Summary (a quick, 2-3 sentence summary): An additional round for the grenade launcher that fires a weighted net at its target, and if it hits, the target is immobilised and ready to be dragged off for some experimentayshun
Benefits (How this will benefit the server and game as a whole): Gives R&D something more to play with other than just dead Aliens. Get it in there, strap it down and slice it up as you try to figure out what makes it tick. Also adds that element of danger should it break free whilst on the Sulaco
Details (Description of how you think this would work, the benefits, etc): As mentioned, it hits the target, it either traps them and freezes them on the spot making them unable to escape, and much like Marines in the nest, the Alien can 'resist' but it takes time. The net being made of a suitably acid resistant material.
Implementation (Optional, if you have an idea how to implement it): No idea.
Net Launcher
- Halinder
- Registered user
- Posts: 315
- Joined: 28 Oct 2015, 20:56
Re: Net Launcher
This is probably just going to be used like crossbows, but stronger since you don't need to pin xenos to walls. I doubt marines are going to use these to capture aliens, but instead to pin them down and kill them.
It's a cool idea for R&D stuff, especially to make use of the autopsy machine, but so very easily exploited.
It's a cool idea for R&D stuff, especially to make use of the autopsy machine, but so very easily exploited.
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png
LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder
[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.
LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder
[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.
- andre1999
- Registered user
- Posts: 87
- Joined: 01 Apr 2015, 03:24
- Location: Sweden, Land of mystery
Re: Net Launcher
Maybe make it so that the alien can still move with it on exept they can't attack in any way with it on, there, aliens wont be hit by a instant kill weapon, and marines can still capture aliens with it, just not as easily.
- Logi99
- Registered user
- Posts: 293
- Joined: 26 Jul 2015, 12:32
Re: Net Launcher
I have made a similar suggestion about this some time ago. Making it with grenade launchers is too op. J
"There's been a new meme. So.."
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
Marine vs Predator Duels:
Predator Wins: 0
Predator Ties: 1 [Pred bleeded to death and decap'd me at the last sec. Had no AP ]
Predator Lost: 0
-
- Registered user
- Posts: 64
- Joined: 16 Jun 2015, 11:42
Re: Net Launcher
Why is it too OP? I rarely see anyone picking a grenade launcher over the other specialist token only choices. It'd have to be a tactical decision to take it, and it could be driven by the Corporate Liaison influencing the Commander.Logi99 wrote:I have made a similar suggestion about this some time ago. Making it with grenade launchers is too op. J
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Net Launcher
Neutral, while i tended to +1 aliens capturing methods, i don't think we need them anymore that much
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Net Launcher
We should probably focus on fixing the GL first and foremost. Not sure this is a good either, either. Grenade launchers don't generally launch nets.
The ambivalent giant white baldie in a jungle near you.