Remove cloning
- Tristan63
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Remove cloning
Summary (a quick, 2-3 sentence summary):Simply removes the cloning mechanic from the server.
Benefits (How this will benefit the server and game as a whole):Makes marines think twice about banzai charging the aliens with a squad, also makes command actually have a valid "Command" role, may or may not punish marines for going rambo and commands decisions will count a heck of a lot more. Plus cloning isn't canon in the first place (Unless little things like monkeighs)
Implementation (Optional, if you have an idea how to implement it): Delete cloning and disallow them from being made.
Benefits (How this will benefit the server and game as a whole):Makes marines think twice about banzai charging the aliens with a squad, also makes command actually have a valid "Command" role, may or may not punish marines for going rambo and commands decisions will count a heck of a lot more. Plus cloning isn't canon in the first place (Unless little things like monkeighs)
Implementation (Optional, if you have an idea how to implement it): Delete cloning and disallow them from being made.
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- Lorenz Artz
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Re: Remove cloning
As of now, the lack of cloning has been tested in a round which resulted in marines overwhelming the Xenos rapidly. Why? Lack of having to recover corpses, coped with marines knowing that they will not be cloned had an almost direct result in improving tactics and releasing marines from certain tasks.
For now, I will say no and suggest we allow Apop to continue his testing in other rounds, with different population levels to see more results before issuing a decision.
For now, I will say no and suggest we allow Apop to continue his testing in other rounds, with different population levels to see more results before issuing a decision.
- Boltersam
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Re: Remove cloning
I want this, but it will make marines turtle more.
Neutral, I'll decide later.
Neutral, I'll decide later.
- Tristan63
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Re: Remove cloning
That is a good thing is it not? now the aliens are gonna have to do the same thing.Lorenz Artz wrote:As of now, the lack of cloning has been tested in a round which resulted in marines overwhelming the Xenos rapidly. Why? Lack of having to recover corpses, coped with marines knowing that they will not be cloned had an almost direct result in improving tactics and releasing marines from certain tasks.
For now, I will say no and suggest we allow Apop to continue his testing in other rounds, with different population levels to see more results before issuing a decision.
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Re: Remove cloning
I am going to say what I said when it was discussed before. It should be trialed while Apop is online to see how things change. This would allow everyone to see how well it works/doesnt. But I do think this would make it better. It will be like any change, people will need to adapt and other tweeks might be required to balance it fairly, but it should make it better overall.
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- forwardslashN
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Re: Remove cloning
+1
I never liked cloning.
I never liked cloning.
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- LordLoko
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Re: Remove cloning
You fail at BBcode forever.
And they make people less dumb, let the clones go away
And they make people less dumb, let the clones go away
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I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- Arachnidnexus
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Re: Remove cloning
As someone who was in that test round, it was more just that the Queen made some very questionable choices in terms of hive location. I honestly don't think the lack of cloners did much that round to affect it either way.
I'd be fine with removing cloning if current CM rounds weren't so damn long and it would be nice lore-wise. However, as many people have pointed out throughout suggestions, gameplay > lore so I'd rather have more testing done to see if this actually benefits gameplay.
I'd be fine with removing cloning if current CM rounds weren't so damn long and it would be nice lore-wise. However, as many people have pointed out throughout suggestions, gameplay > lore so I'd rather have more testing done to see if this actually benefits gameplay.
- Lorenz Artz
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Re: Remove cloning
I wouldn't mind cloning to remain, but instead it would have to be something that you could only use let's say, once or twice per round and resulting in severe genetic damage.
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Re: Remove cloning
+1
I was in the test round and hardly anything changed. Someone died? Oh well they'll be replaced by a late-join or just log off, if you're lucky they'll join the Xenos. Also helps combat the 'no one wants to play aliens because they suck' issue somewhat if you force them to have to pick ayylmaos if they want to play.
I was in the test round and hardly anything changed. Someone died? Oh well they'll be replaced by a late-join or just log off, if you're lucky they'll join the Xenos. Also helps combat the 'no one wants to play aliens because they suck' issue somewhat if you force them to have to pick ayylmaos if they want to play.
- Mitchs98
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Re: Remove cloning
-1 THis will only cause marines to turtle more, one or two trial runs is far from enough to determine whether or not it's a good idea. Just because it's done once doesn't mean it's a good idea to be a permanent change or done again. If, as you say the marines steam rolled the aliens due to not worrying about corpse retrieval(Which they should be doing if possible since they're comrades in arms), then it seems to me like it would balance things heavily in favor of the marines. Which will only cause alien players to complain more..
Once again, -1.
Once again, -1.
- monkeysfist101
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Re: Remove cloning
+1 It seemed like the lack of cloning improved squad cohesion. The squads stayed together and didn't have to split up to return bodies. On top of that, going through the caves and pulling ammo and medical supplies off of bodies actually felt like we were scavenging off of our comrades instead of grabbing stuff of someone that would bitch about how we passed his M42C mags off to our sniper.
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- ChickenShizNit8
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Re: Remove cloning
Ehh..
This would be good, GREAT if the marines actually work together because of it, but, camping would be much worse after that. ONE THING good is, there is a much better chance aliens will get more numbers now!
This would be good, GREAT if the marines actually work together because of it, but, camping would be much worse after that. ONE THING good is, there is a much better chance aliens will get more numbers now!
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- MrGabol100
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Re: Remove cloning
+1, What can possibly go wrong. (Nothing, really).
- Boltersam
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Re: Remove cloning
I've come to the conclusion that removing cloning will take the marines' heads out of their asses but this can only be done if you also find a way to discourage turtling.
- Edgelord
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Re: Remove cloning
I love the idea of removing cloning but, in the current state of CM, I'm worried it would cause turtling.
I know Apop is working on it, so I'm gonna go ahead and say neutral.
I know Apop is working on it, so I'm gonna go ahead and say neutral.
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- ZDashe
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Re: Remove cloning
+1 just so that marine players won't become so reckless. In terms of turling, I think it definitely would affect players' play-styles too.
The likely reason why the removal of cloning doesn't seem different is because, currently:
1. Not many players choose Medic role anyway (And prioritize lifesaving)
2. A few players don't medivac the injured or dead as a habit (They would rather push the assault past the dead bodies)
3. Dead players won't wait that long to be recovered and re-enter their body to be cloned
If random test rounds are implemented, I'm not sure if the results would be accurate because play-style is not one to change that easily. I recommend that if testing is to be done, it should be at least over a month for players to adapt to it.
The likely reason why the removal of cloning doesn't seem different is because, currently:
1. Not many players choose Medic role anyway (And prioritize lifesaving)
2. A few players don't medivac the injured or dead as a habit (They would rather push the assault past the dead bodies)
3. Dead players won't wait that long to be recovered and re-enter their body to be cloned
If random test rounds are implemented, I'm not sure if the results would be accurate because play-style is not one to change that easily. I recommend that if testing is to be done, it should be at least over a month for players to adapt to it.
- Disco Dalek
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Re: Remove cloning
+1 if medics get a buff of some kind. Actually, I think this would balance nicely with the medevac shuttle suggestion.
Aka Dennis Hunt the (usually) overworked medic/doctor.
Currently AWOL due to my computer dying.
Currently AWOL due to my computer dying.
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Re: Remove cloning
Apop talked about buffing defibs to make up for itDisco Dalek wrote:+1 if medics get a buff of some kind. Actually, I think this would balance nicely with the medevac shuttle suggestion.
- qsleepy
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Re: Remove cloning
Remove cloning and make medics way more robust.
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Re: Remove cloning
was about to post it.Disco Dalek wrote:+1 if medics get a buff of some kind. Actually, I think this would balance nicely with the medevac shuttle suggestion.
+1, if medevac shuttle gets implemented.
otherwise neutral, gotta listen to them medic players.
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Re: Remove cloning
I think if cloning was removed there would be more pressure on medics to stabilize the patient and make sure he lives and gets surgery. Although, say if you are the CO and get shot and die by a random marine (Happened to me once I sad) and they can't be cloned it fucks the round up for them. I'm going to stay neutral.
Leonard Anderson
- monkeysfist101
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Re: Remove cloning
If it was grief, you'd be admin revived. It it was an organized mutiny, it was justified.Charles Homes | Sleepy wrote:I think if cloning was removed there would be more pressure on medics to stabilize the patient and make sure he lives and gets surgery. Although, say if you are the CO and get shot and die by a random marine (Happened to me once I sad) and they can't be cloned it fucks the round up for them. I'm going to stay neutral.
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CM in a nutshell:
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Re: Remove cloning
Well, there was no MPs and the SL had asked to have the marine arrested. I said " You are being arrested for not listening to orders and assult " Next thing I know I've been shot 4 times and I'm dead. I tried to contact the admins but... not much was done. Although I guess it was sort of RPmonkeysfist101 wrote: If it was grief, you'd be admin revived. It it was an organized mutiny, it was justified.
Leonard Anderson
- Sargeantmuffinman
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Re: Remove cloning
Removing cloning would be quite interesting to say the least and I haven't experienced a round without it yet so I think it would be interesting to see how this goes.
+1
+1
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Good hunting.