Nerf Resin Nest Inaprovaline Effect

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Halinder
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Nerf Resin Nest Inaprovaline Effect

Post by Halinder » 28 Feb 2016, 07:24

Summary (a quick, 2-3 sentence summary): Adjust the effect of resin nests to stabilize their inhabitants with inaprovaline.

Benefits (How this will benefit the server and game as a whole): Make it so that marines can't be really badly hurt to the point of being unable to resist and fight actually bleed out, so the hive can't do cheap things/things that should kill you actually work. It prevents xenos purposefully paincritting marines by chopping their legs off, etc.

Details (Description of how you think this would work, the benefits, etc): I'm bringing this up because last round, I got captured by the aliens. Fairly standard stuff, except, well, here's the thing. I had:
- A fractured skull already from a hunter.
- Three M41A rounds in my skull, no armor.
- A stab wound from a butterfly knife.
- The largest bomb from an orbital.

And you know what killed me? The internal bleeding from the M41A rounds, NOT the giant bomb going off 3 tiles away. That's the kind of stuff this would prevent.

Implementation (Optional, if you have an idea how to implement it): Decrease the amount of inaprovaline that goes into someone/make it inject at intervals of thirty seconds per 1 unit or so. Alternatively, for less extreme cases, have it also inject tramadol.
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Re: Nerf Resin Nest Inaprovaline Effect

Post by Sargeantmuffinman » 28 Feb 2016, 08:51

Oh yeah,I OBed the place.
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Re: Nerf Resin Nest Inaprovaline Effect

Post by MauroVega » 28 Feb 2016, 10:04

Agreed, +1
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Re: Nerf Resin Nest Inaprovaline Effect

Post by Wickedtemp » 28 Feb 2016, 10:28

Having it inject Tramadol is a bad idea, because once a marine gets up, now they're duped up on painkillers -and a powerful one at that.

I don't know if it's different on CM, but you can actually perform surgery on a conscious patient as long as they have Tramadol.

Also it metabolizes slowly, so depending on the rate of injection, an OD is difficult to avoid.

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Re: Nerf Resin Nest Inaprovaline Effect

Post by forwardslashN » 28 Feb 2016, 11:42

Neutral, leaning on -1
I'd rather see nesting mechanics changed. Watching hosts who can break out every two minutes is easily the most annoying part of playing an alien.
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Re: Nerf Resin Nest Inaprovaline Effect

Post by Wickedtemp » 28 Feb 2016, 14:21

It's actually a bit sad, I've yet to see a suggestion for change to the nesting mechanics that isn't just a straight-up nerf.

"Maybe if we'd have a re-buckle timer so if a marine gets out, they can't be put back in for a while?"
"What if only certain xenos could nest someone?"
"Couldn't we make it so that the Queen is the only one able to make nests?"
"What if nests were destroyed whenever the host is unbuckled?"
"I think resin doors shouldn't be able to stand on their own because (they cause checkerboard nests) they break immersion."
"What if nesting someone took a while to do, and the host has to stay still? That way, I can just resist-spam and never be nested."
"What if the xenos could ONLY put huggers on nested hosts?"

And there's probably been other comments that I may have missed. These are all just... nerfs. There's no real benefit in any of these suggestions and some of these would absolutely kill xeno gameplay in some areas. Yeah, I get it, being put in a nest sucks. But that's kind of what xenos have to do. And it sucks for them as well, because they have to drag a shooting, screaming marine all the way over to the nest ((eating them for transport is basically suicide if you're not careful)) and then once you finally get them there..

You have to sit there and watch them until they burst.

Because if you leave, they'll get out, they'll kill the larvae, they'll kill other xenos, damage the hive, etc. Pumping tramadol into their bloodstream would make them more resistant to attacks. A damage-resisting, hugger-resisting, (and buckle-immune if they were freed by a team-mate or xeno) marine would be absolute hell.

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Re: Nerf Resin Nest Inaprovaline Effect

Post by Arachnidnexus » 28 Feb 2016, 20:59

Nesting in general and the gameplay surrounding it on both sides is the worst part of CM. Watching hosts is boring but if you don't watch them they'll break free and try to rambo the hive. Being nested as a marine is also pretty annoying especially if you're in pain crit (or real crit now that succumbing has been removed). There's very little counterplay to being combat nested as well besides hoping that marines will break you free.

That said I'm in favor of nests not providing any sort of healing or stabilizing meds if they do provide them. Aliens should not be rewarded for using the hugger stun time to cripple hosts and still have a guaranteed larva.

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Re: Nerf Resin Nest Inaprovaline Effect

Post by MrJJJ » 28 Feb 2016, 21:09

Arachnidnexus wrote:Nesting in general and the gameplay surrounding it on both sides is the worst part of CM. Watching hosts is boring but if you don't watch them they'll break free and try to rambo the hive. Being nested as a marine is also pretty annoying especially if you're in pain crit (or real crit now that succumbing has been removed). There's very little counterplay to being combat nested as well besides hoping that marines will break you free.
All my +1 is going into this

Nesting is just annoying, you have such things as queen, crusher, praetorian, spitters, hunters, runners, all effective in keeping you nested in general, it takes minutes to break out, but it takes seconds to either grenade yourself or get re-nested by a scream/ridiclous stomp/spit/leap/tackle, and its really not fun, you want to have action, which is what this server is half about (the other is RP i belive), but nesting, then guarding said hosts...is just boring asf, but at the momment there seems to be nothing to really replace it with that may be less annoying

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Re: Nerf Resin Nest Inaprovaline Effect

Post by Sailor Dave » 28 Feb 2016, 22:58

Yeah, I agree. Nesting is really boring, and watching hosts is a huge pain and not fun at all. I wish I had suggestions to offer in replacement, but I don't. I hope someone can come up with something actually interesting.

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Re: Nerf Resin Nest Inaprovaline Effect

Post by ZDashe » 29 Feb 2016, 00:06

I'm neutral on this. If a hosts bleeds out to death internally or due to excessive blood loss, I think it's still ok. Currently infected nested hosts already have health recovery, which is sufficient enough.

I watched as a marine went from crit back into green health before, just because of the health regen.. That marine was trying to suicide, but failed miserably..
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Re: Nerf Resin Nest Inaprovaline Effect

Post by MilesWolfe » 29 Feb 2016, 19:39

-1 if im dying i dont want to have to wait longer to die in the nest, especially when being kept alive is only going to give them another alien
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Re: Nerf Resin Nest Inaprovaline Effect

Post by qsleepy » 03 Mar 2016, 17:58

-1 no need
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Re: Nerf Resin Nest Inaprovaline Effect

Post by Jeser » 04 Mar 2016, 08:51

I like watching hosts, actually.

Well, anyway, something should be done, because when I once placed C4 on myself before being nested (I was hugged already) I just lost foot from explosion. From C4.
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Re: Nerf Resin Nest Inaprovaline Effect

Post by MrJJJ » 04 Mar 2016, 09:33

MilesWolfe wrote:-1 if im dying i dont want to have to wait longer to die in the nest, especially when being kept alive is only going to give them another alien
I am a bit confused, the suggestion offets to nerf the healing effect nests give, you downvote it YET describe how you don't want to wait longer to die because of being in a nest...wut

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Re: Nerf Resin Nest Inaprovaline Effect

Post by Boltersam » 04 Mar 2016, 11:07

Nesting is boring as hell for both sides, but checkerboard nests and being watched over by a Sentinel until you die is here because of how much damage a Marine can do if they get free. There is no suggestion that will make nesting better for BOTH sides. Either you piss off aliens by making it easier for Marines to get out of nests and use their buffed guns that for some reason they had 50 of in a backpack to break out, then free everyone else, and go around killing aliens knowing that they can't be stunned by a facehugger again, or make nesting take longer/impossible time to break out of, and make the Marines bored as fuck and the aliens having more fun on the front lines.

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Re: Nerf Resin Nest Inaprovaline Effect

Post by Wickedtemp » 04 Mar 2016, 11:22

Jeser wrote:I like watching hosts, actually.

Well, anyway, something should be done, because when I once placed C4 on myself before being nested (I was hugged already) I just lost foot from explosion. From C4.
Unsure if that's due to marines INSANE armor or a weak explosion. I've seen C4 gib a Ravager before.

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Re: Nerf Resin Nest Inaprovaline Effect

Post by MilesWolfe » 04 Mar 2016, 13:44

MrJJJ wrote: I am a bit confused, the suggestion offets to nerf the healing effect nests give, you downvote it YET describe how you don't want to wait longer to die because of being in a nest...wut
i dont know i know what the topic says but it sounds like hes saying its not in and it needs to be put in. as far as I know theres no innapro affect from the nests
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Re: Nerf Resin Nest Inaprovaline Effect

Post by MrJJJ » 04 Mar 2016, 23:30

MilesWolfe wrote: i dont know i know what the topic says but it sounds like hes saying its not in and it needs to be put in. as far as I know theres no innapro affect from the nests
Implementation (Optional, if you have an idea how to implement it): Decrease the amount of inaprovaline that goes into someone/make it inject at intervals of thirty seconds per 1 unit or so. Alternatively, for less extreme cases, have it also inject tramadol.

I THINK he thinks the thing injects inaprovaline, because as you stay in the nest, and hurt, (especially in pain crit) and keep examining yourself, you will eventually notice your wounds WILL heal, which is a bit annoying...

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Re: Nerf Resin Nest Inaprovaline Effect

Post by Jeser » 05 Mar 2016, 00:20

Wickedtemp wrote: Unsure if that's due to marines INSANE armor or a weak explosion. I've seen C4 gib a Ravager before.
Nope, it's because embryo+nest heals marine pretty efficiently. C4 SHOULD just delete/gib object or tile on which it placed. And when CO one time placed it on himself, it gibbed him. When I was in nest with 2 C4s, first one took my foot, second took head and two arms, but I still wasn't gibbed and I call this bullshit.

That's why I'm all +1 for nerfing healing effects of emryo or/and nests. Because I know for sure they are exists.
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Re: Nerf Resin Nest Inaprovaline Effect

Post by MilesWolfe » 05 Mar 2016, 02:36

ok well then im chainging it +1
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Re: Nerf Resin Nest Inaprovaline Effect

Post by Peachy2912 » 05 Mar 2016, 07:15

Recently I was slashed into hard crit and was about 5 or 6 seconds away from dying. However I was then nested and the nest proceeded to keep me alive until I burst 5 minutes later. I'd prefer it if aliens were punished for purposely critically injuring marines past the point of resistance.

Perhaps the succumb verb could be reintroduced, since it only allowed those marines in hard crit to actually succumb.

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Re: Nerf Resin Nest Inaprovaline Effect

Post by Derpislav » 05 Mar 2016, 09:10

Sue me but I kinda like nests impossible to die in.
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Re: Nerf Resin Nest Inaprovaline Effect

Post by Rahlzel » 05 Mar 2016, 12:17

Nothing gets injected into a host when it is nested.

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Re: Nerf Resin Nest Inaprovaline Effect

Post by Wickedtemp » 05 Mar 2016, 12:32

Rahlzel wrote:Nothing gets injected into a host when it is nested.
Okay, but there's a lot of stories here that all revolve around "I was almost dead, but when I was nested, I just couldn't die at all."

Exaggerations, or could this be a bug mistaken as a feature?

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Re: Nerf Resin Nest Inaprovaline Effect

Post by Rahlzel » 05 Mar 2016, 13:49

I'm going over the relevant code, and there may be some obscure code that I'm missing somewhere, but according to the nest code, Facehugger code, and embyro code, nothing gets injected into the host - beneficial or detrimental. In fact, organ damage is taken in later stages of the embryo. That's the only instance that affects health throughout the entire process.

What may be happening to make it seem like player's lives are extended could be twofold: Players getting shot/clawed/dragged 200 tiles are used to dying quickly, and a player lying down (resting) in a nest causes the player's body to greatly slow their rate of death.

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