Hivelord+Queen Resin Upgrade

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Logi99
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Hivelord+Queen Resin Upgrade

Post by Logi99 » 03 Mar 2016, 17:08

Summary (a quick, 2-3 sentence summary): So far Hivelords are like drones but can make tunnels and run faster on weeds. Okay that seems cool. But in all seriousness, why do Hivelords have the same hp on their buildings? Same with Queens.

Benefits (How this will benefit the server and game as a whole): Reduces the amount of suicidal deaths later in the rounds and easy breakouts.

Details (Description of how you think this would work, the benefits, etc): IF a Hivelord could have a stronger resin build, it would help a lot. I think the hp of the resins should be doubled the hp of what atm. But drones will keep the weaker ones. Or it should be like the Acid. When Boilers melt shit they make Strong Acid. But Praetorians and Spitters make normal acid. Whilst Drones, Queens and Sentinels make weak acid. If you could make that for the resin. The Hivelord could make stronger resin whilst the Queen has normal resin and drones have weak resin. Also I have seen a lot of suicides when marines break out and try to flame. It's really annoying.

Implementation (Optional, if you have an idea how to implement it): You could use the code that you used for strong acid, acid and weak acid. That could help.
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ShortTemperedLeprechaun
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Re: Hivelord+Queen Resin Upgrade

Post by ShortTemperedLeprechaun » 03 Mar 2016, 17:17

We've had a suggestion like this already, and I believe it was accepted. NOT sure where it went though.
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MauroVega
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Re: Hivelord+Queen Resin Upgrade

Post by MauroVega » 03 Mar 2016, 17:30

Yeah,you gotta check
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username123
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Re: Hivelord+Queen Resin Upgrade

Post by username123 » 03 Mar 2016, 17:47

-1, if we make resin constructions stronger marines will turtle much more than they do right now because they will need to use half a mag to destroy 1 wall and make the game unbalanced.

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MauroVega
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Re: Hivelord+Queen Resin Upgrade

Post by MauroVega » 03 Mar 2016, 19:53

username123 wrote:-1, if we make resin constructions stronger marines will turtle much more than they do right now because they will need to use half a mag to destroy 1 wall and make the game unbalanced.
While 1 runner has to die to break an E grille?
Or the R fake walls?that really cannot be balanced
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username123
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Re: Hivelord+Queen Resin Upgrade

Post by username123 » 03 Mar 2016, 20:28

MauroVega wrote: While 1 runner has to die to break an E grille?
Or the R fake walls?that really cannot be balanced
4 acid spits can break an egrille, crushers charge can break egrilles without getting shocked, false walls too, boiler acid can melt everything fast. Also, what the hell resin constructions have to do with metal walls and egrilles? we are discussing about the resins, not everything else.

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MauroVega
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Re: Hivelord+Queen Resin Upgrade

Post by MauroVega » 03 Mar 2016, 22:04

While 1 runner has to die to break an E grille?
Or the R fake walls?that really cannot be balanced[/quote]

4 acid spits can break an egrille, crushers charge can break egrilles without getting shocked, false walls too, boiler acid can melt everything fast. Also, what the hell resin constructions have to do with metal walls and egrilles? we are discussing about the resins, not everything else.[/quote]

Nothing -_-
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Re: Hivelord+Queen Resin Upgrade

Post by Snypehunter007 » 02 Mar 2017, 09:17

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