More sound effects
- Grypho
- Registered user
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- Joined: 02 Jan 2016, 10:13
- Location: Finland
More sound effects
Summary (a quick, 2-3 sentence summary):
Add more sound effects for various events and actions. Maybe even more music for most dramatic moments.
Benefits (How this will benefit the server and game as a whole):
It is said that "sound world is half of the gameplay experience", and that is true. It would make the game cooler to play.
Details (Description of how you think this would work, the benefits, etc):
My ideas where more sound could be added:
- When a shuttle lands
- When deploying plastic explosives
- Vocal speech announcing USCM and M.O.T.H.E.R announcements
- Music for last marine standing.
- Radio transmission sounds for command radio channel
- Sound when climbing down/up the ladders
And a lot more that don´t come to my mind yet.
Implementation (Optional, if you have an idea how to implement it):
-
Add more sound effects for various events and actions. Maybe even more music for most dramatic moments.
Benefits (How this will benefit the server and game as a whole):
It is said that "sound world is half of the gameplay experience", and that is true. It would make the game cooler to play.
Details (Description of how you think this would work, the benefits, etc):
My ideas where more sound could be added:
- When a shuttle lands
- When deploying plastic explosives
- Vocal speech announcing USCM and M.O.T.H.E.R announcements
- Music for last marine standing.
- Radio transmission sounds for command radio channel
- Sound when climbing down/up the ladders
And a lot more that don´t come to my mind yet.
Implementation (Optional, if you have an idea how to implement it):
-
-
- Registered user
- Posts: 570
- Joined: 10 Aug 2015, 08:23
Re: More sound effects
import the c4 planting sound from counter-strike, cause we can.
the command channel sounds aren't needed, due to the constant radio traffic.
last stand music, eh, would rather leave it admin-only.
the command channel sounds aren't needed, due to the constant radio traffic.
last stand music, eh, would rather leave it admin-only.
- LordLoko
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- Posts: 830
- Joined: 16 Oct 2014, 13:35
Re: More sound effects
I think everytime we have a radio chat we could have sounds from EXALT/HECU/Combine radio garble, like when we have the sound effect when xenos and preds talk- Radio transmission sounds for command radio channel
For example:
Jonh Doe says: [Sulaco]: Watch flanks!
We have one of those sounds coming from the marine:
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My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- SASoperative
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- Location: Mobile constantly. Never really in one spot for long.
Re: More sound effects
Last stand music would be left up to the staff members. Radio chatter on the radios I am against as well that would ruin any remaining stealth elements marines get.
The rest I can do with though.
The rest I can do with though.
- LordLoko
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Re: More sound effects
That's the objective.Radio chatter on the radios I am against as well that would ruin any remaining stealth elements marines get.
It would remove marine stealth but add more ayylium stealth.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- apophis775
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Re: More sound effects
Talk to rahlzel, he's done our sound effects.
- Rahlzel
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- Location: USA
Re: More sound effects
I like a few of these, and one of them is sorely needed - when a shuttle lands. I'll keep these on the backburner. We have a lot of bugs to fix at the moment.
- Infernus
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- Location: Croatia
Re: More sound effects
SoundBible
FreeSFX
If you find anything usable, let us know.
(Note that soundbible.com is down 50% of time)
FreeSFX
If you find anything usable, let us know.
(Note that soundbible.com is down 50% of time)
- LordLoko
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- Joined: 16 Oct 2014, 13:35
Re: More sound effects
I actually gave this suggest many moons ago
http://colonial-marines.com/viewtopic.p ... it=Shuttle
Complete with sound suggestion
http://colonial-marines.com/viewtopic.p ... it=Shuttle
Complete with sound suggestion
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- Grypho
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- Posts: 182
- Joined: 02 Jan 2016, 10:13
- Location: Finland
Re: More sound effects
Detonator charge up
http://www.freesfx.co.uk/sfx/bomb?p=1
Duration 2.8s, could be used for plastic explosives
Fuel pump operating
http://www.freesfx.co.uk/sfx/fuel
Duration 28.6s, could demonstrate shuttle automatically re-fueling after landing
Person climbs up metal ladder
http://www.freesfx.co.uk/sfx/ladder
Duration 7.44s, used for climbing up or down ladder
http://www.freesfx.co.uk/sfx/bomb?p=1
Duration 2.8s, could be used for plastic explosives
Fuel pump operating
http://www.freesfx.co.uk/sfx/fuel
Duration 28.6s, could demonstrate shuttle automatically re-fueling after landing
Person climbs up metal ladder
http://www.freesfx.co.uk/sfx/ladder
Duration 7.44s, used for climbing up or down ladder
- apophis775
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Re: More sound effects
REmember:
The more sounds, the bigger the download, and the more lag.
The more sounds, the bigger the download, and the more lag.
- Jeser
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- Location: Donetsk, Ukraine
Re: More sound effects
Aliens have enough stealth already. Marines' only stealth - hiding in locker and it is enough too. Bad idea, really.LordLoko wrote: That's the objective.
It would remove marine stealth but add more ayylium stealth.
- Boltersam
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Re: More sound effects
Since when are the MARINES supposed to be stealthy?Jeser wrote: Aliens have enough stealth already. Marines' only stealth - hiding in locker and it is enough too. Bad idea, really.
Like, seriously, the Aliens' stealth is one of the few things they have going for them. And in the movies they snuck around and killed people, like, stealth is their whole aspect. Marines are supposed to go in guns blazing because they have higher firepower.
- Jeser
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Re: More sound effects
Did you read what I wrote? Hiding in locker - enough level of stealthiness for marines. Aliens are stealth enough when they are out of sight, in darkness or in another room. This part of gameplay is balanced enough, don't touch it. Also, chatter from radio could be heard maximum 2-3 tiles from marine, no sense in it at all.Boltersam wrote: Since when are the MARINES supposed to be stealthy?
Like, seriously, the Aliens' stealth is one of the few things they have going for them. And in the movies they snuck around and killed people, like, stealth is their whole aspect. Marines are supposed to go in guns blazing because they have higher firepower.
- Boltersam
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Re: More sound effects
Sorry. you worded it like you wanted Marines to get stealth capabilities, which would've been ridiculous.Jeser wrote: Did you read what I wrote? Hiding in locker - enough level of stealthiness for marines. Aliens are stealth enough when they are out of sight, in darkness or in another room. This part of gameplay is balanced enough, don't touch it. Also, chatter from radio could be heard maximum 2-3 tiles from marine, no sense in it at all.
- Terminator541
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- Joined: 26 Apr 2015, 11:24
Re: More sound effects
Radios are noisy. If you want to hide from the Ayys, then the simple solution is turn off your radio. Not to mention that marines aren't supposed to be stealthy, they're supposed to go in loud and come out bloody.
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- Grypho
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- Location: Finland
Re: More sound effects
I feel this is going off-topic and becoming a salt war. Stay on topic please and provide feedback of my sound ideas instead of concentrating your attention on a single un-necessary detail.
- Snypehunter007
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Re: More sound effects
Shuttle landing has been added.
The rest have not.
The rest have not.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- apophis775
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Re: More sound effects
Resolved
flamecow wrote: "unga dunga me want the attachment" - average marine