Squad medic gloves

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username123
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Squad medic gloves

Post by username123 » 08 Feb 2016, 07:29

Summary (a quick, 2-3 sentence summary):

A pair of gloves made for the squad medics made for more precise treatment of the wounded

Benefits (How this will benefit the server and game as a whole):

Squad medics will focus more on their job, aiding the wounded marines.

Details (Description of how you think this would work, the benefits, etc):

A pair of gloves made for the squad medics that will allow them to pull out facehuggers from people face reducing or anulating the damage that they do when you pull them and they will allow the user to pull them quickly

Implementation (Optional, if you have an idea how to implement it):

No idea, but should not be that hard to code.

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LordeKilly
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Re: Squad medic gloves

Post by LordeKilly » 08 Feb 2016, 08:10

-1, there is no need for this at all. Healing works fine as it is. Also stop shitposting please, you've made 3 very general threads for extra posts and it sure does show,
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username123
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Re: Squad medic gloves

Post by username123 » 08 Feb 2016, 08:27

LordeKilly wrote:-1, there is no need for this at all. Healing works fine as it is. Also stop shitposting please, you've made 3 very general threads for extra posts and it sure does show,
Did you know that pulling out facehuggers from people faces can break the bones of your head? pulling something such as face huggers should not to that, it's against logic, and about the "shitpost" i'll just ignore it.

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Disco Dalek
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Re: Squad medic gloves

Post by Disco Dalek » 08 Feb 2016, 08:59

It usually takes two huggers in a row to break the skull. Besides, these things are strangling you and clawing at your face. I'd say two of them in a row would probably hurt.
Aka Dennis Hunt the (usually) overworked medic/doctor.
Currently AWOL due to my computer dying.

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TheSlapDoctor
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Re: Squad medic gloves

Post by TheSlapDoctor » 08 Feb 2016, 09:15

username123 wrote:face huggers should not so that
Have you seen Alien? The hugger grabbed on so tight that the surgeon couldn't remove it until it decided to let go.

The fact that we can pull them off in a few seconds is a godsend already.
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username123
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Re: Squad medic gloves

Post by username123 » 08 Feb 2016, 10:00

TheSlapDoctor wrote: Have you seen Alien? The hugger grabbed on so tight that the surgeon couldn't remove it until it decided to let go.

The fact that we can pull them off in a few seconds is a godsend already.
If we are going to use these kind of arguments and stick with the lore, then the m41 should have a grenade launcher in it, it should be able to carry 50 rounds, all marines should be able to have grenades, the sentry guns should be able to take take 5 to 8 xenos in no time with a firing rate of 30 rounds per second and a capacity of 500 rounds, aliens should die with or be very injured with 2-5 gunshots from an m41, aliens should kill humans instantly with 1-2 hits, regular aliens should not be able to eat/regurg humans, etc ...

Let's talk about balance instead, a broken skull takes a player off the round for at least 15 minutes because of the pain health at the moment the fracture, the transporting to the sulaco, the waiting in medbay, the surgery, and the tranport back to the planetside, etc, this will avoid all this delay (only for pulling facehugger out of people faces)

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TheSlapDoctor
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Re: Squad medic gloves

Post by TheSlapDoctor » 08 Feb 2016, 11:33

username123 wrote:Let's talk about balance instead, a broken skull takes a player off the round for at least 15 minutes because of the pain health at the moment the fracture, the transporting to the sulaco, the waiting in medbay, the surgery, and the tranport back to the planetside, etc, this will avoid all this delay (only for pulling facehugger out of people faces)
Which is why it's important for medics to heal the brute damage to a Marine's face after removing the hugger. Automating this duty for the medic removes an important part of triage, making the Medic even closer to just a Marine with less available inventory space.

All that a medic has to do is take the Trauma Kit (which most medics keep in either pockets or suit storage) and slap it onto the Marine's face before moving on.
Fletcher Snowgood

Wiki Edit History: Check me out, son.

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TopHatPenguin
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Re: Squad medic gloves

Post by TopHatPenguin » 08 Feb 2016, 17:51

username123 wrote: If we are going to use these kind of arguments and stick with the lore, then the m41 should have a grenade launcher in it, it should be able to carry 50 rounds, all marines should be able to have grenades, the sentry guns should be able to take take 5 to 8 xenos in no time with a firing rate of 30 rounds per second and a capacity of 500 rounds, aliens should die with or be very injured with 2-5 gunshots from an m41, aliens should kill humans instantly with 1-2 hits, regular aliens should not be able to eat/regurg humans, etc ...
CM's lore is loosely based on the actual lore, so basically Apop and other staff members + the community can chop and edit certain areas of the lore to make the game more balanced and/or entertaining to play and enjoy. That is why we do not have xenos dying after a few shots and aliens beinga ble to kill humans with ease etc.
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Re: Squad medic gloves

Post by apophis775 » 09 Feb 2016, 15:12

Denied.
We aren't going to make gloves to subvert a mechanic we made to prevent instant return to combat of people who get hugged.

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