Played a round of Team Crush yesterday, two of us working really well together.
A few things I noticed, again:
1 - Marines were again, putting themselves in the obvious charge path (Sulaco) and then wondering why six of them were getting flattened in a row as we stormed through
2 - We couldn't muster the T2 support behind us to kill or grab those we knocked down, and this was a common problem
3 - Marines were relying on flimsy defences which we could crush without issue
4 - A few occasions, they would've had us if they'd followed up rather than retreating, giving us time to recuperate and recover.
Make Crushers Less Devastating
- MrJJJ
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Re: Make Crushers Less Devastating
1. Well not really no, it depends how many marines there isKilm wrote:I've taken quite a shine to playing Crusher, but it has its issues and any decent Marine setup can take down a Crusher.
1 - I am vulnerable alone
2 - I am a huge target
3 - I don't move fast unless I'm charging, and if there are weeds for me to run on at the Nexus, that's your bad Marines for not doing house keeping
4 - My stomp is powerful, but with a huge cooldown and I am too slow to drag someone off
5 - My success depends on me getting some sisters organised to storm the position with me, not always easy to do
6 - I've tried slashing, in my opinion, I appear to be doing bugger all compared to a Ravager
7 - It takes me -so- long to evolve to Crusher level
On the other hand, just as an organised Marine team can take down Crushers, so an organised Alien team of Crushers, can destroy Marine defences. It's the escaping afterwards bit that's hard for us.
I played one game where we had three of us charge into the Nexus at the same time. Let's be fair - you've been hit by three T3 Aliens. Of course it's going to be horrific for the Marines if they've bottled themselves up in a tiny space in the middle of the Nexus.
Alot of Marine issues from Crushers stem from the fact that they base themselves around the central Nexus point, making our stomps very effective, and our charges more so. Chris Marines, use some tactics and pick a different location for once!
2. Just like all other T3
3. How do we do house keeping when there is aliens all around which can easily hug us and carry us away???
4. Why would you need to drag someone one? last time i checked the stomp almost has queen screech CD, which is not very long
5. Good point
6. Depends where slashing
7. Like everything else
Escaping is not that hard unless all marines run away from barricades when you charged, which does not happen ever
Use a different location, when the nexus is basically the best one? the other locations are barely decent, a bitch to set up, and if something happens to engineering or we need to retreat, its a long run and we probably die, plus really limited space, while nexus is a giant space, where you can assembly A MASSIVE fortress, it won't change a thing if we choose another one, as a charger will STILL run at us, STILL stomp and STILL kick our ass.
Kilm wrote:Played a round of Team Crush yesterday, two of us working really well together.
A few things I noticed, again:
1 - Marines were again, putting themselves in the obvious charge path (Sulaco) and then wondering why six of them were getting flattened in a row as we stormed through
2 - We couldn't muster the T2 support behind us to kill or grab those we knocked down, and this was a common problem
3 - Marines were relying on flimsy defences which we could crush without issue
4 - A few occasions, they would've had us if they'd followed up rather than retreating, giving us time to recuperate and recover.
1. There is BARELY anywhere to go on SULACO, making it hard to avoid the charge path.
2. Good Point
3. Which is one of the only things they really have
4. They would if there was not other aliens out there that can just hug them in entire whooping 5 seconds
Last edited by MrJJJ on 17 Mar 2016, 01:01, edited 2 times in total.
- Snypehunter007
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Re: Make Crushers Less Devastating
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