remove the teleporter on nostromo

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Not_walker
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remove the teleporter on nostromo

Post by Not_walker » 25 Dec 2014, 03:09

Just watched a marine hide on t-coms for ~2 hours. Not a whole lot of fun to be had watching that.

edit: Okay, maybe not two hours....but still.
Last edited by Not_walker on 25 Dec 2014, 03:19, edited 1 time in total.
MAN THAT GUN!
MAN THAT TABLE!

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CubeJackal
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RE: remove the teleporter on nostromo

Post by CubeJackal » 25 Dec 2014, 06:58

he was on t-comms for a grand total of 10 minutes, the rest of the time was spent in security and the bridge.
that said, hiding on t-comms is a very exploitable strategy and i totally agree that the teleporter needs to go.

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UnknownMurder
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RE: remove the teleporter on nostromo

Post by UnknownMurder » 25 Dec 2014, 19:07

Seconded.

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Rahlzel
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RE: remove the teleporter on nostromo

Post by Rahlzel » 26 Dec 2014, 01:58


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Neray
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RE: remove the teleporter on nostromo

Post by Neray » 26 Dec 2014, 05:33

I was there for about ~7 minutes trying to finish it without dying. Also, better make 2 z-levels rule for round end (Sulaco and Nostromo), since there's no way for last survivor to finish it without suicide (by any means).
Last edited by Neray on 26 Dec 2014, 05:34, edited 1 time in total.

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