Enough attachments for everyone and move the vendor
-
- Registered user
- Posts: 64
- Joined: 16 Jun 2015, 11:42
Enough attachments for everyone and move the vendor
Summary (a quick, 2-3 sentence summary): Round start takes too long, the RO's office is a nightmare, and it's unrealistic - lets get the vendors into the squad prep rooms with enough for everyone.
Details (Description of how you think this would work, the benefits, etc): Put a single vendor in each squad prep room, fill it up with everything, move SL stuff to the SL room, and let the Marines sort themselves out to speed up round start and prep time. To be lore-specific, the USS Sulaco can support 90 on full life support. There are not enough attachments for half that I think.
Benefits (How this will benefit the server and game as a whole): Rounds take far too long as it is, and so much time is wasted at the start getting ready. I've seen it take thirty minutes before we've even left the Sul. The RO is a busy man, and the vending of attachments is just ridiculous. They should be (and are in real life) available in the armoury with everything else. Put enough attachments in them for everyone - this will let the RO focus on important stuff, and spend his req points on important matters.
It feels like we're just trying to validate the RO's existence, when in fact, if used properly (I.E. people weren't just shuttle-bussing back and forth to the Sulaco to get supplies) he would be far more important in that respect.
Implementation (Optional, if you have an idea how to implement it): Move the vendors on the map, change the item loadouts, change the access levels, bish bash bosh.
Details (Description of how you think this would work, the benefits, etc): Put a single vendor in each squad prep room, fill it up with everything, move SL stuff to the SL room, and let the Marines sort themselves out to speed up round start and prep time. To be lore-specific, the USS Sulaco can support 90 on full life support. There are not enough attachments for half that I think.
Benefits (How this will benefit the server and game as a whole): Rounds take far too long as it is, and so much time is wasted at the start getting ready. I've seen it take thirty minutes before we've even left the Sul. The RO is a busy man, and the vending of attachments is just ridiculous. They should be (and are in real life) available in the armoury with everything else. Put enough attachments in them for everyone - this will let the RO focus on important stuff, and spend his req points on important matters.
It feels like we're just trying to validate the RO's existence, when in fact, if used properly (I.E. people weren't just shuttle-bussing back and forth to the Sulaco to get supplies) he would be far more important in that respect.
Implementation (Optional, if you have an idea how to implement it): Move the vendors on the map, change the item loadouts, change the access levels, bish bash bosh.
- spheretech
- Registered user
- Posts: 303
- Joined: 31 Jul 2015, 16:03
Re: Enough attachments for everyone and move the vendor
Aliens need time to grow at roundstart. And people would put chargers on 7 magnums in their backpacks.
- Dyne
- Registered user
- Posts: 610
- Joined: 31 Jul 2015, 02:49
Re: Enough attachments for everyone and move the vendor
RO ques are pretty fun. At least people learn not to push. A trained RO also mkes it pretty fast, so you can serve 20 marines in under 10 minutes.
Not to mention in high-pop RO likely has subordinate CTs and has a second window that can be manned.
Not seeing the purpose here. -1
Not to mention in high-pop RO likely has subordinate CTs and has a second window that can be manned.
Not seeing the purpose here. -1
Natalie 'Snow-Cries-a-lot' Reyes
- coroneljones
- Registered user
- Posts: 1350
- Joined: 15 Oct 2014, 12:46
- Location: SPESS!
Re: Enough attachments for everyone and move the vendor
-1
It gives the xenos time to prepare
And some attachments are ment to be rare
We dont need a squad of 10 or more marines with barrel chargers
It gives the xenos time to prepare
And some attachments are ment to be rare
We dont need a squad of 10 or more marines with barrel chargers
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: Enough attachments for everyone and move the vendor
As stated above -1
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Enough attachments for everyone and move the vendor
As RO, I'm against this. As was stated, aliens need some time, attachments should be issued cleverly and queues are fun!
- Zilenan91
- Registered user
- Posts: 175
- Joined: 13 Mar 2016, 21:30
Re: Enough attachments for everyone and move the vendor
Just make there be more than one RO and more than one vendor so the marines don't all have to split into one super long line rather than more efficient, quicker ones.
- MauroVega
- Registered user
- Posts: 735
- Joined: 24 Apr 2015, 16:28
- Location: Argentina, BA
- Byond: MauroVega
- Steam: maurovega176
- Contact:
Re: Enough attachments for everyone and move the vendor
Zile are you wanting a faster start? Just say that you know,no need to disguise it
Aliens need that time
Aliens need that time
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- Zilenan91
- Registered user
- Posts: 175
- Joined: 13 Mar 2016, 21:30
Re: Enough attachments for everyone and move the vendor
Then speed up the alien start, make the humans that start in their nests be alive but braindead, there's a million ways that that issue could be fixed to speed up the boring as shit Xeno early-game.
- Seehund
- Donor
- Posts: 497
- Joined: 11 Aug 2015, 12:28
- Location: Unter dem Meer.
Re: Enough attachments for everyone and move the vendor
No.
Xenos need the time, attachments are purposefully scarce in quantity and I needed an excuse to post that image.
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Enough attachments for everyone and move the vendor
-1. I think its a decent mechanic overall to have the spare attachments located in cargo. It gives aliens time, it gives cargo some power and responisbility, and it helps balance out attachment deployments. Another small side fact is that squad leaders almost are never able to return to the ship, so once round start has ended or if there were no squad leaders around, any new players would not receive their attachments... plus cargo still needs a place to store the attachments from crates so their needs to be an attachment vendor in cargo either way.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
-
- Registered user
- Posts: 211
- Joined: 25 Apr 2015, 19:41
Re: Enough attachments for everyone and move the vendor
Give cargo more attachments then , often they run out of all the useful attachments by the 10th person which on 100 player rounds gets really fucking annoying. I don't mean give them 100 barrel chargers but (maybe) add a scaling system for marine population so that with 30 marines you get 2 barrel chargers and 6 mag harness' etc and then for a 100 you get 6 barrel chargers etc.
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: Enough attachments for everyone and move the vendor
I think increasing the amount of attachments for items that don't significantly increase damage output is fine.
Right now some attachments are a crap shoot to get and simply encourage you to screw gearing up and running down to the RO line.
If there's one aspect of P2W with Donator items is that you can just slap on your gear and get to the RO line ahead of everyone else.
Personally I love getting webbing (as a medic) and a shotgun stock, yet if I take all the time I need to gear up as a medic I'll lose out on a lot of attachment picks.
Edit: Also increase the ammount of attachments per crate. You can spend 40 to 45 points to get barely one of each attachment.
Right now some attachments are a crap shoot to get and simply encourage you to screw gearing up and running down to the RO line.
If there's one aspect of P2W with Donator items is that you can just slap on your gear and get to the RO line ahead of everyone else.
Personally I love getting webbing (as a medic) and a shotgun stock, yet if I take all the time I need to gear up as a medic I'll lose out on a lot of attachment picks.
Edit: Also increase the ammount of attachments per crate. You can spend 40 to 45 points to get barely one of each attachment.
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN
Re: Enough attachments for everyone and move the vendor
Oh right, pretty sure apop commented on another of these topics. Attachments being handed out by the RO is intentional, just like the downtime with the briefing. It gives time for the aliens to build up.
The ambivalent giant white baldie in a jungle near you.