeds is when they are in combat and the Queen who'se upper body is just too big to walk around on all fours.
Prehensile tails son, pulls stuff that way

also I've seen a ton of runners get mowed down because a runner pulling someone moves at about the speed of drunk grandma

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Davidchan
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Re: Slow down marine pull speed

Post by Davidchan » 04 Feb 2016, 06:16

That's because Xenos aren't meant to drag/pull people. They have the devour and regurgitate verb for a reason. As for the tails, Xenos have never shown any use of their tails as prehensile in canon, it's a scorpion tail designed for jabbing and slashing.

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WyattH
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Re: Slow down marine pull speed

Post by WyattH » 04 Feb 2016, 06:52

+1

How exactly do marines pull their buddies so fast when marines have both hands on their gun shooting whilst they pull their buddy away? muh logics

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Re: Slow down marine pull speed

Post by Egorkor » 04 Feb 2016, 07:31

teeth, goddamnit. do you underestimate their power?

outordinary
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Re: Slow down marine pull speed

Post by outordinary » 04 Feb 2016, 16:39

Why are we discussing the xeno pull speed? The point was made on that a long time ago. I'm talking about marine pull speed and how weight is still weight. That's hundreds of pounds of gear and just as one side struggles pulling it, the other should too.

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Arachnidnexus
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Re: Slow down marine pull speed

Post by Arachnidnexus » 04 Feb 2016, 22:03

If we rebalance mob dragging based on realism can we make it so that T1s can only pull T3s at a glacial or nonexistent pace? I mean, if we're interested in "realism" based balance.

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DesFrSpace
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Re: Slow down marine pull speed

Post by DesFrSpace » 05 Feb 2016, 01:10

Realism does not always play out as a good thing, in video game SS13 has it unrelistic moment, and mechanic which is adapted to creative mind and factual knowledge at the time.

If you are wondering, Marine are strong, they are way more fit than an average city folks, however, they are human too.

There is are some explanation to everything, but the feats that is accomplished in the future can hardly be truly understood at the present time. Locker in the future are likely to be make of carbon-fiber light weight material.
Now before you said, that bunch of fakes or lies. You should consider what is occurring nowadays.

Overall, Superhuman strength vs. the Xenology of an genetic beings. Be careful what you wish for.

If you think this is ridiculous, then please explain how the Egyptian Pyramid got there, look for yourself, share if you want.
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outordinary
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Re: Slow down marine pull speed

Post by outordinary » 05 Feb 2016, 17:23

Arachnidnexus wrote:If we rebalance mob dragging based on realism can we make it so that T1s can only pull T3s at a glacial or nonexistent pace? I mean, if we're interested in "realism" based balance.
That is in a separate suggestion all in its own. Give your two cents on there and explain why it should be.
DesFrSpace wrote:Realism does not always play out as a good thing, in video game SS13 has it unrelistic moment, and mechanic which is adapted to creative mind and factual knowledge at the time.

If you are wondering, Marine are strong, they are way more fit than an average city folks, however, they are human too.

There is are some explanation to everything, but the feats that is accomplished in the future can hardly be truly understood at the present time. Locker in the future are likely to be make of carbon-fiber light weight material.
Now before you said, that bunch of fakes or lies. You should consider what is occurring nowadays.

Overall, Superhuman strength vs. the Xenology of an genetic beings. Be careful what you wish for.

If you think this is ridiculous, then please explain how the Egyptian Pyramid got there, look for yourself, share if you want.
I'm not exactly understanding everything you are saying. Yes though, they aren't superhumans, which I've seen some fit marines that can run pretty fast, but we are talking about running at a faster pace than a hunter carrying a fully geared person while firing a sidearm.

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Arachnidnexus
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Re: Slow down marine pull speed

Post by Arachnidnexus » 06 Feb 2016, 05:27

outordinary wrote: That is in a separate suggestion all in its own. Give your two cents on there and explain why it should be.
Yet you pointed out in the original post that one of the benefits of this change would be increased realism. Let me quote you on that actually.
outordinary wrote:Benefits (How this will benefit the server and game as a whole):

More realism. Being able to sanic away from a battleground with a fully grown man/woman with armor, a backpack full of gear, belt full of gear, boots etc. isn't the most realistic thing. For a large alien to be slowed to a crawl pulling anything and marines to be able to run like sanic carrying anything is a bit off.
So are you only for realism when it nerfs marines? Isn't it just as ridiculous realism-wise that a T3 is slowed down tremendously while pulling a T1 while a T1 can pull a Queen at the same rate it can pull a flare? Just kinda curious. On this actual suggestion I'd be fine with a minor slowdown but not one as slow as the "grab" slowdown for pulling a mob.

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Re: Slow down marine pull speed

Post by outordinary » 06 Feb 2016, 08:16

Arachnidnexus wrote: Yet you pointed out in the original post that one of the benefits of this change would be increased realism. Let me quote you on that actually.
So are you only for realism when it nerfs marines? Isn't it just as ridiculous realism-wise that a T3 is slowed down tremendously while pulling a T1 while a T1 can pull a Queen at the same rate it can pull a flare? Just kinda curious. On this actual suggestion I'd be fine with a minor slowdown but not one as slow as the "grab" slowdown for pulling a mob.
So you're implying that because of my suggestion that I'm only in this to nerf marines? First of all, when I said its in a separate suggestion, I was serious. I'll look for and link the thread now as it had a suggestion that T1s like runners not zip away with the queen and such. Second, the "realism" based balance is what brought about the changes to xeno move speed when pulling anything right? So nothing is wrong with some of the same? Don't imply things.

Edit: http://colonial-marines.com/viewtopic.php?f=59&t=5389 In fact, you already posted in this thread, why are you starting junk in my suggestion?

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Re: Slow down marine pull speed

Post by Boltersam » 06 Feb 2016, 09:51

I'm a regular Alien player, and I'm going to look at this in an as unbiased way as possible.

1.An inhumanly powerful alien creature literally BIO-ENGINEERED for close combat (Strength being the most needed thing for close combat.) Having their already slower than human (For everyone but runners) speed slowed down by pulling, yet the jarhead marines, and I don't care HOW much conditioning they went through, are not slowed when they more often than not are carrying a RIFLE (Those things are HEAVY. I've used one before.) a backpack full of extra gear, belt full of clips and maybe a pistol, heavy boots, and full body armour, and are pulling something.

Strength test: Point to the suggestion.

2.Marines have hands for gripping, so they're less likely to fumble or have to hold an object in an awkward position. However, the game mechanics allow for them to hold a rifle two-handed AND pull at full speed. Can YOU pull something while shooting/holding a rifle? the Aliens have teeth, which have proven to be more than enough for a lot of domesticated pets. *looks over at the cat stealing a can of food and shakes fist in anger* "SPARKY, YOU ALREADY HAD YOUR DINNER!". And they can improvise. their tails are jaggedly bladed murderous lengths of doom, but who says they can't wrap them around something to help pull it?

Utility test: Point to suggestion.

Those are literally the only two tests I can apply to this, but hell, if anyone has any more tests go ahead. I'm in favour of the suggestion because it's logical. And because it's fair.

T1s pulling T3s has actually been quite a core mechanic for the Aliens, and it's been the decider of a lot of fights whether the T3s survive. I think it'll be one of the things where game mechanics is going to be more important than realism, and a lot of people will probably see this and think I'm doing favouritism.

I'm not, I'm really not. Think about all of the fights you've had and then think about how many times you've seen a T3 get pulled, or suspected that one Boiler who bombarded you was pulled in by a Runner.

As for the suggestion, would the slight nerf to the Marine side be REALLY that bad? The game should be HARD for the Marines, they're facing an intergalactic threat they've never faced before. But by being HARD, it's more FUN, you've got to be more careful, and it's so much sweeter when you successfully hold off an attack, or actually manage to turn the tide. I stopped playing as a Marine for a reason. I was BORED of how LAZY it was. We LITERALLY just stayed in the FOB for 90% of the round, and the other time was spent getting Engineering up and doing one or two failed Hive assaults. and then when the Aliens DID attack, we had SO many defences that we only had to point our guns at the door and shoot anything that came through. there's no CHALLENGE to being a Marine anymore. This is why I think we need more nerfs to the marines. It's too cushy, too easy to play as one.

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Re: Slow down marine pull speed

Post by outordinary » 06 Feb 2016, 13:04

Well part of the reason why there are little who play alien a lot is due to that fact. Playing marine is an easier gamble. More to get away with, a point and shooty fight with plenty joining on the regular, etc. God forbid you tweak something to make it less cushy.

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Re: Slow down marine pull speed

Post by Arachnidnexus » 06 Feb 2016, 14:07

I'm just saying that you shouldn't focus on the realism argument if you're perfectly fine with T1s pulling T3s and you should just state outright that this change is a marine balance nerf to even out the movement penalty aliens get for dragging. Which I'd be fine with since a marine click-dragging a marine should slow him down some but not as much as grabbing a marine would. And yes, by your comments in this thread it does seem like you're mostly in this to nerf marines. But if you had read my earlier comment you might have noticed I still support this change.

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Re: Slow down marine pull speed

Post by outordinary » 06 Feb 2016, 18:29

You are trying too hard to paint me as something I'm not. If you would have read my earlier comments, you would see that I simply said there is a suggestion that suggests that T1s pulling T3s should be changed around. I even gave you a link to it. Why are you implying that I'm against it?

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Re: Slow down marine pull speed

Post by Boltersam » 06 Feb 2016, 19:11

I made a wall of Text and everyone missed the POINT.

My fingers ache.

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