Let welders be used without eye protection

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Gentlefood
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Let welders be used without eye protection

Post by Gentlefood » 13 Feb 2016, 22:33

Summary (a quick, 2-3 sentence summary): Title. In lore the welders have eye protection built in. Its even on the model of the welder ingame. (The top rectangle).

Benefits (How this will benefit the server and game as a whole): Lets survivors not destroy their eyes. Its lore friendly. Lets anyone use a welder in a pinch.

Details (Description of how you think this would work, the benefits, etc): Helps save eyes.

Implementation (Optional, if you have an idea how to implement it): Code.

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Re: Let welders be used without eye protection

Post by Arachnidnexus » 14 Feb 2016, 02:05

+1 for lore-friendly welders.

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Re: Let welders be used without eye protection

Post by monkeysfist101 » 14 Feb 2016, 02:43

+1 4 rasins
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Re: Let welders be used without eye protection

Post by quarantinetimer » 14 Feb 2016, 07:07

+1 are we deleting the welding googles if this gets implemented?

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Re: Let welders be used without eye protection

Post by Pythonjet32 » 14 Feb 2016, 09:34

1+ it's lore and newbie friendly.
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Re: Let welders be used without eye protection

Post by xBoBox3 » 14 Feb 2016, 12:04

Instead of letting plain welders being used without eye protection, we could just add an "emergency welder" in the standard marine gear (everyone gets one in lore, at least if i remember correctly), which doesn't deal eye damage. Normal welding tools (the kind which MTs would use, for example) would still do damage, and just make it so that the vendors on the planet have the emergency welders as well, for survivor's usage.

+1 either way, I'd much rather we had a "marine welder" instead of just changing all welders to not deal damage.
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Re: Let welders be used without eye protection

Post by Wickedtemp » 14 Feb 2016, 12:09

Honestly, this would make vent crawling Xenos no longer a threat, and survivors (who can already EASILY survive) would no longer be caught if they can just weld all the airlocks shut.

It might be lore-friendly, but that doesn't mean we should have it in-game.

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Re: Let welders be used without eye protection

Post by Wesmas » 14 Feb 2016, 12:12

Wickedtemp wrote:Honestly, this would make vent crawling Xenos no longer a threat, and survivors (who can already EASILY survive) would no longer be caught if they can just weld all the airlocks shut.

It might be lore-friendly, but that doesn't mean we should have it in-game.
Agreed. I saw this thread and instantly worried about the game balance. This is basicaly just a buff to survivors, allowing them to weld with no cost.
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Re: Let welders be used without eye protection

Post by forwardslashN » 14 Feb 2016, 12:13

Neutral.
I would rather these be restricted to engineering, and printable from the autolathe (industrial welder), rather than being a standard welder model.
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Re: Let welders be used without eye protection

Post by Wickedtemp » 14 Feb 2016, 12:19

Cause you know what else is lore-friendly?

Huggers that kill you if you try to take them off.

Xenos that can 1-shot marines with ease.

Marines being outnumbered 10 to 1 at least.

Nests that are practically impossible to break out of without help.

All of these are lore-friendly, but it'd really fucking suck if they were added. So let's not.

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Re: Let welders be used without eye protection

Post by Gentlefood » 14 Feb 2016, 13:43

Considering that you can cut the wires on an unpowered door to drop its bolts without the need for insulated gloves I don't really see it as a balance concern. As for vents, that only really applies to a single map, but I wouldn't be opposed to letting xenos have a way to 'unweld' them.

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Re: Let welders be used without eye protection

Post by Arachnidnexus » 14 Feb 2016, 15:01

If everyone's concern is survivor buffing what about making welders not use eye protection but remove welding masks completely? That way people don't go blind but also don't get a hugger resist?

I'm not a particular fan of the current 'teleport'-style vent crawling anyway because it's hilariously broken in effectiveness, but I wouldn't mind an "unweld" verb for xenos if welders didn't require eye protection.

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Re: Let welders be used without eye protection

Post by ShortTemperedLeprechaun » 14 Feb 2016, 17:35

It could be like a special welder perhaps, with a lower fuel limit than the standard welder? Enough for a few welds or so?
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Re: Let welders be used without eye protection

Post by Edgelord » 14 Feb 2016, 21:55

I'm a pretty big fan of engineers having the monopoly on welding. Aside from giving the engineers an important role of area denial, it helps out the xenos by (realistically) limiting this job to 8 people tops.

An emergency welder could be cool, but it'd have to have a very small amount of fuel and take twice as long as a regular welder to work.
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Re: Let welders be used without eye protection

Post by Lostmixup » 15 Feb 2016, 00:21

I think it'd be alright to remove the eye protection requirement for welders to be used. You could have two kinds of welders, the one that doesn't take eye protection takes longer or something and the other is the one we currently have.

If you don't want that compromise, then I'm all for just changing the current welders to not need eye protection.
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Re: Let welders be used without eye protection

Post by monkeysfist101 » 15 Feb 2016, 02:52

Here's a thought. The survivors could have a full setup that would require a mask and essentially be what we have now. The marines would have the smaller welders that would have less fuel capacity but could be used without a mask.
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Re: Let welders be used without eye protection

Post by MysteriousSpy » 16 Feb 2016, 05:24

This is a good idea, but it needs to be balanced aswell, cuz this will ROCK the survivor world, being able to use a welder without risking death through machine hacking? Heck yeah!

+1, but needs balance
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Re: Let welders be used without eye protection

Post by Reznoriam » 16 Feb 2016, 12:37

I like the idea of the industrial welder having protection. As for the smaller marine hand welder, is it necessary?
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Re: Let welders be used without eye protection

Post by LordLoko » 16 Feb 2016, 14:01

-1

It would be too easy too weld the vents, nerfing the xeno significantly
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Re: Let welders be used without eye protection

Post by Grypho » 16 Feb 2016, 14:28

+1

A good idea, and I think welding making you blind after 3 welds is annoying.

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Re: Let welders be used without eye protection

Post by Lostmixup » 16 Feb 2016, 16:13

LordLoko wrote:-1

It would be too easy too weld the vents, nerfing the xeno significantly
It's already piss easy to do it.
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Re: Let welders be used without eye protection

Post by Shadow » 16 Feb 2016, 23:45

+1 I'd like this, as long as it had drawbacks. Every buff needs an accompanying nerf, we all know this. (No we don't, but eh)
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Re: Let welders be used without eye protection

Post by Kilm » 01 Mar 2016, 15:32

+1

I think some suggestions have got out of hand though. I thought the aim of this was to have the Engineering marines have a welder that had shielding built in? No-one else. That certainly makes sense and you're going to have potentially four or more Engineering Marines. Lets make them the only one with welders so they're used and in more demand.

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Re: Let welders be used without eye protection

Post by Jeser » 04 Mar 2016, 09:00

Kilm wrote:+1

I think some suggestions have got out of hand though. I thought the aim of this was to have the Engineering marines have a welder that had shielding built in? No-one else. That certainly makes sense and you're going to have potentially four or more Engineering Marines. Lets make them the only one with welders so they're used and in more demand.
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Re: Let welders be used without eye protection

Post by Hackie-Sama » 06 Mar 2016, 10:51

Regarding the Survivor idea, you really don't need the protection to survive. I mean, if you really game survivor you can come out with minimal damage and equipment better than most marines. All it's gonna do is be a little shit you don't want to take care of. So, it won't change the gameplay loop very much, just make life easier. +1

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