been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

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Siserith Vassada
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been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Siserith Vassada » 06 Feb 2016, 23:56

Summary (a quick, 2-3 sentence summary):been seeing the crusher get a larger and larger stomp radius 5x5 and 7x7 and now it seems to be 9x9, possibly even more, as it can down the entire breifing room from the center

Benefits (How this will benefit the server and game as a whole):stop ridiculous crusher squads and repeated stuns to mutliple squads of marines

Details (Description of how you think this would work, the benefits, etc):revert crusher back to 3x3 or 5x5 stomp.

Implementation (Optional, if you have an idea how to implement it):revert values

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forwardslashN
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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by forwardslashN » 07 Feb 2016, 00:09

It hasn't changed at all. I charged into briefing and then used it when I was in the middle of all the closely-gathered marines. You underestimate just how much you can do with a 3x3 radius.
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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Logi99 » 07 Feb 2016, 07:09

\N wrote:It hasn't changed at all. I charged into briefing and then used it when I was in the middle of all the closely-gathered marines. You underestimate just how much you can do with a 3x3 radius.
I couldn't say that any better.
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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Boltersam » 07 Feb 2016, 07:11

It's still 3x3. This thread isn't based off of any real problem.

-1? I mean, this thread is practically void already.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by masterspots » 07 Feb 2016, 08:37

Should really be in bugs but I've seen the stomp not even hit people who are right beside the crusher and then hit people who are at least 5 tiles away.

Seems like it's something to do with charging+lag and then stomping.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Abbysynth » 07 Feb 2016, 09:40

It's -2- tiles radius. Queen screech is 6.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by MadSnailDisease » 07 Feb 2016, 10:38

It might be helpful to point out here a 2 tile radius produces a 3x3 block of effect

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Adjective » 07 Feb 2016, 10:53

A 2 tile radius is 5x5, 2 in every direction of the crusher. Haven't been able to reproduce any bugs. So neutral opinion.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by MadSnailDisease » 07 Feb 2016, 10:56

Vrai wrote:A 2 tile radius is 5x5, 2 in every direction of the crusher. Haven't been able to reproduce any bugs. So neutral opinion.
It depends on what the code says. view(2) is a 5x5 but I assumed when abbysynth said a two tile radius they were including the origin tile.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by forwardslashN » 07 Feb 2016, 11:25

I think it's more of a 3x3 radius given the point of origin. And also a 5x5 box. WidthxHeight. I'm not sure that radius is even applicable since it's not a circle, but the epicenter is also part of the effect range, and it makes some sense to me to think about it like that. Picture related. I'll add this to my tactics guide.
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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by MrGabol100 » 07 Feb 2016, 13:39

\N wrote:I think it's more of a 3x3 radius given the point of origin. And also a 5x5 box. WidthxHeight. I'm not sure that radius is even applicable since it's not a circle, but the epicenter is also part of the effect range, and it makes some sense to me to think about it like that. Picture related. I'll add this to my tactics guide.
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.... That's 5x5 radius, it's a fucking square, of course it's not going to be an actual radius.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by MadSnailDisease » 07 Feb 2016, 14:09

\N wrote:I think it's more of a 3x3 radius given the point of origin. And also a 5x5 box. WidthxHeight. I'm not sure that radius is even applicable since it's not a circle, but the epicenter is also part of the effect range, and it makes some sense to me to think about it like that. Picture related. I'll add this to my tactics guide.
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yeah, thats what i was trying to say. In DM, the proc view(2) would return all of the tiles in your picture, thus a 5x5 square, but view(1)
MrGabol100 wrote:.... That's 5x5 radius, it's a fucking square, of course it's not going to be an actual radius.
Not sure what you mean by a 5x5 radius, and the radius of three starts from the user's location. I think the disconnect here is just where you start counting your radius, whether from the user's location or from all tiles around them.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Abbysynth » 07 Feb 2016, 15:44

A 5x5 grid is correct. Range(0) would be only the source's turf, the turf contents, and their own contents, while range(1) includes anything 1 turf around that. Whether or not it includes diagonals is up for you to find out!

My point being, Crusher foot stun has a lower stun time than before but a bigger radius, purposely. If I see it's just straight up too OP I'll change it back but I think it's exactly what Crushers needed to be more viable without being able to EXPLOIT BIG TIME by moonwalking.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Siserith Vassada » 07 Feb 2016, 15:51

well it seems odd as you say it's 5x5 but i've been seeing them stun people as far as six and seven tiles away instead of the supposed two tile range from center, and even people stunned unable to get up for a good 40 seconds occasionally..

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by GGgobbleCC » 07 Feb 2016, 16:00

Siserith Vassada wrote:well it seems odd as you say it's 5x5 but i've been seeing them stun people as far as six and seven tiles away instead of the supposed two tile range from center, and even people stunned unable to get up for a good 40 seconds occasionally..
Lag probably, even crushers could stun further they might actually be more unsefull

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Seehund » 07 Feb 2016, 16:05

Siserith Vassada wrote: and even people stunned unable to get up for a good 40 seconds occasionally..
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BUT SERIOUSLY, I'm fairly sure that's not entirely close to the truth. Then again, a strong stun is one of the two things a crusher has got going for itself, so I don't really mind - makes it useful, you know.
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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Jen_Llama » 07 Feb 2016, 16:06

If a crusher gets up to speed in a charge and hits you then yes, you'll be down in pain crit and totally wrecked. Stomp only lasts a few seconds though. As for crushers not being useful, I see them breaking sieges and over running marine positions just about every game. They are a tactical nightmare to fight against and a stomping rampaging good time to play as.
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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by forwardslashN » 07 Feb 2016, 16:35

Siserith Vassada wrote:well it seems odd as you say it's 5x5 but i've been seeing them stun people as far as six and seven tiles away instead of the supposed two tile range from center, and even people stunned unable to get up for a good 40 seconds occasionally..
It's lag. If you try moving away when stomp procs, you'll still fall down as the game tries to catch up. It's the same for all stuns.

Crushers were generally garbage at actually doing their job (crushing obstacles) pre-update, and their charge would self stun all the time, so a lot of people avoided them. I also think a lot of people didn't get moonwalking and how to properly position a crusher. You could survive incredible firepower pre-update as a crusher, where it was almost ridiculous. The removal of moonwalking and the fixed obstacle destruction made crusher dynamics a lot better, in my opinion. So now they are actually useful in their role and are still really, really robust in the hands of skilled player. Also, picture related every time I play crusher now:

OUT OF MY WAY
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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Abbysynth » 07 Feb 2016, 16:46

I should also mention a hint to anyone playing Crusher and finding their slash damage really disappointing: they have big, flat feet with small claws, not big Ravager-style claws. They can't even really reach forward to slash well. It's definitely possible to kill a marine with it, but it will take a while.

However, they do have the best tackle in the game, so. You should probably be flailing those stompers around while your teammates do the nasty work. Your best offensive tool is the charge.

Also a note: Recently during the Crusher and Boiler tweaks, Crusher charge time was reduced quite a bit - I felt that the opportunities for long charges were really wasted because there's just not a lot of areas where you can find that much space. You should reach a full 30-momentum charge in about 15 or so tiles now instead of 20-25.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Jen_Llama » 07 Feb 2016, 16:57

I'm not entirely sure on the damage, but if you have charging on and you just go running people over as a crusher, they'll end up with broken everything. So tackle, run over, put it in reverse, run over again.
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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Abbysynth » 07 Feb 2016, 17:00

Rosa wrote:I'm not entirely sure on the damage, but if you have charging on and you just go running people over as a crusher, they'll end up with broken everything. So tackle, run over, put it in reverse, run over again.
That was due to moonwalking, which doesn't work anymore. Low-momentum runovers are easily survivable now, at least a few times. You're much better off tackling then switching to slash if you want to kill someone fast.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Jen_Llama » 07 Feb 2016, 17:12

Huh, didn't know that. Well at least that'll cut down on smooshed infected in the hives.
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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by Gentlefood » 08 Feb 2016, 13:56

Abbysynth wrote: That was due to moonwalking, which doesn't work anymore. Low-momentum runovers are easily survivable now, at least a few times. You're much better off tackling then switching to slash if you want to kill someone fast.
This still kills or crits people with broken bones in about 3-4 tile hop on hop offs plenty of time within the stun from a tackle or a stomp. Moonwalking made it worse, but its still very very deadly.

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Re: been seeing the crusher slowly get a bigger and bigger stomp radius this week, please revert.

Post by apophis775 » 09 Feb 2016, 15:21

This is testing for the Xeno Update, it will be stable once we do that.

Please stop spamming suggestions out of salt.

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