Selling Xenomorphs in the cargo shuttle

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username123
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Selling Xenomorphs in the cargo shuttle

Post by username123 » 09 Feb 2016, 10:24

Summary (a quick, 2-3 sentence summary):

Being able to sell xenomorphs in the cargo shuttle for points

Benefits (How this will benefit the server and game as a whole):

The marines will recover the dead bodies of the xenomorphs for points, in the movie of Aliens (1986) the researcher talks about how a single specimen of a facehugger can be sell for millions of dollars, which means that is lore based.

Details (Description of how you think this would work, the benefits, etc):

Will help the cargo technicians a way to aquire points by selling the dead (or alive) bodies of a xenomorph, a dead face hugger can be would give 2 points, a larva 5, a T1 xeno 10, a T2 xeno 15, a T3 xeno 30, and the Queen 60 points
, also, if you capture a xeno that is alive and you send it in the shuttle, value will increase by two or three times, to capture aliens you will need a collar that can be made in r&d and it will work like handcuffs and legcuffs to xenos, like it was before with the handcuffs

Implementation (Optional, if you have an idea how to implement it):

For the collar should be something like this

Code: Select all

/datum/design/item/handcuffs/collar
	name = "Xenomorph Collar"
	id = "xeno_collar"
	req_tech = list(TECH_COMBAT = 3, TECH_BIO = 9)
	build_path = /obj/item/weapon/handcuff/xeno_collar
And the collar should apply the same effect that handcuffs and legcuffs for xenos.

For selling the xenos i think that by just making the dead xenos into items instead of mobs and then adding the dead mobs into the cargo code should be enough to be able to sell them for points.

Code: Select all

/datum/supply_packs/xeno
	name = "Runner crate"
	contains = list (/obj/item/(and from this point i don't know how it will be made))
	cost = 10
	containertype = /obj/structure/closet/crate
	containername = "Runner Crate"
	group = "Science"
This is just ghetto coding.
Last edited by username123 on 09 Feb 2016, 10:33, edited 1 time in total.

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TheSlapDoctor
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Re: Selling Xenomorphs in the cargo shuttle

Post by TheSlapDoctor » 09 Feb 2016, 10:28

Interesting mechanic, I've been trying to think of a way to make live capture of the Xenos interesting.

Neutral for now.
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Bath Salts Addict
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Re: Selling Xenomorphs in the cargo shuttle

Post by Bath Salts Addict » 09 Feb 2016, 10:34

+1 from me. It actually provides a reason to collect dead bodies rather than sending it to the Researcher for RnD levels that they'll never make use of.

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MadSnailDisease
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Re: Selling Xenomorphs in the cargo shuttle

Post by MadSnailDisease » 09 Feb 2016, 10:41

Yeah sure, seems pretty cool and is lore based ish

+1

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Reznoriam
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Re: Selling Xenomorphs in the cargo shuttle

Post by Reznoriam » 09 Feb 2016, 10:48

I know a few times when I was playing as a corporate liaison I've been pushing for the Aliens angle of trying to capture one for the 'Bioweapons Division'. I think it would be a fun addition.
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Stivan34
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Re: Selling Xenomorphs in the cargo shuttle

Post by Stivan34 » 09 Feb 2016, 11:04

What will happen to the sent live xeno? It will be removed from the round? Naaaaah -1
Last edited by Stivan34 on 09 Feb 2016, 11:06, edited 1 time in total.
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forwardslashN
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Re: Selling Xenomorphs in the cargo shuttle

Post by forwardslashN » 09 Feb 2016, 11:04

Neutral.
This seems like a decent idea, but there might be better uses of dead bodies once Apop's research update is fully complete.
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username123
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Re: Selling Xenomorphs in the cargo shuttle

Post by username123 » 09 Feb 2016, 11:11

\N wrote:Neutral.
This seems like a decent idea, but there might be better uses of dead bodies once Apop's research update is fully complete.
Would be nice to be able to either sell the dead bodies of the aliens to buy supplies, or research their organs to make experimental equipment (to make the collar you need bio tech at 9, only reachable by destroying a xeno organ)

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username123
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Re: Selling Xenomorphs in the cargo shuttle

Post by username123 » 09 Feb 2016, 11:15

Stivan34 wrote:What will happen to the sent live xeno? It will be removed from the round? Naaaaah -1
i don't think a marine would be able to capture an alien unless that alien is in critical condition, and right now if you are stunned/critical as an alien you are pretty much dead, if you are in critical, the marines will need to put the collar in you and then move your body on some weeds for you to not die, when they are transporting you, you can just yell at the hive for them to rescue you and if they do, it will give you a chance to keep playing, plus, it can add some more roleplay on the xeno and marines side.

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Re: Selling Xenomorphs in the cargo shuttle

Post by apophis775 » 09 Feb 2016, 15:10

Denied.
Xenos are used for research, give the bodies to the researcher for him to perform autopsies on.

Within the next week or so, we'll get the research update out and you'll have a plethora of stuff to make with dead xenos.

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