new xeno t2/3

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Siserith Vassada
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new xeno t2/3

Post by Siserith Vassada » 07 Feb 2016, 20:20

Summary (a quick, 2-3 sentence summary):we dont really have late tier hit and run or stealth xeno roles, i propose two xeno classes the teir two ambusher and tier three assassin

Benefits (How this will benefit the server and game as a whole):xeno biodiversity

Details (Description of how you think this would work, the benefits, etc):i propose a divergence from the runner, a teir two which would be a slightly faster runner, but be just as fragile it would have pounce, hunter cloak, and a combat pounce almost like the ravagers charger, it knocks down marine, gives them a bit of chest groin and head brute, and the alien runs off without being stunned, say... 30-40 damage randomly spread between the three.
could be called an ambusher.


the second one would be the assassin, it would be slightly tougher than a runner but still fragile, be as fast as a regular runner, have a cloak that it can use while running fast, a tackle pounce and a damage pounce, and strong slash

both of them might have somthing done to their cloak textures so they blend in better with tiles and such

this would be a hit and run/stealth line

both might also have one or two "pockets" that can carry extra huggers

Implementation (Optional, if you have an idea how to implement it):new xenos!
Last edited by Siserith Vassada on 07 Feb 2016, 20:38, edited 1 time in total.

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Jen_Llama
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Re: new xeno t2/3

Post by Jen_Llama » 07 Feb 2016, 20:21

There are three tiers, what exactly is late? People wanting this should stick to hunters and just not evolve.
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Siserith Vassada
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Re: new xeno t2/3

Post by Siserith Vassada » 07 Feb 2016, 20:24

the hunters, ravagers, and crushers are specilised combat classes, what i'me proposing is a new hit and run and ambushing class that would specilise more than the hunters especially at taking out singular key personnel rapidly

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Jen_Llama
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Re: new xeno t2/3

Post by Jen_Llama » 07 Feb 2016, 20:26

That's exactly what a hunter does though. That's sort of its entire schtick.
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Siserith Vassada
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Re: new xeno t2/3

Post by Siserith Vassada » 07 Feb 2016, 20:26

not as well as it could though.

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Jen_Llama
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Re: new xeno t2/3

Post by Jen_Llama » 07 Feb 2016, 20:33

The thing you're suggesting has the abilities of most of the high end xenos in the game all packed into the speed of a runner. No one would play anything else. The salt would be unthinkable.
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Shadow
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Re: new xeno t2/3

Post by Shadow » 07 Feb 2016, 20:35

Siserith Vassada wrote:not as well as it could though.
Even though it doesn't do it as well as it could, it honestly does it well. I don't really see a need for these new Alien tiers at the moment, as the Hunter does its job and fills its place in the hive hierarchy well. I'd have to say I'm opposed to this idea, but you should hang onto these for a later date, and perhaps modify them so they don't have the abilities of a mega superxeno.. They might have a use or a niche to fill after a later update.
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Re: new xeno t2/3

Post by apophis775 » 09 Feb 2016, 15:24

Denied.
We are reworking Aliens ATM, re-suggest this in a few months if it's a concern after the Xeno Update.

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