Multiple Hanger Landing Zones

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Lostmixup
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Multiple Hanger Landing Zones

Post by Lostmixup » 09 Feb 2016, 21:42

Summary (a quick, 2-3 sentence summary):
Basically, put in multiple areas in the hanger where the dropship may land as to reduce the extreme barricading that happens end round.

Benefits (How this will benefit the server and game as a whole):
It'll make rounds not last as long, and allow aliens to maybe have a chance of properly getting on the sulaco without taking away the marine's ability to defend themselves.

*It'll make meta defenses also a lot less effective, and will make those rounds where the aliens and marines have a back and forth on the sulaco a lot less common.

Details (Description of how you think this would work, the benefits, etc):
Marines would be able to select which spot in the hanger they want the dropship to land when coming back from the planet. When the queen using the dropship button it'll randomly select a location for the dropship to land to prevent the queen from meta knowing where defenses are.

Implementation (Optional, if you have an idea how to implement it):
Self explanatory.
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Re: Multiple Hanger Landing Zones

Post by MauroVega » 09 Feb 2016, 22:01

+1 This would make loosing the planet even worse
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Re: Multiple Hanger Landing Zones

Post by Tristan63 » 09 Feb 2016, 22:34

On the border, do you mean like uh turning the ship sideways? because as far as im concerned theirs not alot of room for the dropship to get into.

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Re: Multiple Hanger Landing Zones

Post by Lostmixup » 10 Feb 2016, 00:46

Tristan63 wrote:On the border, do you mean like uh turning the ship sideways? because as far as im concerned theirs not alot of room for the dropship to get into.
They can just add a second landing zone that's like on the other side or something.
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Re: Multiple Hanger Landing Zones

Post by Seehund » 10 Feb 2016, 01:27

From an IC standpoint, this doesn't make much sense. Xenomorphs aside, human boarders would be a very real threat and the drop ship not announcing where it's gonna land would just be a logistical nightmare.

On the other hand, I see the intent of this suggestion, and I can see the reason it's needed.

Neutral, let's see how it goes.
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Re: Multiple Hanger Landing Zones

Post by Jen_Llama » 10 Feb 2016, 02:18

PLEASE SELECT DROPSHIP PAD FROM DROPSHIP PAD MENU

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PAD SELECTED, HAVE A NICE DAY

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Re: Multiple Hanger Landing Zones

Post by forwardslashN » 10 Feb 2016, 11:05

-1
Adding even a second pad would make the hanger huge and empty.
Jackserious wrote:From an IC standpoint, this doesn't make much sense. Xenomorphs aside, human boarders would be a very real threat and the drop ship not announcing where it's gonna land would just be a logistical nightmare.
Also that.

I like the idea of the queen crashing the shuttle into the Sulaco instead.
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Re: Multiple Hanger Landing Zones

Post by Reznoriam » 10 Feb 2016, 12:15

What about this. The hangar has doors at the front and back presumably where the shuttle flies in. How about it crushes/erases anything in front of it when it comes in for the landing? Maybe there will still be boundaries where they can fortify, but the aliums would have more room to manuever.
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Re: Multiple Hanger Landing Zones

Post by Lostmixup » 10 Feb 2016, 12:39

Jackserious wrote:From an IC standpoint, this doesn't make much sense. Xenomorphs aside, human boarders would be a very real threat and the drop ship not announcing where it's gonna land would just be a logistical nightmare.

On the other hand, I see the intent of this suggestion, and I can see the reason it's needed.

Neutral, let's see how it goes.
Why would human boarders be a threat? It's the main dropship. The dropship could announce where it'll land when it's humans using it.

The hanger is a hanger, it's supposed to be kinda large I'd imagine.
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Re: Multiple Hanger Landing Zones

Post by Daisuke08 » 10 Feb 2016, 13:18

I'm very for this. Xenos can never have the drop on marines once they retreat and Marines will generally assume the planet is lost and never return so they can oocly wait for the alarm and setup hangar defenses. This becomes especially cheesey when you have around 30 marines do a full retreat so when the aliens go up thinking they were winning, they''ve pretty much fallen into a Marine trap with no way of avoiding it since they have to go up to end the round.

Edit: I would also like to add that this doesn't screw the aliens as super hard when the marines send the dropship back after killing several aliens so they can build more hangar defenses.

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Re: Multiple Hanger Landing Zones

Post by Seehund » 10 Feb 2016, 13:50

Lostmixup wrote:
Why would human boarders be a threat? It's the main dropship. The dropship could announce where it'll land when it's humans using it.

The hanger is a hanger, it's supposed to be kinda large I'd imagine.
Well, multiple landing zones without an announcement would mean the marines could, realistically, get swarmed by human boarders who DO NOT produce an alarm - that's more fluff than anything, just explaining why it doesn't make sense IC.

Multiple landing zones WITH an announcement means the murderwall will just shift towards the selected landing zone, thus defeating the point of the suggestion.
On the other hand, properly barricading both zones will require double the resources.

So, you know, good point there. Still neutral though.
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Re: Multiple Hanger Landing Zones

Post by qsleepy » 10 Feb 2016, 13:54

I love love love LOVE this fucking IDEA!

What will also happen is xeno's will no longer be able to bail out of the bottom of the ship. It will make everyone more honest.


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Re: Multiple Hanger Landing Zones

Post by qsleepy » 10 Feb 2016, 13:56

Rosa wrote:PLEASE SELECT DROPSHIP PAD FROM DROPSHIP PAD MENU

Queen mashes buttons randomly with her giant claws.

PAD SELECTED, HAVE A NICE DAY

Queen dances around.

She is telepathic and extremely intelligent. I would think that she would use her telepathy to send electrical and pheromone signals to the pad trying to get the hooman equipment to, "sing" when really she is just bit-hacking it.
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Re: Multiple Hanger Landing Zones

Post by Lostmixup » 10 Feb 2016, 14:13

Jackserious wrote: Well, multiple landing zones without an announcement would mean the marines could, realistically, get swarmed by human boarders who DO NOT produce an alarm - that's more fluff than anything, just explaining why it doesn't make sense IC.

Multiple landing zones WITH an announcement means the murderwall will just shift towards the selected landing zone, thus defeating the point of the suggestion.
On the other hand, properly barricading both zones will require double the resources.

So, you know, good point there. Still neutral though.
The point of the suggestion is so when the queen uses it marines have no idea where it will actually land, hence why it wouldn't announce where it will land when the queen uses the shuttle (that's why I specified humans using it). It's not so that marines have to worry about two "murderwalls." It's simply to give aliens an edge when attacking the sulaco, and to make meta barricading a little less effective.

Once again, why the fuck would human borders be a problem? This is the main dropship, the thing marines WILL be using all the time. Human borders shouldn't even be a problem. Also, it would make an announcement for the human borders anyway, so it wouldn't matter. I feel like you're misunderstanding what I'm suggesting.
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Re: Multiple Hanger Landing Zones

Post by Lostmixup » 10 Feb 2016, 14:15

qsleepy wrote:
She is telepathic and extremely intelligent. I would think that she would use her telepathy to send electrical and pheromone signals to the pad trying to get the hooman equipment to, "sing" when really she is just bit-hacking it.
Nah, it's pretty much just like that.

Also, this could be done for the ground as well (adding multiple landing zones). It can go both ways so that marines and xeno's both benefit from it.
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Re: Multiple Hanger Landing Zones

Post by Tristan63 » 10 Feb 2016, 22:17

Lostmixup wrote: They can just add a second landing zone that's like on the other side or something.
either way it doesn't make sense, its still 50% chance to land on either platform, and thats 50% chance the marines will have, and chances are they will probably barricade both.

Verdict: -1

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Re: Multiple Hanger Landing Zones

Post by Lostmixup » 10 Feb 2016, 22:30

Tristan63 wrote: either way it doesn't make sense, its still 50% chance to land on either platform, and thats 50% chance the marines will have, and chances are they will probably barricade both.

Verdict: -1
The marines will most likely have two minutes to set up the defenses (if they're not meta), splitting defenses between the too will drastically weaken any defenses that arise on the Sulaco.
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Re: Multiple Hanger Landing Zones

Post by Tristan63 » 10 Feb 2016, 22:35

Lostmixup wrote: The marines will most likely have two minutes to set up the defenses (if they're not meta), splitting defenses between the too will drastically weaken any defenses that arise on the Sulaco.
While that is true, either way the marines will find some way around this they could just put tables around both possible landing zones, with a 1x1 tile in the middle for transit. They might also put up walls, if you are suggesting increasing hangar size out the blast doors.

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Re: Multiple Hanger Landing Zones

Post by Lostmixup » 10 Feb 2016, 23:04

Tristan63 wrote:
While that is true, either way the marines will find some way around this they could just put tables around both possible landing zones, with a 1x1 tile in the middle for transit. They might also put up walls, if you are suggesting increasing hangar size out the blast doors.
I was thinking they could have one shuttle on one side of the hanger, say west, and another in the east side like it is now. They would probably still be able to fortify both to some extent, but not nearly to the extent they can fortify just one landing zone. The point of having two landing zones is to reduce the amount of defenses aliens will probably have to go through to be able to actually get out of the shuttle and attack the marines. Tables aren't nearly as big an issue as girders, so that would be a massive reduction in their defensive capabilities due to having to split them between two different area's.
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Re: Multiple Hanger Landing Zones

Post by apophis775 » 10 Feb 2016, 23:13

HILARIOUS LEVELS OF IMPOSSIBRU with current mapping.

Denied.

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