Shotgun needs a rework.

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username123
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Shotgun needs a rework.

Post by username123 » 16 Feb 2016, 04:46

Summary (a quick, 2-3 sentence summary):

Add more mechanics to the shotgun.

Benefits (How this will benefit the server and game as a whole):

The shotgun right now is the most complex weapon to use in the game, you have to manually insert every slug into the shotgun, pump the shotgun, and then you are able to shoot, not counting that it only holds 8 slugs, and whats the reward for using the most complex weapon in our server? nothing, shotgun only does like 55 damage and you are only able to shoot it every 1-1.5 seconds (really?) i was doing the math to compare the damage per 5 seconds (yes, 5 seconds is the average time of a fight between an alien and a marine) of the shotgun with all the other weapons available in the armory and the shotgun is the worst damage dealer of the game, comparable with the 45. pistol and that makes the shotgun the worst main weapon than a marine can take, and if the shotgun is intended to be used as a side weapon, well, it is bad too, a revolver is better. So, how a rework will benefit the server? easy, we'll have more variety of good weapons to use as standard marine, not only the m41, people will start to use the shotgun more and be good with it and because the shotgun does not fire that fast, there will be less lag in the server (less bullets flying on the map).

Details (Description of how you think this would work, the benefits, etc):

It can be either by adding an attachment to make the shotgun semi automatic, more ammo variety like 8 gauge or 12 gauge or by just reducing the unrealistic delay of the shotgun after each shot, a marine shot be able to shoot every 0.5 seconds because of his training, not every 1-1.5 seconds.

Implementation (Optional, if you have an idea how to implement it):

Everything is already in the code (excluding the sprite of the attachmet if it will be added)

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Re: Shotgun needs a rework.

Post by MysteriousSpy » 16 Feb 2016, 05:19

I want to see this happen, make the shotgun not shit plz

+1
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Re: Shotgun needs a rework.

Post by Sargeantmuffinman » 16 Feb 2016, 07:08

The projectile and gun mechanics are actually being re-worked by Abby and I ASSUME this is also being included.
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Re: Shotgun needs a rework.

Post by Hycinth » 16 Feb 2016, 07:12

Honestly, shotgun needs reduced time between shots and a wider variety of ammo (00/000 for runners, slugs for the t3s, maybe dragons breath craftable by research) to be good.

That doesn't stop me from using them as they are, because I love the damn things, but it'd be nice to see the shotgun get some love and attention. It's an incredibly versatile weapon that could take a role alongside the M41A with a little work.
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Re: Shotgun needs a rework.

Post by Wesmas » 16 Feb 2016, 08:34

Personaly I view them as a sorta specalist weapon. Something the SL will tell a standard to grab for CQC senarios. They should be upgraded enough that this would actualy make sense.
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Re: Shotgun needs a rework.

Post by Wickedtemp » 16 Feb 2016, 09:59

Just use a macro for pumping the shotgun.

Decrease the firing delay and it'll be fine.

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Re: Shotgun needs a rework.

Post by forwardslashN » 16 Feb 2016, 10:59

+1
Ayup. Shotgun needs an actual projectile spread along with the lessened delay.
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Re: Shotgun needs a rework.

Post by username123 » 16 Feb 2016, 11:21

Wesmas wrote:Personaly I view them as a sorta specalist weapon. Something the SL will tell a standard to grab for CQC senarios. They should be upgraded enough that this would actualy make sense.
Definetly not, Specs have a good variety of actual useful weapons, the sadar to take down the t3 aliens, the sniper rifle to scout and 1 shot t1 if they are not on weeds, the smartgun for suppressive fire and the GL (which is like a SADAR+ if the researcher makes ammo for it) to area of denial, if we make the shotgun a spec weapon only, what will be the role of it in the battlefield? the shotgun should be a good weapon comparable to the m41 and it should deal more damage at close range (im not talking about point blank because fighting at close range against creatures that are designed to kill people at close range it is just a bad idea) to aliens that are 2-3 tiles away from you. The main reason you want to use a shotgun is for it's stopping power, if a t1 or even t2 aliens get shot by a slug at 3-4 tiles from where is shot, it should knock down the alien on their butt for at least 0.5 seconds, but instead it only does a little shake on the screen of the alien that gets shot.

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Re: Shotgun needs a rework.

Post by SASoperative » 16 Feb 2016, 11:50

We have already spoken about this so many times it honestly hurts at this point. Apop has stated like... At LEAST ten times that if we remove the pump ability on the shotgun than it will receive a insane damage debuff. It ls legit fine the way it is now. I kill at least 5 to 6 aliens per game with it solo every time I decide to go fight with one. You just gotta know how to land your shots. Its a skill based weapon and if you miss with it your dead.

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Re: Shotgun needs a rework.

Post by TheSlapDoctor » 16 Feb 2016, 11:54

SASoperative wrote:You just gotta know how to land your shots. Its a skill based weapon and if you miss with it your dead.
Wanna give us the benefit of your experience? Quick guide/tips maybe?
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Re: Shotgun needs a rework.

Post by username123 » 16 Feb 2016, 11:58

SASoperative wrote:We have already spoken about this so many times it honestly hurts at this point. Apop has stated like... At LEAST ten times that if we remove the pump ability on the shotgun than it will receive a insane damage debuff. It ls legit fine the way it is now. I kill at least 5 to 6 aliens per game with it solo every time I decide to go fight with one. You just gotta know how to land your shots. Its a skill based weapon and if you miss with it your dead.
Shotgun only deals a high amount of damage only at point blank, and boy, if you manage kill a lot of alien shooting them at point blank, it is not because you are skilled, it is because the aliens suck or don't know how to play.

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Re: Shotgun needs a rework.

Post by Lostmixup » 16 Feb 2016, 12:15

SASoperative wrote:We have already spoken about this so many times it honestly hurts at this point. Apop has stated like... At LEAST ten times that if we remove the pump ability on the shotgun than it will receive a insane damage debuff. It ls legit fine the way it is now. I kill at least 5 to 6 aliens per game with it solo every time I decide to go fight with one. You just gotta know how to land your shots.
He said to re-work it. There really isn't a reason to use it if the dps is lower than like every other gun.
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Re: Shotgun needs a rework.

Post by Wesmas » 16 Feb 2016, 12:56

username123 wrote: Definetly not, Specs have a good variety of actual useful weapons, the sadar to take down the t3 aliens, the sniper rifle to scout and 1 shot t1 if they are not on weeds, the smartgun for suppressive fire and the GL (which is like a SADAR+ if the researcher makes ammo for it) to area of denial, if we make the shotgun a spec weapon only, what will be the role of it in the battlefield? the shotgun should be a good weapon comparable to the m41 and it should deal more damage at close range (im not talking about point blank because fighting at close range against creatures that are designed to kill people at close range it is just a bad idea) to aliens that are 2-3 tiles away from you. The main reason you want to use a shotgun is for it's stopping power, if a t1 or even t2 aliens get shot by a slug at 3-4 tiles from where is shot, it should knock down the alien on their butt for at least 0.5 seconds, but instead it only does a little shake on the screen of the alien that gets shot.
You misunderstood what I meant. I was suggesting that it should not be considered a replacement for the Rifle, but something a standard is told to take by the SL for particular tasks.
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Re: Shotgun needs a rework.

Post by forwardslashN » 16 Feb 2016, 13:13

SASoperative wrote:We have already spoken about this so many times it honestly hurts at this point. Apop has stated like... At LEAST ten times that if we remove the pump ability on the shotgun than it will receive a insane damage debuff. It ls legit fine the way it is now. I kill at least 5 to 6 aliens per game with it solo every time I decide to go fight with one. You just gotta know how to land your shots. Its a skill based weapon and if you miss with it your dead.
If I am playing an alien, and the marine is using a shotgun, that's my que to capture them. It is a sub par weapon, whether you are skilled or not.

Edit: Fair to also list why I don't use a shotgun as it is now. And I like using shotguns in most video games.
Lowest DPS out of all the regular weapons. //Very poor in sustained combat or when you need to finish off a fleeing hostile.
Medium damage. //Even a runner can tank a shot at full health, then pounce. No fear factor at all.
Shots are identical to other weapons. //Easy to avoid completely at tiers 1 and 2.
Long cool off between each shot. //Cannot suppress enemies/ward off hugger throws.
Requires a pump before each shot. //An additional step to an already complicated firearm.
Only eight bullets. //Can only engage a single target when faced with multiple hostiles.
Requires manual casing injection when out of ammo. //Absolutely impossible to use during a heavy firefight or when hive busting.
Doesn't have any strengths you would otherwise expect in a shotgun. //Cannot crowd control or do a lot of damage up close.
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Re: Shotgun needs a rework.

Post by Tristan63 » 16 Feb 2016, 19:26

+1 Double barrels please

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Re: Shotgun needs a rework.

Post by Shadow » 16 Feb 2016, 23:38

+1 Yes, this needs to happen. For all the reasons stated above, especially because it is supposed to be a main weapon and it is literally almost as bad if not worse than the service pistol. I love shotguns, absolutely, but when it is more painful to fight aliens with a shotgun than it is with a service pistol or wrench, then that means the shotgun needs a change. At the very least, can we have some sort of decrease in shot delay, and a sort of quickloader or drum mag for the shotty?
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Re: Shotgun needs a rework.

Post by username123 » 17 Feb 2016, 13:17

\N wrote: If I am playing an alien, and the marine is using a shotgun, that's my que to capture them. It is a sub par weapon, whether you are skilled or not.

Edit: Fair to also list why I don't use a shotgun as it is now. And I like using shotguns in most video games.
Lowest DPS out of all the regular weapons. //Very poor in sustained combat or when you need to finish off a fleeing hostile.
Medium damage. //Even a runner can tank a shot at full health, then pounce. No fear factor at all.
Shots are identical to other weapons. //Easy to avoid completely at tiers 1 and 2.
Long cool off between each shot. //Cannot suppress enemies/ward off hugger throws.
Requires a pump before each shot. //An additional step to an already complicated firearm.
Only eight bullets. //Can only engage a single target when faced with multiple hostiles.
Requires manual casing injection when out of ammo. //Absolutely impossible to use during a heavy firefight or when hive busting.
Doesn't have any strengths you would otherwise expect in a shotgun. //Cannot crowd control or do a lot of damage up close.
And on top of that, it is the only weapon that has recoil when used with your two hands.

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Re: Shotgun needs a rework.

Post by username123 » 18 Feb 2016, 16:34

can we at least change the name of the shotgun with Bolt Action Rifle? because that's what it is right now.

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Re: Shotgun needs a rework.

Post by MilesWolfe » 19 Feb 2016, 14:12

We talked to apop awhile back about this, he brought up the idea of making shotgun shell boxes act in the same way the power pack does, use it on the shotgun and it loads the shells based on timer. At least i think it was him. hell correct me if im wrong im sure.
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Re: Shotgun needs a rework.

Post by forwardslashN » 19 Feb 2016, 18:10

bigbossbase wrote:We talked to apop awhile back about this, he brought up the idea of making shotgun shell boxes act in the same way the power pack does, use it on the shotgun and it loads the shells based on timer. At least i think it was him. hell correct me if im wrong im sure.
Speaking of shotgun feed system ideas, I had one a while back. You can combine shotgun shells into a handful (4-5 shells), kind of like a mag, then just keep on clicking the shotgun with the handful to feed ammo. While you're still feeding ammo individually, you don't need to worry about every individual shell. So you can drop two handfuls in your pockets for when you run out.
Last edited by forwardslashN on 19 Feb 2016, 18:28, edited 1 time in total.
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Re: Shotgun needs a rework.

Post by Killaninja12 » 19 Feb 2016, 18:23

\N wrote: Speaking of shotgun feed system ideas, I had one a while back. You can combine shotgun shells into a handful (4-5 shells), kind of like a mag, then just keep on click the shotgun with the handful to feed ammo. While you're still feeding ammo individually, you don't need to worry about every individual shell. So you can drop two handfuls in your pockets for when you run out.
I really like this idea a lot, this would be really neat in my opinion.
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Re: Shotgun needs a rework.

Post by ShortTemperedLeprechaun » 19 Feb 2016, 19:14

I agree, fix our reloading. It's absolute hell to fire your rounds during a hvie storm, and then have to back up to get jumped as you reload.
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Re: Shotgun needs a rework.

Post by GGgobbleCC » 19 Feb 2016, 22:04

\N wrote: Speaking of shotgun feed system ideas, I had one a while back. You can combine shotgun shells into a handful (4-5 shells), kind of like a mag, then just keep on clicking the shotgun with the handful to feed ammo. While you're still feeding ammo individually, you don't need to worry about every individual shell. So you can drop two handfuls in your pockets for when you run out.
Shotguns don't need a buff

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Re: Shotgun needs a rework.

Post by MilesWolfe » 19 Feb 2016, 22:07

were not talking about buffs
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Re: Shotgun needs a rework.

Post by Rey » 20 Feb 2016, 07:20

I am curious to see how this works out, I like the shotguns as they are but seeing something new might be interesting.
Still going to be neutral though.

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