Remove cloning

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Remove cloning

Post by MrJJJ » 13 Apr 2016, 00:41

Mitchs98 wrote: Lol. No. I'm sorry but more OR's or more research space does not benefit marines. There is no point in adding more OR's and doctor slots if no one hardly goes doctor and doesn't SSD/isn't shit. Literally nothing other than the most recent suggestion to replace cloning with is viable, even then it's iffy at best. Buffing defibs to a ten minute timer, still bs. Why? Decapping.

Unless something REALLY VIABLE is suggested and xenos are nerfed to shit(especially crushers) THIS IS NOT A GOOD SUGGESTION.

I am not 'salty' I am not mad, I am simply firmly arguing my point and slightly over dramatizing it as well as comparing it to something that may as well happen. You want to know why most people don't play alien? There is NO FUN in it other than sheer murderboning and winning for those that like such things. The RP for them is shit 99% of the time and unamusing. It's easy as balls to kill/infect marines. It is not a challenge at all to a halfway skilled player that can comprehend zerg rushing into bullets is bad.

Marines are, whether you think so or not, incredibly hard to play. ONE xeno can take down an entire squad, I've done it, others have. Whereas it takes ENTIRE SQUADS to take down some xenos. See the balance issues here? I do.

Aliens have won nigh constantly the past few days, even on low pop. Whoever said aliens were suffering..they're really not. All removing cloning would do would further confirm alien bias and solidify alien win rate. Those late joiners people keep arguing about aren't guarunteed to make the round spur in favor of the marines, infact 90% of the time they're idiots that zerg rush the aliens and add more aliens to the team.

The balance is already heavily tipped towards the aliens, so much so the scale is almost tipped all the way over. There is no point in adding the final drop and tipping it over. If you do that, you might as well just have the aliens be able to have an army of T3 waiting by the time briefing is over.
Preety much described it
I have been a doctor on sulaco for quite a while, you be suprised that even on high pop, how few marines are actually taken to sulaco to be cloned, or to even get cloned.

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Remove cloning

Post by Derpislav » 13 Apr 2016, 00:51

The above (Mitchs) is so horribly marine-biased it made me cringe even though I only play marines.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Remove cloning

Post by Boltersam » 13 Apr 2016, 02:08

Dyne wrote: There are hoops marines have to jump to clone anyone.
1. Recover body/be pre-scanned and confirm death.
2. Start the cloner (only med marine or doctor can safely do it)
3. Get the new clone to a rightly set cryo (doctors responsibility)
4. Re-equip
Add 1.5 "attach head" if the body was beheaded and not pre-scanned.

Compare to "get into a new larvae" on the alium side.
Getting the clone to cryo isn't a hoop. Anyone can do it, and it's done all the time. Neither is reequipping, it's not part of the cloning process and it's quite simple. Click on vendor, click on gun you want, click on ammo for that gun. Rince and repeat until you have a primary weapon and a sidearm. (Make it even simpler, find your corpse in the morgue and loot it!) So that's two steps and one optional step! Recover the body (or prescan, but that can't be done before you've started fighting) so, what do you have to do if it' just lying somewhere, mutilated? Ask your squad leader if you can all go out and retrieve it. No aliens will risk taking on an entire squad unless they are a crusher or have some friends, themselves. The second is relatively easy, because not only are there a few active doctor players, but medics are often played too because they are essentially standards with less space and the ability to heal themselves and others.

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Remove cloning

Post by Boltersam » 13 Apr 2016, 02:13

Egorkor wrote: I said cryo, not the cloning tube. Cryoxadone is magical healing medicine that makes all boo boos but brain damage go away.
yeah yeah lemme just chime in and say that regardless of how much time you spend in medical you have to: eat, rearm, wait for the shuttle, wait till it recharges, wait till someone sends it down.
takes around 15 minutes min. and that is enough for a larva to grow into a hunter or even further.[/quote]

You can eat on the go, rearming is simple as stated above, waiting for the shuttle is simply asking for an MP or officer to help out, and the shuttle could already be there.

And no, it's not long enough to grow into a Hunter. Probably a 100 or so progress away from evolving, but that shit takes TIME.

User avatar
Mitchs98
Registered user
Posts: 662
Joined: 23 Jan 2015, 21:56

Re: Remove cloning

Post by Mitchs98 » 13 Apr 2016, 02:17

Derpislav wrote:The above (Mitchs) is so horribly marine-biased it made me cringe even though I only play marines.
This entire thread and 90% of the changes are xeno biased, I feel a viewpoint from someone who mostly only plays marine is needed since the VAST majority of the people in favor of removing cloning only or mostly play alien. People aren't comprehending how badly this will cripple marines who already have to put up with medical(which is shit 90% of the time) on top of whatever other problems they have.

People can't force people to not be shit. So don't use the 'lol marines problem' excuse again people, seriously.

Wickedtemp
Registered user
Posts: 603
Joined: 10 Aug 2015, 22:14

Re: Remove cloning

Post by Wickedtemp » 13 Apr 2016, 03:22

Mitchs98 wrote: This entire thread and 90% of the changes are xeno biased, I feel a viewpoint from someone who mostly only plays marine is needed since the VAST majority of the people in favor of removing cloning only or mostly play alien.People aren't comprehending how badly this will cripple marines who already have to put up with medical(which is shit 90% of the time) on top of whatever other problems they have.

People can't force people to not be shit. So don't use the 'lol marines problem' excuse again people, seriously.
Hey. Hey Mitch. Guess who plays both sides about 50/50? That's right. This guy right here. Both sides are fun, I don't particularly care which side wins or loses. The only bias I have is giving Medical more stuff, because out of everything on SS13, I loooove myself a well-prepped Medbay! That's my fetish right there. Mh. So, trust me when I say that I understand that a good portion of the Medical players on the server are kinda shit. Well, that's because CM can be a fast-paced game, it's not a very friendly server to learn on. But a lot of people want to only play CM for the action so they jump in anyways. It's difficult and even at times downright intimidating to try to learn while you're getting shit thrown at you in LOOC from salty marines who don't understand that IT'S JUST A GAME.

Yeah, it can be frustrating to die of easily treatable wounds. Especially if you know how to treat them! Believe me on that one. I've played pretty much nothing but Bay12 Medical for almost a full year straight, I rarely see a patient so fucked up that I can't handle it, providing I have time to prep. Now, you may be asking yourself. "But Wicked, old chap, how do you do all the Wicked stuffs to help people?" Easy! See that lil' LOOC button? Yeah. Click that and let the docs know that, if they need help, that they shouldn't hesitate to ask, don't even worry about it.

Telling the marines "Yeah it's just your problem." won't really fix anything. But you know what ALSO won't fix anything? This shit, right here. The red bit. That frowny-face, "You did a bad." red. Derpislav did a neat lil guide, but THE CHEMISTRY PART WAS NOT EFFECIENT. And I can prove it mathematically.

Also one last thing... You see that other quote, the "People can't force people to not be shit."?... Yeah. That's not really true. I've helped quite a few people not be shit with medical on other servers. It takes time to REALLY get it down, but they're all making progress, some are already downright excellent. If you give people the necessary tools and tips of the trade, if they actually want to get better, they will get better.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Remove cloning

Post by MrJJJ » 13 Apr 2016, 04:29

Wickedtemp wrote:-Snip-
Oh my fucking god AHAHAHHAAHHAA, holy shit you are funny, i can't stop laughing, fucking hell, this is either the worst time to visit forums or the best, i love me some good jokes XD

User avatar
spheretech
Registered user
Posts: 303
Joined: 31 Jul 2015, 16:03

Re: Remove cloning

Post by spheretech » 13 Apr 2016, 07:24

If cloning was somehow actually removed (BUT WHY WOULD YOU DO ITTT) I would expect compensation. Like medics being able to do field surgery or something. Ghetto surgery ftw
Image

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Remove cloning

Post by Derpislav » 13 Apr 2016, 10:07

Nanomachine autoinjectors.
Can revive a body far too mutilated for a defib to bite. Using it on a decapitated head will allow you to attach it to a body, THEN defib.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
TeknoKot
Donor
Donor
Posts: 540
Joined: 03 Dec 2015, 10:19

Re: Remove cloning

Post by TeknoKot » 13 Apr 2016, 10:12

Derpislav wrote:Nanomachine autoinjectors.
Can revive a body far too mutilated for a defib to bite. Using it on a decapitated head will allow you to attach it to a body, THEN defib.
"Hey Bill! That guy just got burned to crisp!"
"Don't worry Jim! Inject all that nanomachine shit! Just make sure you also treat him and give him oxycodone!"
"HOLY SHIT BILL HE'S ALIVE AND KICKING ASS, WHILST TOASTED."

No that's way too powerful for muhreens. Unless some sort of machine?.. Still would be like cloning.
:blush: "I'm a soldier, that means I'm the defendant and the judge."

Image

Victor 'Orbital' Kaipov says, "You're all fucking stupid."

https://youtu.be/aLEL1ZSf4fM

User avatar
Dyne
Registered user
Posts: 610
Joined: 31 Jul 2015, 02:49

Re: Remove cloning

Post by Dyne » 13 Apr 2016, 11:05

Boltersam wrote: And no, it's not long enough to grow into a Hunter. Probably a 100 or so progress away from evolving, but that shit takes TIME.
The funny issue with time is that aliens have it. Find a nice corner of the map, nap, come out as t-3 if you so desire.
Natalie 'Snow-Cries-a-lot' Reyes

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Remove cloning

Post by Boltersam » 13 Apr 2016, 11:12

Dyne wrote: The funny issue with time is that aliens have it. Find a nice corner of the map, nap, come out as t-3 if you so desire.
You realise, that's counter productive, people are kicked automatically when AFK for 10 minutes, and evolution progress is not gained while logged out.

User avatar
spheretech
Registered user
Posts: 303
Joined: 31 Jul 2015, 16:03

Re: Remove cloning

Post by spheretech » 13 Apr 2016, 12:23

Boltersam wrote: You realise, that's counter productive, people are kicked automatically when AFK for 10 minutes, and evolution progress is not gained while logged out.
You know why marines don't immediately start snowballing into a loss in the first hour? Because killing the t1s and t2s stops their evolution into a 5x deadly ravager or crusher even by itself. When you kill so many they don't have time to evolve and you get little t3s. It's not counter productive because you're not gonna do much as a t1-t2 anyway, might aswell not risk it and become a murder machine as a crusher later on. It only takes like 15-20 minutes anyway
Image

User avatar
Dyne
Registered user
Posts: 610
Joined: 31 Jul 2015, 02:49

Re: Remove cloning

Post by Dyne » 13 Apr 2016, 12:48

spheretech wrote: You know why marines don't immediately start snowballing into a loss in the first hour? Because killing the t1s and t2s stops their evolution into a 5x deadly ravager or crusher even by itself. When you kill so many they don't have time to evolve and you get little t3s. It's not counter productive because you're not gonna do much as a t1-t2 anyway, might aswell not risk it and become a murder machine as a crusher later on. It only takes like 15-20 minutes anyway
I know deadly t1s and t2s. Anyway, we digressed.
Mostly because of the "but aliums cant come back" thesis. They can, and the whole gameplay is based on it.
So, what are the actual reasons to even consider removing cloning, apart from "the admins want it"?
Natalie 'Snow-Cries-a-lot' Reyes

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: Remove cloning

Post by monkeysfist101 » 13 Apr 2016, 13:25

Dyne wrote: I know deadly t1s and t2s. Anyway, we digressed.
Mostly because of the "but aliums cant come back" thesis. They can, and the whole gameplay is based on it.
So, what are the actual reasons to even consider removing cloning, apart from "the admins want it"?
The devs want it?

In all seriousness, though. People play a lot smarter when death has meaning as evidenced by the trial runs we had a while back.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

User avatar
spheretech
Registered user
Posts: 303
Joined: 31 Jul 2015, 16:03

Re: Remove cloning

Post by spheretech » 13 Apr 2016, 13:35

Or you just saw what you wanted to see? Most of the players probably had no clue that cloning was gone in that round. Even when there is no cloning it makes me play ZERO percent differently. It's not like marines think "hey we have cloning lets just charge in". When you die you die because you did not expect it, and probably in the middle of the alien nest. In reality the chances of even getting cloned are slim in the first place. Usually the bodies somehow found and brought back are ghosted anyway.
Image

User avatar
Dyne
Registered user
Posts: 610
Joined: 31 Jul 2015, 02:49

Re: Remove cloning

Post by Dyne » 13 Apr 2016, 15:50

monkeysfist101 wrote: The devs want it?

In all seriousness, though. People play a lot smarter when death has meaning as evidenced by the trial runs we had a while back.
So rambos wont rambo?
Squads will start to listen?
Admins will start banning insane CO's?
Cool.

What does it have to do with cloning, again?
Natalie 'Snow-Cries-a-lot' Reyes

User avatar
SpanishBirdman
Registered user
Posts: 140
Joined: 13 Apr 2016, 14:06

Re: Remove cloning

Post by SpanishBirdman » 13 Apr 2016, 17:50

REMOVE CLONING remove cloning
you are worst marine. you are the marine idiot you are the marine smell. return to sulaco. to our sulaco cousins you may come our planet. you may live in the nest….ahahahaha ,WY we will never forgeve you. cetnik rascal FUck but fuck asshole marine stink WY sqhipere shqipare..marine genocide best day of my life. take a bath of dead marine..ahahahahahWY WE WILL GET YOU!! do not forget lv-426 .nostromo we kill the captain , nostromo return to your precious earth….hahahahaha idiot marine and WY smell so bad..wow i can smell it. REMOVE CLONING FROM THE PREMISES. you will get caught. queen+ravager+crusher+carrier=kill WY…you will lv-426/ tupac alive in lv-624, tupac making album of lv-624 . fast rap tupac lv-624. we are rich and have jelly now hahahaha ha because of tupac… you are ppoor stink marine… you live in a hovel hahahaha, you live in a yurt
tupac alive numbr one #1 in lv-624 ….fuck the WY ,..FUCKk ashol marines no good i spit in the mouth eye of ur flag and contry. 2pac aliv and real strong wizard kill all the marine farm aminal with rap magic now we the lv-624 rule .ape of the zoo presidant georg bush fukc the great satan and lay egg this egg hatch and WY wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. lv-624 greattst hive

For real tho cloning is too quick and easy but at its core is a good mechanic, especially for those that never play alium. I posted a suggestion to fix this in another thread.

-1

User avatar
LordLoko
Registered user
Posts: 830
Joined: 16 Oct 2014, 13:35

Re: Remove cloning

Post by LordLoko » 13 Apr 2016, 18:07

SpanMan wrote:REMOVE CLONING remove cloning
you are worst marine. you are the marine idiot you are the marine smell. return to sulaco. to our sulaco cousins you may come our planet. you may live in the nest….ahahahaha ,WY we will never forgeve you. cetnik rascal FUck but fuck asshole marine stink WY sqhipere shqipare..marine genocide best day of my life. take a bath of dead marine..ahahahahahWY WE WILL GET YOU!! do not forget lv-426 .nostromo we kill the captain , nostromo return to your precious earth….hahahahaha idiot marine and WY smell so bad..wow i can smell it. REMOVE CLONING FROM THE PREMISES. you will get caught. queen+ravager+crusher+carrier=kill WY…you will lv-426/ tupac alive in lv-624, tupac making album of lv-624 . fast rap tupac lv-624. we are rich and have jelly now hahahaha ha because of tupac… you are ppoor stink marine… you live in a hovel hahahaha, you live in a yurt
tupac alive numbr one #1 in lv-624 ….fuck the WY ,..FUCKk ashol marines no good i spit in the mouth eye of ur flag and contry. 2pac aliv and real strong wizard kill all the marine farm aminal with rap magic now we the lv-624 rule .ape of the zoo presidant georg bush fukc the great satan and lay egg this egg hatch and WY wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. lv-624 greattst hive

For real tho cloning is too quick and easy but at its core is a good mechanic, especially for those that never play alium. I posted a suggestion to fix this in another thread.

-1

https://www.youtube.com/watch?v=eB9WgR_N4h4
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page

Image
Image

Image

I don't play CM, currently in a break.

User avatar
username123
Registered user
Posts: 285
Joined: 08 Feb 2016, 06:45

Re: Remove cloning

Post by username123 » 13 Apr 2016, 22:35

monkeysfist101 wrote: The devs want it?

In all seriousness, though. People play a lot smarter when death has meaning as evidenced by the trial runs we had a while back.
Actually not, apop tested it once (i was in that round) and the reason marines won was because first, it was a high pop round of more than 70 people, and two, he said that he was giving the defibs a buff which means that most of the playerbase was hyped about playing medic and they did, because that round we used all the doctor and medic slots. So yeah, is not that people played smarter for the sole reason that clonning was removed, but because a new mechanic was added (the buff to the defib) and it was a high pop round and actually, removing clonning did nothing to benefit the marines because i was playing medic that round and i never had a chance to use the defib because aliens knew that clonning was disabled and they started decapping people.

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Remove cloning

Post by Boltersam » 14 Apr 2016, 02:01

username123 wrote: Actually not, apop tested it once (i was in that round) and the reason marines won was because first, it was a high pop round of more than 70 people, and two, he said that he was giving the defibs a buff which means that most of the playerbase was hyped about playing medic and they did, because that round we used all the doctor and medic slots. So yeah, is not that people played smarter for the sole reason that clonning was removed, but because a new mechanic was added (the buff to the defib) and it was a high pop round and actually, removing clonning did nothing to benefit the marines because i was playing medic that round and i never had a chance to use the defib because aliens knew that clonning was disabled and they started decapping people.
Bring bodies and heads to the doctors to be reattached. Being decapped isn't the end of the world.

User avatar
username123
Registered user
Posts: 285
Joined: 08 Feb 2016, 06:45

Re: Remove cloning

Post by username123 » 14 Apr 2016, 07:23

Boltersam wrote: Bring bodies and heads to the doctors to be reattached. Being decapped isn't the end of the world.

It is the end of the round for the person because if clonning is removed, and an alien decaps you, there is no way you can be revived with the defib even if your head is reattached.

User avatar
Dyne
Registered user
Posts: 610
Joined: 31 Jul 2015, 02:49

Re: Remove cloning

Post by Dyne » 14 Apr 2016, 08:20

Headless marine zombies, when?
Natalie 'Snow-Cries-a-lot' Reyes

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Remove cloning

Post by Boltersam » 14 Apr 2016, 14:40

Dyne wrote:Headless marine zombies, when?
Next patch! Next patch I say!

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Remove cloning

Post by Boltersam » 14 Apr 2016, 14:41

username123 wrote:
It is the end of the round for the person because if clonning is removed, and an alien decaps you, there is no way you can be revived with the defib even if your head is reattached.
Defibs are being buffed, y'know.

Locked