Pull extends past the adjacent tile

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Hycinth
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Pull extends past the adjacent tile

Post by Hycinth » 10 Feb 2016, 05:03

Bug Description: If you pull someone and they step away, as long as you do not move, you can continue to pull them if they return to the tile next to you.


Steps to reproduce:
1. Pull someone
2. Have them step away
3. Don't move
4. Have them return to the tile adjacent to you
5. Walk off pulling them as if they hadn't moved away in the first place

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DMAN
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Re: Pull extends past the adjacent tile

Post by DMAN » 10 Feb 2016, 05:06

It would make sense if your character were to grab them and pull them still, but I can see where it could be annoying. I'm in favor of a pull being broken and then having to pull them again.
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Arachnidnexus
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Re: Pull extends past the adjacent tile

Post by Arachnidnexus » 10 Feb 2016, 11:17

I've noticed this with mob pulling in general. Marines pulling xenos, xenos pulling marines, marines pulling marines, xenos pulling xenos, and probably predators pulling/being pulled too.

Wesmas
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Re: Pull extends past the adjacent tile

Post by Wesmas » 10 Feb 2016, 11:48

I have had cases if pulling someone, they move, then dragging them around while they are not adjacent to me. I have no idea how to replecate it. I imagine it has to do with the game noticing that the pull was broken.
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Infernus
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Re: Pull extends past the adjacent tile

Post by Infernus » 26 Apr 2016, 07:23

It takes a second to update.
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