When an aliens armour and health is buffed it could potentially come up with "your exoskeleton strengthens to handle the large amount of dangerous hosts" perhaps not so obvious but along the lines of that.
Simplified:
- Round starts as a 3 vs 30
- Aliens gain a temp buff to armour and health until either there is X percentage less marines then when they started or when there are X amount more aliens.
- When the round would be considered even, numbers wise the aliens would revert back to their standard health and armour.
- If aliens are low(aka being 3 vs 30 late round as an example) on numbers still at X amount of time through (perhaps 1:30 hours or 2 hours) then they would lose their buffs.Alternately it could be done when X amount of aliens are killed out of the total aliens altogether. (Would probably work better this way)
Benefits (How this will benefit the server and game as a whole): Generally I would like to see if this fixes some low pop rounds from being marine stomping grounds or makes it generally more fun as a marine.
Details (Description of how you think this would work, the benefits, etc): I think I've covered most of the details above but if there is anything that is unexplained feel free to ask.
Implementation (Optional, if you have an idea how to implement it): Coding and alot of it, most likely.Not even entirely sure it's possible.
On a side note thanks to the members of dsay who also contributed to this
