Allow Only ONE Distress Beacon

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GGgobbleCC
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Allow Only ONE Distress Beacon

Post by GGgobbleCC » 03 Feb 2016, 23:37

Summary (a quick, 2-3 sentence summary):Ever actually manage to make it to the ship as aliens? Good job, now enjoy 6+ heavily armed mercs along with all the late joins and the bulk of the marine forces that ran off after one assualt! Make so you only get one shot, no response? Too bad.

Benefits (How this will benefit the server and game as a whole):The server is in dire need for balancing that favors aliens. As it stands now unless you heavily damaged the marines before they ran off after losing 3 guys and turned the hanger into a death trap, good luck winning.

Details (Description of how you think this would work, the benefits, etc):Playing aliens currently is nothing but a goddamn exercise in futility. Infinite ammo, guns that do far too much damage, rocket launchers, mines, flame throwers etc. Couple that with aliens made of paper mache and lol.4secondstun.png on top of the nerf to healing on weeds. Hanger defense is one of the easiest ways to win as marines, spam that beacon get some reinforcements and deck out your late-joiners that never get turned off also girders and grilles everywhere you can somehow shoot through with 100% accuracy. One tiny change to stop the utterly broken distress beacon from being another thing marines have in their favor helps the hilariously ignored alien players.

Implementation (Optional, if you have an idea how to implement it): I don't know the exact coding needed, but a 1 and done sounds easy enough. And if you try to send another one the computer insults you.

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forwardslashN
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Re: Allow Only ONE Distress Beacon

Post by forwardslashN » 03 Feb 2016, 23:46

-1
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MauroVega
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Re: Allow Only ONE Distress Beacon

Post by MauroVega » 03 Feb 2016, 23:49

-1 this is just salt induced,the DS isn't always mercs + the highest chance ERT is xeno pod
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Jen_Llama
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Re: Allow Only ONE Distress Beacon

Post by Jen_Llama » 03 Feb 2016, 23:51

As said, you're more likely to get xenos with a side order of pizza.
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Jeser
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Re: Allow Only ONE Distress Beacon

Post by Jeser » 04 Feb 2016, 00:09

Are you kidding? Only ERT aliens should be really worried is PMCs, pizza useless, Iron Bears disable part of marines, Mercs are total shit, I never saw they kill more than 3 aliens, you have Xeno ERT, Supply drop is awesome but marines need time to get to it and handle supplies.
Big -1.

UPD: And I see PMCs, like, one time in 7-8 rounds. Stop whinning.
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ZDashe
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Re: Allow Only ONE Distress Beacon

Post by ZDashe » 04 Feb 2016, 05:52

1. Distress is only allowed to be activated if marines are on the losing end. (As alien, you already have the advantage)
2. Distress beacon is RNG, so you might still get XRT that favors aliens.
3. It may get no response too. (Not enough ghosts to join)

Also,
GGgobbleCC wrote:...The server is in dire need for balancing that favors aliens...
With the recent slew of Alien Majors, I don't think that makes a strong point..

Gonna say -1 to this.
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Re: Allow Only ONE Distress Beacon

Post by Egorkor » 04 Feb 2016, 07:35

aliens are once again back on their winning spree, so no mate, now you don't have the right to cry.
-1.

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Davidchan
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Re: Allow Only ONE Distress Beacon

Post by Davidchan » 04 Feb 2016, 08:49

Only if it was garunteed to be the heaviest infantry with all other ERTs removed.

ERTs are so unreliable and a huge risk to even use, I don't see how you could possible think this warrents a one time use unless you just got wrecked by ERT.
i ded plz nerf

GGgobbleCC
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Re: Allow Only ONE Distress Beacon

Post by GGgobbleCC » 04 Feb 2016, 18:05

The marine bias on these fourms are hilarious, what isn't hilarious is that the devs are just as in bed with the marines as the players are

Xeno win rate up? When at 3am? The only people I ever hear saying aliens are totally fine or need nerfs are marines who suck balls at baby's first byond game server.

90% of rounds I play as xeno end with getting murdered in the hanger because eletrical grilles and plasteel barricades are far too easy to make, and hey just spam that beacon.

I also call massive bullshit on 'its such a small chance!'. Do you have the acutal code numbers to back that up? I've only ever seen the pizza and xeno ERT once each out of 50+ games and the OP as shit mercs for the 48 others

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Re: Allow Only ONE Distress Beacon

Post by MauroVega » 04 Feb 2016, 18:27

Salt post is salty damn,metal barricades spamable?
Thai is Salt At its finest
Spam DS? Yeah we all know you can send the DS every 10 seconds and its always PMC's
What a joke
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Re: Allow Only ONE Distress Beacon

Post by apophis775 » 04 Feb 2016, 18:50

Wait, you mean, only able to call the beacon once? Cause, that's how it works already.

If you send it, and no-one responds then it's reset.

Otherwise, you get a SINGLE team arriving on the ship.

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ShortTemperedLeprechaun
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Re: Allow Only ONE Distress Beacon

Post by ShortTemperedLeprechaun » 04 Feb 2016, 18:55

apophis775 wrote:Wait, you mean, only able to call the beacon once? Cause, that's how it works already.

If you send it, and no-one responds then it's reset.

Otherwise, you get a SINGLE team arriving on the ship.
I do believe he's suggesting if it fails, no more tries. It's the one beacon, and if no response, too bad.
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Re: Allow Only ONE Distress Beacon

Post by qsleepy » 04 Feb 2016, 20:32

>The server is in dire need for balancing that favors aliens.

Erm...no. The rounds seem super balanced recently.


-1
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Re: Allow Only ONE Distress Beacon

Post by apophis775 » 05 Feb 2016, 05:43

A doomed survivor wrote: I do believe he's suggesting if it fails, no more tries. It's the one beacon, and if no response, too bad.

Oh, then no.

DENIED.

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