Reduce the amount of monkeys in the planet in low pop rounds.
- username123
- Registered user
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- Joined: 08 Feb 2016, 06:45
Reduce the amount of monkeys in the planet in low pop rounds.
Summary (a quick, 2-3 sentence summary):
There won't be more monkeys than all the poblation of the server in low pop rounds.
Benefits (How this will benefit the server and game as a whole):
Will increase the dificulty of how the aliens play in low pop rounds because right now aliens win 90% of the time in rounds with less than 30-40 players because they can simply kill the marines without the need to infect them for the amount of ssd larvas in the hive, also, aliens in low pop rounds don't care if they die, they have plenty of larvas to spawn.
Details (Description of how you think this would work, the benefits, etc):
Just reduce the quantity of monkeys/farwas and such in low pop rounds, can be either by code or by admins manually deleting the monkeys to a fair quantity.
Implementation (Optional, if you have an idea how to implement it):
By code or just an admin deleting monkeys manually.
There won't be more monkeys than all the poblation of the server in low pop rounds.
Benefits (How this will benefit the server and game as a whole):
Will increase the dificulty of how the aliens play in low pop rounds because right now aliens win 90% of the time in rounds with less than 30-40 players because they can simply kill the marines without the need to infect them for the amount of ssd larvas in the hive, also, aliens in low pop rounds don't care if they die, they have plenty of larvas to spawn.
Details (Description of how you think this would work, the benefits, etc):
Just reduce the quantity of monkeys/farwas and such in low pop rounds, can be either by code or by admins manually deleting the monkeys to a fair quantity.
Implementation (Optional, if you have an idea how to implement it):
By code or just an admin deleting monkeys manually.
- LordLoko
- Registered user
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- Joined: 16 Oct 2014, 13:35
Re: Reduce the amount of monkeys in the planet in low pop rounds.
-1
My main problem is that lowpop round usually become high-pop round i a blink of the eye.
My main problem is that lowpop round usually become high-pop round i a blink of the eye.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page
I don't play CM, currently in a break.
Check out my dossier page
I don't play CM, currently in a break.
- MauroVega
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Re: Reduce the amount of monkeys in the planet in low pop rounds.
-1 Yeah i agree with Loko
Also most of the survivors if they don't camp sec they normally kill monkeys,while they travel
Also most of the survivors if they don't camp sec they normally kill monkeys,while they travel
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- sicktrigger
- Registered user
- Posts: 125
- Joined: 15 Aug 2015, 12:07
Re: Reduce the amount of monkeys in the planet in low pop rounds.
counterpoint: the lowpop slump can last hours and hours.
xenos having dozens of ssd mature larva just sitting in their hive is wrecking the balance of a lot of rounds lately. Marines can wipe out a huge clump of aliens in one go, and then 5 minutes later they will all just be back on their feet. Makes it real difficult for team human to gain any momentum.
I don't know if removing monkeys in lowpop rounds is necessarily the way to do it, but xenos having a huge pool of larva to draw from if any one of them dies is completely broken.
xenos having dozens of ssd mature larva just sitting in their hive is wrecking the balance of a lot of rounds lately. Marines can wipe out a huge clump of aliens in one go, and then 5 minutes later they will all just be back on their feet. Makes it real difficult for team human to gain any momentum.
I don't know if removing monkeys in lowpop rounds is necessarily the way to do it, but xenos having a huge pool of larva to draw from if any one of them dies is completely broken.
So this is what cluwning feels like?
- ZDashe
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- Joined: 02 Dec 2015, 23:28
Re: Reduce the amount of monkeys in the planet in low pop rounds.
I foresee that if the number of monkeys are adjusting for lowpop/highpop, the same issue of balance would persist. Imagine if lowpop flips over to highpop, the balance would tip in favor of Marines heavily because late Xeno players (ghosts) have no larva to join from, due to a cap on furry hosts upon worldgen.
So, -1 because marines got cloning capability, late joins and chance for ERTs to buff their numbers. Xenos only have larva and XRT (low chance).
So, -1 because marines got cloning capability, late joins and chance for ERTs to buff their numbers. Xenos only have larva and XRT (low chance).
-
- Registered user
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- Joined: 10 Aug 2015, 08:23
Re: Reduce the amount of monkeys in the planet in low pop rounds.
the xrt has a bigger chance though, and ERTs aren't much of a boost either, not even iron bears.
- ZDashe
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Re: Reduce the amount of monkeys in the planet in low pop rounds.
Really? I experience much more occurrences of human ERTs than XRTs though. Hmm..Egorkor wrote:the xrt has a bigger chance though, and ERTs aren't much of a boost either, not even iron bears.
Yea PMC ERT is the best you can have. Especially the sniper team variant.
- Derpislav
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Re: Reduce the amount of monkeys in the planet in low pop rounds.
Leave the monkeys like they are, ayys need them when most captured marines suicide. (Not that I blame the marines. I'm sure as hell going to suicide on my third escape attempt if I'm in a checkerboard with 3 praetorians around.)
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- qsleepy
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- Joined: 13 Jan 2016, 23:02
Re: Reduce the amount of monkeys in the planet in low pop rounds.
-1 not an issue at all.
-
- Registered user
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Re: Reduce the amount of monkeys in the planet in low pop rounds.
-1
Last I checked (this may have changed) but xenos pretty much only win on low-pop because on high-pop, they're outnumbered 6 - 1, in a game where one marine can solo an alien easily enough.
Last I checked (this may have changed) but xenos pretty much only win on low-pop because on high-pop, they're outnumbered 6 - 1, in a game where one marine can solo an alien easily enough.
- Arachnidnexus
- Donor
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- Joined: 04 Sep 2015, 20:50
Re: Reduce the amount of monkeys in the planet in low pop rounds.
I'd rather have number of monkeys scale by server pop and additional monkeys get spawned if enough marines late-join rather than keep the number of monkeys on planet there are right now.
- Deadlymight
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Re: Reduce the amount of monkeys in the planet in low pop rounds.
Aliens win on low pop beacuse most of the time there is no Command and marines are not organised. On high pop marines just use their high numbers and steamroll the aliens(most of the time). This is more of a balancing issue and test will have to be made to see if it will actually make a difference.
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- Jeser
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Re: Reduce the amount of monkeys in the planet in low pop rounds.
I agree, no Command on low-pops kills more marines than swarming aliens who come from monkeys. I don't see an issue here.
- forwardslashN
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Re: Reduce the amount of monkeys in the planet in low pop rounds.
-1
I've seen a round with about 10 marines turn into a round with 60 marines. Once the monkeys are gone, it is far harder for aliens to replenish numbers than it is for marines.
I've seen a round with about 10 marines turn into a round with 60 marines. Once the monkeys are gone, it is far harder for aliens to replenish numbers than it is for marines.
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- Snypehunter007
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Re: Reduce the amount of monkeys in the planet in low pop rounds.
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- forwardslashN
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Re: Reduce the amount of monkeys in the planet in low pop rounds.
Denied.
The ambivalent giant white baldie in a jungle near you.