Remove cloning

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TeknoKot
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Re: Remove cloning

Post by TeknoKot » 12 Apr 2016, 10:49

Boltersam wrote: Then what's the point of doctors?
Since medics are literally on the field, they might be taken out too. Doctors can rely on making pills such as peridaxon to fix lungs/eyes and whatnot. And honestly, I'd say medics should know how to mend bones and take shrapnels out, as doctors then would take in people who are infected and deal with them.
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Boltersam
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Re: Remove cloning

Post by Boltersam » 12 Apr 2016, 11:14

TeknoKot wrote: Since medics are literally on the field, they might be taken out too. Doctors can rely on making pills such as peridaxon to fix lungs/eyes and whatnot. And honestly, I'd say medics should know how to mend bones and take shrapnels out, as doctors then would take in people who are infected and deal with them.
See, if medics are allowed to do surgery, THEY can deal with infected, and people are more likely to play them because they get guns and fight, and it will just reduce doctors to medicine makers instead of vital crew.

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TeknoKot
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Re: Remove cloning

Post by TeknoKot » 12 Apr 2016, 11:20

Boltersam wrote: See, if medics are allowed to do surgery, THEY can deal with infected, and people are more likely to play them because they get guns and fight, and it will just reduce doctors to medicine makers instead of vital crew.
I don't think you understand how applying a bone gel works and taking shrapnel out to cutting up internal organs to remove a body is. I said medics SHOULD ONLY take bone and shrapnel surgeries, that's all.
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HalfdeadKiller
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Re: Remove cloning

Post by HalfdeadKiller » 12 Apr 2016, 11:27

TeknoKot wrote:I don't think you understand how applying a bone gel works and taking shrapnel out to cutting up internal organs to remove a body is. I said medics SHOULD ONLY take bone and shrapnel surgeries, that's all.
The shrapnel removal surgery is the same as the embryo removal surgery, except for limbs. I would be alright with medics removing shrapnel from limbs, but not the chest or head or groin.

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Logi99
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Re: Remove cloning

Post by Logi99 » 12 Apr 2016, 16:26

Cloning feels stupid to be honest. You die and get cloned whilst aliens die and never come back. I know they can reproduce but it's fucking stressful when you're at near hunter or nearly done with jelly as a hunter. And this supports hangar defense way too much especially with all the latejoiners and all sooo. +1
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Re: Remove cloning

Post by Mitchs98 » 12 Apr 2016, 16:45

Remove cloning, replace it with shitty suggestions. Go ahead and lower jelly timer so the aliens can have ten crushers by the time the marines land too. Might as well since everything is going in favor of team xeno lately.

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Re: Remove cloning

Post by Dyne » 12 Apr 2016, 16:52

Logi99 wrote:Cloning feels stupid to be honest. You die and get cloned whilst aliens die and never come back. I know they can reproduce but it's fucking stressful when you're at near hunter or nearly done with jelly as a hunter. And this supports hangar defense way too much especially with all the latejoiners and all sooo. +1
Have you even played aliens?
You come back lots of times, if you stoked up on monkeys early.
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Logi99
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Re: Remove cloning

Post by Logi99 » 12 Apr 2016, 16:54

Dyne wrote: Have you even played aliens?
You come back lots of times, if you stoked up on monkeys early.
Wow.. Just wow. I wish you read what I wrote properly. IS it that long to read? Fucking read it again. Don't expect me to do it for you.
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Re: Remove cloning

Post by Dyne » 12 Apr 2016, 16:55

Logi99 wrote: Wow.. Just wow. I wish you read what I wrote properly. IS it that long to read? Fucking read it again. Don't expect me to do it for you.
"You die and get cloned whilst aliens die and never come back."
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Re: Remove cloning

Post by Logi99 » 12 Apr 2016, 16:56

Dyne wrote: "You die and get cloned whilst aliens die and never come back."
Nah guess again.
"There's been a new meme. So.."

Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP D:]
Predator Lost: 0

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Re: Remove cloning

Post by Wickedtemp » 12 Apr 2016, 16:58

Mitchs98 wrote:Remove cloning, replace it with shitty suggestions. Go ahead and lower jelly timer so the aliens can have ten crushers by the time the marines land too. Might as well since everything is going in favor of team xeno lately.
My my. Someone is salty.

I've already said my piece as to what I would personally replace cloning with, but here's a hint, IT STILL BENEFITS THE MARINES. Stop acting like people just want to replace cloning with an empty void.

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Re: Remove cloning

Post by Boltersam » 12 Apr 2016, 17:01

TeknoKot wrote: I don't think you understand how applying a bone gel works and taking shrapnel out to cutting up internal organs to remove a body is. I said medics SHOULD ONLY take bone and shrapnel surgeries, that's all.
Actually, using bone gel is quite simple. Apply bone gel, use the bone thingamajig to set the bone, then apply bone gel (look, I know how to use it!) And you said SHOULD ONLY, but what's stopping them? They have medbay access, they can just nick the surgery tools\order a surgery crate from requisitions and bam, they can do embryo removal, limb removal, whatever the fuck they want surgery. And, the middle part of your post isn't very understandable, but you seem to imply that I don't know how surgery works. Believe me, I do! I've played doctor here for nearly a year!

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Re: Remove cloning

Post by Boltersam » 12 Apr 2016, 17:03

Dyne wrote: "You die and get cloned whilst aliens die and never come back."
I think he means they lose all their progress towards evolving, while marines are ready to lock and load almost right after exiting cryo.

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Logi99
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Re: Remove cloning

Post by Logi99 » 12 Apr 2016, 17:11

Boltersam wrote: I think he means they lose all their progress towards evolving, while marines are ready to lock and load almost right after exiting cryo.
Bingo!
"There's been a new meme. So.."

Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP D:]
Predator Lost: 0

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Re: Remove cloning

Post by OatzAndHoes » 12 Apr 2016, 17:22

-1

I don't think we should be implementing marine nerfs while xenos have been winning 80+% of games recently.
Besides, all this is going to do is encourage turtling. Do you really think anyone's going to take risks when that small sliver of hope of getting back into the game as a marine is gone? I'd rather camp out in the FOB and build a 5x5 egrill wall instead of dodging spitters and ravs on the frontlines trying to build firing positions and kill zones if I knew the moment I get killed its goodnight jim kite.
Finally, this is going to further encourage xeno murderboning over converting, leading to even more dead players who can't get into the game. Why infect a marine when you can just cut his head off and remove them one by one with no chance of them ever getting back in the game. This is amplified by the decision made yesterday to allow for xenos to fuck with dead bodies outside the hive. All the removal of cloning is going to do is make marines turtle and xenos murderbone, amplifying the 2 things each side bitches about the most.
Last edited by OatzAndHoes on 12 Apr 2016, 17:38, edited 1 time in total.

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Re: Remove cloning

Post by LordLoko » 12 Apr 2016, 17:31

Boltersam wrote: DOWN WITH THE CLONE EMPIRE!
Well, it seems that we have *put sunglasses* a clone war
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Re: Remove cloning

Post by Boltersam » 12 Apr 2016, 17:33

LordLoko wrote: Well, it seems that we have *put sunglasses* a clone war
*slow disappointed headshake*

Shame, shame on you.

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Re: Remove cloning

Post by ThatOneEngie » 12 Apr 2016, 17:36

-1

It's time to stop.
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Re: Remove cloning

Post by spheretech » 12 Apr 2016, 17:37

big -1 from me, no need for this
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Re: Remove cloning

Post by Dyne » 12 Apr 2016, 17:38

Boltersam wrote: I think he means they lose all their progress towards evolving, while marines are ready to lock and load almost right after exiting cryo.
Wait, marines get their claws and huggers back on cloning, and are ready to hunt again?
Marines cant even stand after exiting cloning tube. Getting to cryo is already a bonus.
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Re: Remove cloning

Post by Boltersam » 12 Apr 2016, 17:43

Dyne wrote: Wait, marines get their claws and huggers back on cloning, and are ready to hunt again?
Marines cant even stand after exiting cloning tube. Getting to cryo is already a bonus.
I said cryo, not the cloning tube. Cryoxadone is magical healing medicine that makes all boo boos but brain damage go away.

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Re: Remove cloning

Post by Dyne » 12 Apr 2016, 17:47

Boltersam wrote: I said cryo, not the cloning tube. Cryoxadone is magical healing medicine that makes all boo boos but brain damage go away.
There are hoops marines have to jump to clone anyone.
1. Recover body/be pre-scanned and confirm death.
2. Start the cloner (only med marine or doctor can safely do it)
3. Get the new clone to a rightly set cryo (doctors responsibility)
4. Re-equip
Add 1.5 "attach head" if the body was beheaded and not pre-scanned.

Compare to "get into a new larvae" on the alium side.
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Re: Remove cloning

Post by NoShamNoWow » 12 Apr 2016, 17:48

-1. Nope unless we get a defib buff and a couple nerfs to aliens, otherwise salt in deadchat will go past the roof. Plus this wont make most people stop suiciding from being nested/infected, Well, I know I wont.
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Re: Remove cloning

Post by Egorkor » 12 Apr 2016, 18:33

Boltersam wrote:
I said cryo, not the cloning tube. Cryoxadone is magical healing medicine that makes all boo boos but brain damage go away.[/quote]
yeah yeah lemme just chime in and say that regardless of how much time you spend in medical you have to: eat, rearm, wait for the shuttle, wait till it recharges, wait till someone sends it down.
takes around 15 minutes min. and that is enough for a larva to grow into a hunter or even further.

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Re: Remove cloning

Post by Mitchs98 » 13 Apr 2016, 00:37

Wickedtemp wrote: My my. Someone is salty.

I've already said my piece as to what I would personally replace cloning with, but here's a hint, IT STILL BENEFITS THE MARINES. Stop acting like people just want to replace cloning with an empty void.
Lol. No. I'm sorry but more OR's or more research space does not benefit marines. There is no point in adding more OR's and doctor slots if no one hardly goes doctor and doesn't SSD/isn't shit. Literally nothing other than the most recent suggestion to replace cloning with is viable, even then it's iffy at best. Buffing defibs to a ten minute timer, still bs. Why? Decapping.

Unless something REALLY VIABLE is suggested and xenos are nerfed to shit(especially crushers) THIS IS NOT A GOOD SUGGESTION.

I am not 'salty' I am not mad, I am simply firmly arguing my point and slightly over dramatizing it as well as comparing it to something that may as well happen. You want to know why most people don't play alien? There is NO FUN in it other than sheer murderboning and winning for those that like such things. The RP for them is shit 99% of the time and unamusing. It's easy as balls to kill/infect marines. It is not a challenge at all to a halfway skilled player that can comprehend zerg rushing into bullets is bad.

Marines are, whether you think so or not, incredibly hard to play. ONE xeno can take down an entire squad, I've done it, others have. Whereas it takes ENTIRE SQUADS to take down some xenos. See the balance issues here? I do.

Aliens have won nigh constantly the past few days, even on low pop. Whoever said aliens were suffering..they're really not. All removing cloning would do would further confirm alien bias and solidify alien win rate. Those late joiners people keep arguing about aren't guarunteed to make the round spur in favor of the marines, infact 90% of the time they're idiots that zerg rush the aliens and add more aliens to the team.

The balance is already heavily tipped towards the aliens, so much so the scale is almost tipped all the way over. There is no point in adding the final drop and tipping it over. If you do that, you might as well just have the aliens be able to have an army of T3 waiting by the time briefing is over.

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