Bring Back the Nostromo

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ParadoxSpace
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Bring Back the Nostromo

Post by ParadoxSpace » 04 Feb 2016, 11:55

Summary (a quick, 2-3 sentence summary):
The greatest map we ever had. It should make a comeback.
Benefits (How this will benefit the server and game as a whole):
It will bring back an interesting map with fantastic mechanics and gameplay that we haven't seen since it.
Details (Description of how you think this would work, the benefits, etc):
We just update it slightly and bring it back.
Implementation (Optional, if you have an idea how to implement it):
Muh mapping

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Gentlefood
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Re: Bring Back the Nostromo

Post by Gentlefood » 04 Feb 2016, 11:58

Back when Pre-Alpha was shifting into the new map there was going to be a think on Fridays where we went back to the old map as sorta a nostalgia thing. No idea what happened to that.

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Re: Bring Back the Nostromo

Post by RoswellRay » 04 Feb 2016, 12:19

I do miss the nostromo, I'm really not a fan of the prison since it`s way too open and linear in a way. But that said I'm not sure how balance would work,the fun of nostromo was all the tight little corridors and maint tunnels but current aliens are balanced for a wide open map so they may be pretty OP on the Nos.

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Re: Bring Back the Nostromo

Post by Lostmixup » 04 Feb 2016, 12:23

It was literally just a default station renamed.
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Re: Bring Back the Nostromo

Post by Egorkor » 04 Feb 2016, 12:47

Lostmixup wrote:It was literally just a default station renamed.
this, and the prison we have is almost the same in terms of the corridors warfare and what not.

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Re: Bring Back the Nostromo

Post by Edgelord » 04 Feb 2016, 15:43

Honestly as much as I dissed the Nostromo it's preferable to the pacing on LV-624. Not to say I don't appreciate it, I just hate sitting in an FOB for 30 minutes without any real threat.
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Tristan63
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Re: Bring Back the Nostromo

Post by Tristan63 » 04 Feb 2016, 18:02

They promised every month they would open it for a day for remembrance. The Nostromo map was kinda not canon, considering (SPOILERS SPOILERS) The nostromo was detonated by Ellen Ripley in the end (SPOILERS SPOILERS)
But hey who gives two shits, lets do eet!

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Re: Bring Back the Nostromo

Post by RoswellRay » 04 Feb 2016, 18:06

Lostmixup wrote:It was literally just a default station renamed.
We know and that's kind of what made it so great. It was built around being a functioning station more than a shooter level.

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Re: Bring Back the Nostromo

Post by Egorkor » 04 Feb 2016, 18:20

well it will need a rework because of all the marine gear things and alien things there are now.

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Re: Bring Back the Nostromo

Post by Davidchan » 04 Feb 2016, 22:59

Barely needs a rework, all we really need are insertion points for the pod and shuttle,which special hangars can be made for that. Nostromo/Box Station was made to be functional. It definitely favored aliens with tight corridors, plenty of vents and the dark unlit maintenance tunnels which had lockers galore that could be used for ambushes. Add to that, marines didn't have all access so engineers were required to do anything worth while.

Stating that Boxstation and Prisonship are the same thing is hilarously wrong. Prison is just a bad map, imo. Long empty corridors for marines and ranged xenos to shoot down, Xenos have no reason to pick anywhere but their spawn as a hive since the other 2/3rds of the ship are empty hallways that serve no purpose and are easily cut off from the rest of the ship with a single explosion destroying a vent pipe.

Nostromo had gear that could be salvaged, at least 5 viable hive locations (Xeno, Viro, Chapel, Prison and Engineering) with several other good spots that could be used by capable hives (Bridge, AI Core, Toxins, Cargo) marines had to hunt for the hive and most hive locations had multiple entry points.

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Re: Bring Back the Nostromo

Post by MikeHdez97 » 04 Feb 2016, 23:32

Yeah i miss the nostromo,i remember the darkness and hopeless atmosphere it had:c

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Re: Bring Back the Nostromo

Post by Logi99 » 05 Feb 2016, 02:20

I played CM everyday whilst they had nostromo and on low pop rounds there was 1 alien and had to become a queen yeah... Wasn't a good time being the only alien.
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Re: Bring Back the Nostromo

Post by Steelpoint » 05 Feb 2016, 02:27

Call it nostalgia but I do miss Boxstation/Nostromo. The smaller space of the map made encounters quicker to occur, it also had a better sense of combat flow as there was a clearly established frontline at all times, instead of a incoherent mess of charging and retreating over massively large territory.
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Re: Bring Back the Nostromo

Post by apophis775 » 05 Feb 2016, 05:41

Talk to Minijar, who received the assignment to convert the Nostromo for new CM but then vanished.

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Re: Bring Back the Nostromo

Post by Wesmas » 05 Feb 2016, 16:44

apophis775 wrote:Talk to Minijar, who received the assignment to convert the Nostromo for new CM but then vanished.
Why not use it as a test/project for a mapper application/mapper? Would give some work to the project and test abilities.
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Re: Bring Back the Nostromo

Post by apophis775 » 09 Feb 2016, 15:36

Because it requires out specific code to convert.

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Re: Bring Back the Nostromo

Post by KingKire » 06 Aug 2016, 21:27

Bumping this thread for LOCK and DENIED.
Its technically against the rules to suggest new maps, and its been stated that the reasons behind nostromo not popping back up is due to the chances of windows being blown open (bullets explosions and combat) and venting the whole station.
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Re: Bring Back the Nostromo

Post by NoahKirchner » 06 Aug 2016, 21:44

I never played on the nostromo, but it sounds pretty cool. Why not go in and update it to make the windows something more explosion-resistant? Just not change the general layout.
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Re: Bring Back the Nostromo

Post by RavingManiac » 09 Aug 2016, 09:29

Large indoor environments with tight corridors can be interesting. Ice colony has them in the underground complex, but the combination of smaller size and elevator/ladder mechanics usually results in the marines cooped up in a corner trying to hold off the alien horde instead of fanning out through the complex.

If we want to remove breaching, it would be best to put the station in an asteroid.

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Re: Bring Back the Nostromo

Post by Sancronis » 09 Aug 2016, 09:58

KingKire wrote:Bumping this thread for LOCK and DENIED.
Its technically against the rules to suggest new maps, and its been stated that the reasons behind nostromo not popping back up is due to the chances of windows being blown open (bullets explosions and combat) and venting the whole station.
Whilst it would require work, the exterior windows could be replaced with walls or made to be indestructible.
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Re: Bring Back the Nostromo

Post by Biolock » 15 Aug 2016, 23:38

I miss the nostromo, there was an ever pressent threat of being ambushed that just doesn't exist on the colony map. The colony map is awesome, don't get me wrong, but time always seemed to be running out on the Nostromo, where as time could stop for an hour on LV.
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Re: Bring Back the Nostromo

Post by Iatots » 16 Aug 2016, 07:07

apophis775 wrote:Because it requires out specific code to convert.
I do believe this is no longer a problem
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Re: Bring Back the Nostromo

Post by TopHatPenguin » 16 Aug 2016, 11:33

The only problem is that map doesn't exactly cater to the fact we have crushers now, which means o nthe nostromos a maint tunnel could have a crusher in front then a boiler behind and basically wreck anything in the maint tunnel.Another problem would be XB assaults where one boiler could prevent a whole assault due to how narrow the entrance is.


I'm all down for this by the way I just think we need to think about how to alter the map to an extent that it works with the new aliens that we currently have.
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Re: Bring Back the Nostromo

Post by Joe4444 » 16 Aug 2016, 11:44

TopHatPenguin wrote:The only problem is that map doesn't exactly cater to the fact we have crushers now, which means o nthe nostromos a maint tunnel could have a crusher in front then a boiler behind and basically wreck anything in the maint tunnel.Another problem would be XB assaults where one boiler could prevent a whole assault due to how narrow the entrance is.


I'm all down for this by the way I just think we need to think about how to alter the map to an extent that it works with the new aliens that we currently have.
what if we just went back to the things we had? no spec but also no crusher,boiler.I guess the upgrade system and stuff could stay

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Re: Bring Back the Nostromo

Post by forwardslashN » 14 Sep 2016, 19:56

We'll bring this back when we can, but we're fixing up a few of the current maps at the moment. Resolved for now.
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