prevent stuff from being built untop of eggs

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Siserith Vassada
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prevent stuff from being built untop of eggs

Post by Siserith Vassada » 07 Feb 2016, 19:59

Summary (a quick, 2-3 sentence summary):make it so you cant put walls/doors/nests/sticky resin on top of eggs

Benefits (How this will benefit the server and game as a whole):tunnels of wall eggy doom and undernest eggs of salt

Details (Description of how you think this would work, the benefits, etc):code it so you cant build ontop of eggs or put eggs under stuff

Implementation (Optional, if you have an idea how to implement it):change code

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Re: prevent stuff from being built untop of eggs

Post by Shadow » 07 Feb 2016, 20:49

I'll wholeheartedly agree with this. It is annoying to be assaulting, and then find out they buried an egg inside of each piece of the hive like the Chinese sealing the dead workers inside the Great Wall of China. Plus realistically, the egg would open, and the hugger would leap straight into a solid object, or have to claw its way out somehow. Bad mojo man.

+1
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Re: prevent stuff from being built untop of eggs

Post by monkeysfist101 » 07 Feb 2016, 21:08

How about it just deletes the egg. Xenos will still be able to panic build during a hive assault. +1
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Re: prevent stuff from being built untop of eggs

Post by Seehund » 08 Feb 2016, 05:22

This makes sense, yes. A construction on top of an egg should delete it.

+1
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Re: prevent stuff from being built untop of eggs

Post by Wesmas » 08 Feb 2016, 14:29

Agreed, delete the egg so sudden defences arent impossible.
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Logi99
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Re: prevent stuff from being built untop of eggs

Post by Logi99 » 08 Feb 2016, 17:00

How will this be fair to xenos when mines are covered. If eggs can not be covered then mines shouldn't fair as. Neutral.
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Re: prevent stuff from being built untop of eggs

Post by monkeysfist101 » 08 Feb 2016, 17:33

Logi99 wrote:How will this be fair to xenos when mines are covered. If eggs can not be covered then mines shouldn't fair as. Neutral.
Because if the marines build a wall on top of a mine, the mine doesn't jump out and insta-stun a xeno that passes next to the wall...
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Re: prevent stuff from being built untop of eggs

Post by Disco Dalek » 08 Feb 2016, 17:34

+1
While I can understand why people compare this to mines being hidden, the thing is, mines don't jump at you when you walk near them, are not massive egg pods that in no way could fit under a door, are severely limited in number compared to eggs, are usually put in obvious choke points, and are specifically designed to not be as obvious as mines from halo reach. Getting hugged and stepping on a mine usually result in a similar fate, aka you're dead unless someone helps you quickly enough.
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Re: prevent stuff from being built untop of eggs

Post by Arachnidnexus » 08 Feb 2016, 20:03

I propose to let combat engineers shit out mines instead of nerfing the Queen's ability to make the caves an egg hell.

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Re: prevent stuff from being built untop of eggs

Post by Gentlefood » 08 Feb 2016, 21:28

Arachnidnexus wrote:I propose to let combat engineers shit out mines instead of nerfing the Queen's ability to make the caves an egg hell.
Only if they can shit out reinforced tables to put ontop of the mines.

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Re: prevent stuff from being built untop of eggs

Post by Edgelord » 09 Feb 2016, 00:30

Logi99 wrote:How will this be fair to xenos when mines are covered. If eggs can not be covered then mines shouldn't fair as. Neutral.
Eggs aren't supposed to be land mines?
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Re: prevent stuff from being built untop of eggs

Post by aphotic » 09 Feb 2016, 00:36

Arachnidnexus wrote:I propose to let combat engineers shit out mines instead of nerfing the Queen's ability to make the caves an egg hell.
Okay but the marines can only have one combat engineer at a time and the mines can instantly be destroyed by spit.

In regards to this topic: Resin takes about 2-3 bullets to destroy, and the egg beneath another 1. People are saying it's not comparable to mines because the mines don't leap, but aliens also can't take a mine-hit with no ill effects in the way a marine's helmet can. Additionally, for static defenses, the marines also have barriers, autocannons, electrified grills, and emitters. The aliens have eggs and sticky resin (which isn't a terrible blow to the marines considering they fight at range).

Ultimately, mines and eggs are both static, autonomous defenses that are dangerous to the other team. I have nothing against not being able to hide eggs, but if that's the case than mines should not be able to be hidden, either- An egg under a resin door and a mine under a piece of paper are both invisible hazards that exploit the top-down perspective of the Byond engine to provide an advantage that realistically wouldn't make any sense, and to say only one side should benefit from this while the other does not is just bold-faced favoritism.

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Re: prevent stuff from being built untop of eggs

Post by Gentlefood » 09 Feb 2016, 02:20

aphotic wrote: In regards to this topic: Resin takes about 2-3 bullets to destroy, and the egg beneath another 1.
This is so wrong its almost funny. M41A takes 3 bullets to kill an egg, SMG takes 4. There's not a single weapon in the marine arsenal other than grenades, the flamer, and the SADAR that kills eggs in a single hit. And all of those are pretty limited.

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Re: prevent stuff from being built untop of eggs

Post by Davidchan » 09 Feb 2016, 02:21

aphotic wrote:In regards to this topic: Resin takes about 2-3 bullets to destroy, and the egg beneath another 1. People are saying it's not comparable to mines because the mines don't leap, but aliens also can't take a mine-hit with no ill effects in the way a marine's helmet can.
A Resin wall takes 6 shots from an M41A2 to destroy, not 3, and an egg takes 3 shots destroy. Thats 9 shots total to destroy an egg, not 4 as you suggest. And thats if the xenos don't decide to wall stack.

I also ask how you consider losing their helmet is no ill effects? Carriers can KO any marine without a helmet, as can continued hidden egg traps. Flamethrowers don't harm walls or doors, the two most common egg traps, so it's either waste nearly 1/3rd a mag on one tile. And all of this is just assuming the marines are attacking part o the hive not defended by xenos, who don't just fall over stunned for 5 minutes when the marines throw things at them.

Crushers can tank mines with ease, and mines only ativate when stepped on, a marine only has to step near an egg to trigger it, and thus can trigger 3 eggs at a time if xenos start abusing eggs and walls, which they usually do. That means that even a squad leader is instantly destroyed and hugged if he hits such a trap. Whens the last time you saw a Ravager or Praetorian insta-killed by two or more mines? You haven't,becuase its impossible to trigger two mines on your own
Ultimately, mines and eggs are both static, autonomous defenses that are dangerous to the other team. I have nothing against not being able to hide eggs, but if that's the case than mines should not be able to be hidden, either- An egg under a resin door and a mine under a piece of paper are both invisible hazards that exploit the top-down perspective of the Byond engine to provide an advantage that realistically wouldn't make any sense, and to say only one side should benefit from this while the other does not is just bold-faced favoritism.
The difference here is that Eggs aren't limited by logistics. The queen can spawn 500+ eggs in one round, facehuggers and eggs can be triggered by walking past them, whee as mines can only be triggered by walking over them. T3 aliens can absorb mine blasts and not even be knocked into crit, back to full health 30 seconds later just by standing on weeds, faster still if a drone cast is using guard pheromones when they trigger the mine and recovery pheromones as they heal. where even the B18 armor can only absorb 3 facehuggers and never ever get those good helmets back. Give medics/engineers the magicall ability to fix helmets and then I'd say you have a point, but it's apples an oranges right now, facehuggers are superior to mines. Both require at least 2 take out even the lowest level troops, but there is only 20 mines by default and the rest must be ordered. 3 huggers will take out a SL and 4 a B18 spec. It takes 5 mines to kill a ravager.

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Re: prevent stuff from being built untop of eggs

Post by MauroVega » 09 Feb 2016, 13:34

Im gonna give this a one plus IF you make a post about engineers making E grilles,Metal barricades and tables on the same time,its preety much the same

So as long as engineers can do that this will stay,for it balanced BOTH have to be removed

Still +1


Edit: Here is the post about engineers and 3 defense tiles

viewtopic.php?f=59&t=5579
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Re: prevent stuff from being built untop of eggs

Post by apophis775 » 09 Feb 2016, 15:16

This is a bug, not a suggestion. I'm locking this, but it should be fixed in the Xeno Update.

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