Adjusting ERT teams a bit
- Jeser
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Adjusting ERT teams a bit
Summary (a quick, 2-3 sentence summary): Spawn one player of ERT team as medic OR give all responders emergency injectors.
Benefits (How this will benefit the server and game as a whole): ERT will be a bit easier not to die from stupid wounds.
Details (Description of how you think this would work, the benefits, etc): In each team of human responders except Pizza man make one player spawn as responder-medic with lifesaver bag and some medkits. Or give all responders some super-effective stimulators-painkillers-healing drugs in injector. One injector per responder.
Implementation (Optional, if you have an idea how to implement it): A bit changing of ERT spawn code.
Benefits (How this will benefit the server and game as a whole): ERT will be a bit easier not to die from stupid wounds.
Details (Description of how you think this would work, the benefits, etc): In each team of human responders except Pizza man make one player spawn as responder-medic with lifesaver bag and some medkits. Or give all responders some super-effective stimulators-painkillers-healing drugs in injector. One injector per responder.
Implementation (Optional, if you have an idea how to implement it): A bit changing of ERT spawn code.
- Edgelord
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Re: Adjusting ERT teams a bit
+1 except for the Pizza bit. The Pizza man should get tricord pizza
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- Gentlefood
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Re: Adjusting ERT teams a bit
Just give him syndie cakes and warm donk pockets, Those still have tricord in them right?Edgelord wrote:+1 except for the Pizza bit. The Pizza man should get tricord pizza
- RhMoore
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Re: Adjusting ERT teams a bit
A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
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- Jeser
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Re: Adjusting ERT teams a bit
Sure, but having dedicated person or injectors is still better.RhMoore wrote:A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
- LordLoko
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Re: Adjusting ERT teams a bit
A medic job on each merc team would be cool.
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- MauroVega
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Re: Adjusting ERT teams a bit
+1 This would bmake sense
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- forwardslashN
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Re: Adjusting ERT teams a bit
+1
RhMoore wrote:A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.

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- Arachnidnexus
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Re: Adjusting ERT teams a bit
Gib alien ERT a crowbar and Combat Lifesaver Bag plz.
- apophis775
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Re: Adjusting ERT teams a bit
Probably what I would do.RhMoore wrote:A short and easy implementation to this would just be to throw a Combat Lifesaver Bag in their ship.
- KingKire
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Re: Adjusting ERT teams a bit
Was this ever implemented? If not, it should be a +1, Emergency response teams are going into places that they KNOW are dangerous in some way or another. The team doesnt know if there was a reactor leak, if the hulls been breached, everythings on fire, or if there were pirates attacking. They would bring at least some form of medical supplies. Game-wise, it works well to have at least the lifesaver bag aboard for the troops to use.
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
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- Warnipple
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Re: Adjusting ERT teams a bit
The Pizza ERT Pizza has combat stims.
Well we can only dream that they do.
Well we can only dream that they do.
- MrJJJ
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Re: Adjusting ERT teams a bit
Bump, need this for Iron Bears, Dutch's Dozen and etc, preety badly
- forwardslashN
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Re: Adjusting ERT teams a bit
I've put some engineering and medical items in the shuttle. Resolved for now.

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