Buff m42c damage or add stun/knockdown on t1/t2 targets
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Buff m42c damage or add stun/knockdown on t1/t2 targets
Summary (a quick, 2-3 sentence summary):Currently the m42c does not do enough damage to even crit a runner at point blank range and the fire damage lasts so short it doesn't have much of an effect. For something with armor piercing to not even crit a light armored runner is odd and for something with such limited ammo/slow fire rate ((7 round magazine with a fire rate of 15 seconds between shot with 7 shots pre loaded and 3 magazines extra for a total of 28 shots)) it makes trying to kill them impossible unless they are already damaged from other marines. I just played a round where I managed to point blank 3 different runners ((due to runners making bad choices to pounce next to me)) , and in none of the cases did the runner go into crit even after the full fire damage effect. Even just adding a 3 second or so knock down would allow the other marines a chance to finish it at least.
Benefits (How this will benefit the server and game as a whole):Bring the m42c more into balance with the smart gun and other specials for viability in combat outside of sniping boilers/crushers due to their low speed and tendency to not move/move in a straight line
Details (Description of how you think this would work, the benefits, etc):Allow snipers to crit runners that stop for too long in the same space, do more effective damage vs t2 as well. Or disable fast moving aliens for a few momentsa to allow other marines to finish off.
Implementation (Optional, if you have an idea how to implement it):Up damage stat on m42c or add on hit knockdown/stun for 3-4 seconds.
Benefits (How this will benefit the server and game as a whole):Bring the m42c more into balance with the smart gun and other specials for viability in combat outside of sniping boilers/crushers due to their low speed and tendency to not move/move in a straight line
Details (Description of how you think this would work, the benefits, etc):Allow snipers to crit runners that stop for too long in the same space, do more effective damage vs t2 as well. Or disable fast moving aliens for a few momentsa to allow other marines to finish off.
Implementation (Optional, if you have an idea how to implement it):Up damage stat on m42c or add on hit knockdown/stun for 3-4 seconds.
Last edited by tenshar on 09 Mar 2016, 18:53, edited 4 times in total.
- Boltersam
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
So, you want to be able to insta kill runners, essentially. This is all this suggestion is. This was most likely made with salt and a case of "my big toy can't kill things instantly! The things must be OP then, make my toy really powerful!"
Perhaps I exaggerated, but you're getting a -1 from me.
Perhaps I exaggerated, but you're getting a -1 from me.
- forwardslashN
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
+1
Actually, if you hit a runner at full health, you will almost crit it, and the fire effect will then crit it. But I do kind of agree it should be a tad more powerful.
Actually, if you hit a runner at full health, you will almost crit it, and the fire effect will then crit it. But I do kind of agree it should be a tad more powerful.
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
1 why are you using a sniper at point blank?
2 Its a sniper not an anti tank rifle
3 want insta crit get an M83
+1 maybe not a damage buff but something else?
2 Its a sniper not an anti tank rifle
3 want insta crit get an M83
+1 maybe not a damage buff but something else?
Last edited by MauroVega on 09 Mar 2016, 18:47, edited 2 times in total.
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- LordeKilly
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
-2, i want to instakill ravagers with my knife
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
It's actually very much capable, in canon, of putting a three inch hole in an APC's armor. From MILES away.MauroVega wrote: 2 Its a sniper not an anti tank rifle
Also loaded with AP, so there's that.
As to the suggestion, I'd say it's just about right where it is, maybe could use a SMIIIIIDGE more damage to compensate for the horrible bullet speed?
Neutral, leaning towards +SUPPORT.
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
The first two runners were shot when they pounced on marines next to me and attempted to slash their feet off, the third was a runner pouncing me and me getting up grabbing my gun and firing with it right next to me. If all your going to say is "This is all about salt" please remember what apop said about doing so. And I checked for them, they didn't go into crit and there were no weeds near by as this was within the first few minutes of marines hitting the ground. It is possible that perhaps they simply were dragged off by allies but unlikely as again it was early in the round and they were doing hit and run.
And it is an anti tank rifle..its got armor pen enough to pen a crusher which is easily the equivalent to the games version of a tank.
As for the -2 because you want to kill ravagers with your knife again reference forum rules on feedback/response. I'm not asking for instantly killing anything, I'm saying a gun with 7 round clip with a 15 second fire rate 1 bullet per 15 seconds should be able to do a bit more then just scare off a runner.
And As I mentioned, a damage buff may not be the way to go so I'm open to suggestions. My other idea was to have low tier aliens get knocked down for a short duration perhaps long enough to let other marines finish it off.
And it is an anti tank rifle..its got armor pen enough to pen a crusher which is easily the equivalent to the games version of a tank.
As for the -2 because you want to kill ravagers with your knife again reference forum rules on feedback/response. I'm not asking for instantly killing anything, I'm saying a gun with 7 round clip with a 15 second fire rate 1 bullet per 15 seconds should be able to do a bit more then just scare off a runner.
And As I mentioned, a damage buff may not be the way to go so I'm open to suggestions. My other idea was to have low tier aliens get knocked down for a short duration perhaps long enough to let other marines finish it off.
Last edited by tenshar on 09 Mar 2016, 18:55, edited 6 times in total.
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
In that case +1Jackserious wrote: It's actually very much capable, in canon, of putting a three inch hole in an APC's armor. From MILES away.
Also loaded with AP, so there's that.
As to the suggestion, I'd say it's just about right where it is, maybe could use a SMIIIIIDGE more damage to compensate for the horrible bullet speed?
Neutral, leaning towards +SUPPORT.
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- Infernus
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
Maybe have it do more effects? No healing on weeds for x seconds?
- MikeHdez97
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
i suggest 3 seconds stun or the same time when a runner miss a pounce and hit a wallInfernus wrote:Maybe have it do more effects? No healing on weeds for x seconds?
- forwardslashN
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
My personal thought: Get rid of the fire dot, increase damage to compensate, have it knock an alien/human back a tile or two and stun them for a second or two if it hits. Like when a runner/hunter bonks. People would likely stop complaining about crushers being op then.
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- Tristan63
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
Technically OP as is.
-1 if it knocked down the guy could approach an enemy and shoot it with another weapon he brought. Unbalance
-1 if it knocked down the guy could approach an enemy and shoot it with another weapon he brought. Unbalance
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- Edgelord
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
I'll never understand why specialists aren't happy with the best guns in the game. It's a total "If you give a mouse a cookie" type thing.
-1 it's a sniper rifle that lights xenos on fire and delivers substantial brute.
-1 it's a sniper rifle that lights xenos on fire and delivers substantial brute.
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
You can say its one of the best guns there is but till you try it you wont understand actually how weak it is in almost any situation outside of scaring aliens from the very sound/text message to run away.
- ZDashe
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
Having a stun/knockdown would be too OP. Imagine you're a Xeno and this happens:
1. Gets shot by sniper
2. Catch fire and gets stunned
3. Wakes up after suffering burning damage
- At this point runner wakes up and falls back down into crit, RIP
4. Gets hit by second sniper round
5. Repeat step 2 until you're dead.
M42C is pretty good as it is. Most of the time it's either the player or the circumstance that doesn't allow it to reach its full potential.
1. Gets shot by sniper
2. Catch fire and gets stunned
3. Wakes up after suffering burning damage
- At this point runner wakes up and falls back down into crit, RIP
4. Gets hit by second sniper round
5. Repeat step 2 until you're dead.
M42C is pretty good as it is. Most of the time it's either the player or the circumstance that doesn't allow it to reach its full potential.
- Derpislav
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
Yes.Infernus wrote:Maybe have it do more effects? No healing on weeds for x seconds?
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- Jeser
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
When I played as Spec with rifle I really liked it, because it was really good weapon in both assault and defense, but I managed to kill only few aliens by myself because they just walked away before I could shoot them again. Only if there were other marines who shoot at same aliens after I shot them, we managed to kill them. Exception for runners.
When I was playing as alien (sentinel/spitter) and marines were attacking hive I had duel with sniper Spec, he shot me 5 times and didn't kill me, because I kept just walking away to cover and putting out fire there. I was spamming him with acid and he finally had to retreat because of intoxication I dealt to him with spits.
Rifles do need some rework, but I can't say for sure what exactly they need.
When I was playing as alien (sentinel/spitter) and marines were attacking hive I had duel with sniper Spec, he shot me 5 times and didn't kill me, because I kept just walking away to cover and putting out fire there. I was spamming him with acid and he finally had to retreat because of intoxication I dealt to him with spits.
Rifles do need some rework, but I can't say for sure what exactly they need.
- RadiantFlash
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
Am I the only person that thinks the request for a buff for the sniper, is sort of crazy?
No weapon should /EVER/ one hit kill someone. The rocket launcher already does it, to runners, and look how much salt is generated from that?
Adding another one hit kill weapon insane, and removes a lot of fun for one side. Further more, Snipers should use their weapon as a support rifle. You will get garunteed kills if you hit targets already hurt.
If you add a suppressor to the thing, it becomes a silent killer, and can easily catch aliens off guard, due to the lack of red "I'm hurt" messages.
As is, the burn lasts a while, and if the alien wants to put it out, they expose them selves for a few seconds, making it almost a garunteed stun if a bit delayed from the impact.
No weapon should /EVER/ one hit kill someone. The rocket launcher already does it, to runners, and look how much salt is generated from that?
Adding another one hit kill weapon insane, and removes a lot of fun for one side. Further more, Snipers should use their weapon as a support rifle. You will get garunteed kills if you hit targets already hurt.
If you add a suppressor to the thing, it becomes a silent killer, and can easily catch aliens off guard, due to the lack of red "I'm hurt" messages.
As is, the burn lasts a while, and if the alien wants to put it out, they expose them selves for a few seconds, making it almost a garunteed stun if a bit delayed from the impact.
- Azmodan412
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
And sentinels, and spitters, and hunters, and Praetorians.RadiantFlash wrote:Am I the only person that thinks the request for a buff for the sniper, is sort of crazy?
No weapon should /EVER/ one hit kill someone. The rocket launcher already does it, to runners, and look how much salt is generated from that?
Adding another one hit kill weapon insane, and removes a lot of fun for one side. Further more, Snipers should use their weapon as a support rifle. You will get garunteed kills if you hit targets already hurt.
If you add a suppressor to the thing, it becomes a silent killer, and can easily catch aliens off guard, due to the lack of red "I'm hurt" messages.
As is, the burn lasts a while, and if the alien wants to put it out, they expose them selves for a few seconds, making it almost a garunteed stun if a bit delayed from the impact.
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- Boltersam
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
Several posts above say no, you're not the only one. We're talking about something that almost one hit kills runners as is, other aliens can't put out the fire so if you go into crit, which takes a few seconds, you're doomed.RadiantFlash wrote:Am I the only person that thinks the request for a buff for the sniper, is sort of crazy?
No weapon should /EVER/ one hit kill someone. The rocket launcher already does it, to runners, and look how much salt is generated from that?
Adding another one hit kill weapon insane, and removes a lot of fun for one side. Further more, Snipers should use their weapon as a support rifle. You will get garunteed kills if you hit targets already hurt.
If you add a suppressor to the thing, it becomes a silent killer, and can easily catch aliens off guard, due to the lack of red "I'm hurt" messages.
As is, the burn lasts a while, and if the alien wants to put it out, they expose them selves for a few seconds, making it almost a garunteed stun if a bit delayed from the impact.
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
-1
Guns don't need even more buffs
Guns don't need even more buffs
- zskninoh
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
I'm leaning towards the side of a minor buff. Lore wise, this thing should absolutely shit on xeno's. Honestly, it's a fickle weapon. Most of the time when I try to use it generally one of two things happens. #1 Marines walk in my line of fire and get hit/or block a shot I was going to take. #2 I miss due to the projectile speed. I mean, even when I do hit something it really has no effect.
You also have to take into consideration its inverted accuracy, slow fire-rate and lack of ammo. It /should/ be able to one shot runners in my opinion, due to the fact that they are fast as fuck, and you have a gun that shoots as fast as a snail crawls on a salty, hot summer day. Not to mention the inverted accuracy.
If not a damage buff, a projectile speed buff should be enough to satisfy most players.
You also have to take into consideration its inverted accuracy, slow fire-rate and lack of ammo. It /should/ be able to one shot runners in my opinion, due to the fact that they are fast as fuck, and you have a gun that shoots as fast as a snail crawls on a salty, hot summer day. Not to mention the inverted accuracy.
If not a damage buff, a projectile speed buff should be enough to satisfy most players.
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- Jeser
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
Devs tell multiple times that we can't change bullet speed, sadly.zskninoh wrote:If not a damage buff, a projectile speed buff should be enough to satisfy most players.
- zskninoh
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
Ohh my bad. I didn't see that.Jeser wrote: Devs tell multiple times that we can't change bullet speed, sadly.
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- Inspiregona
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Re: Buff m42c damage or add stun/knockdown on t1/t2 targets
What I don't get is why nobody is asking for the grenade launcher to be buffed or anything. That thing's a turd unless you get lucky with a researcher. -1 for the rifle, it's fine how it is. As said above, no weapon should one shot anything, especially when it can be shot out of view of the enemy. At least the SADAR has to be in the user's range to get a kill... in most cases.
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