Armored boots / Gloves

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Rey
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Armored boots / Gloves

Post by Rey » 29 Mar 2016, 02:34

Summary (a quick, 2-3 sentence summary):
As the tittle says, armored boots or gauntlets to protect the hands and feet from getting cut off in 1-2 hits.

Benefits (How this will benefit the server and game as a whole):
I like playing as aliens but seeing my comrades cutting off feet/arms left and right just because they can really bothers me and definitely not me alone. I know it makes sense to get rid of their arms or legs to cripple the marines, and I think it would make sense for the Marines to respond to that by ordering boots. I think it would provide for more tactical advantage to marines, but it should definitely be specified that you cannot order these before they are required, marines are expecting to fight terrorists or other human beings hence the bullet resistant armor, not aliens.

Details (Description of how you think this would work, the benefits, etc):
I know this may be asking a bit too much, but it could be balanced out with being rare, or only able to be ordered by REQ, lets say marines encounter ravagers that cut off your feet all the time, at this point the marines would order some armored boots or gloves.

Implementation (Optional, if you have an idea how to implement it):
I don't think it should be too difficult. Changing the sprites and increasing their slash\bullet resistance.

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MrJJJ
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Re: Armored boots / Gloves

Post by MrJJJ » 29 Mar 2016, 02:38

Approve, approve so fucking much, the armor is useless when you can just attack a spot which has no armor, Deathsquad suffered this problem too, you could attack they hands and they would be damaged a lot
+1

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Halinder
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Re: Armored boots / Gloves

Post by Halinder » 29 Mar 2016, 04:23

Could tie this in with research's autopsy ability to create slash-resistant gloves and boots in the protolathe.
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Re: Armored boots / Gloves

Post by Rey » 29 Mar 2016, 04:25

Halinder wrote:Could tie this in with research's autopsy ability to create slash-resistant gloves and boots in the protolathe.
Yeah, I think it is already planned, but I was thinking of a more sure way to get those items, e.g. ordering from cargo.
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spheretech
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Re: Armored boots / Gloves

Post by spheretech » 29 Mar 2016, 04:26

I think they ARE armored, just not enough.
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Re: Armored boots / Gloves

Post by MrJJJ » 29 Mar 2016, 04:39

spheretech wrote:I think they ARE armored, just not enough.
Not, not armored last i checked, i repeatedly got slashed in arms and saw no message of softening hits or absorbing it compares when being slashes in head/chest, where i had received messages on softening hits/absorbing them ALWAYS

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Re: Armored boots / Gloves

Post by golfer45 » 29 Mar 2016, 05:56

This already exist the b18 armor makes slashing limbs near impossible.

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Re: Armored boots / Gloves

Post by MrJJJ » 29 Mar 2016, 07:30

golfer45 wrote:This already exist the b18 armor makes slashing limbs near impossible.
>Says it already exists
>Lists a class that can be only chosen by like what, 4 people

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Re: Armored boots / Gloves

Post by Dyne » 29 Mar 2016, 10:18

+1. Limbs slashing is ridiculous currently.
Either give a real miss chance the smaller the aimed area, or armor the boots/gloves.
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Re: Armored boots / Gloves

Post by MauroVega » 29 Mar 2016, 10:36

+1 No more rav charges ripping off feets
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Re: Armored boots / Gloves

Post by monkeysfist101 » 29 Mar 2016, 11:03

The marine armor has protection that covers the knee down to the ankle. Given the size and power of a ravager, even if it blocks the slash, the leg will still most likely shatter. Regarding the arms, the marine armor only covers the shoulders (most of the time) with leather gloves covering the hands. Most players I see roll up the sleeves or wear their underwear under the armor, negating any cloth protection on the arms.

tl;dr: Arms are fair game, but legs should be crippled instead of removed.
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spheretech
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Re: Armored boots / Gloves

Post by spheretech » 29 Mar 2016, 11:25

Rolling up sleeves actually negates armor? wot? I've been doing that for ages and I have not once had my arms broken or chopped off, always chest or head
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Re: Armored boots / Gloves

Post by monkeysfist101 » 29 Mar 2016, 11:27

spheretech wrote:Rolling up sleeves actually negates armor? wot? I've been doing that for ages and I have not once had my arms broken or chopped off, always chest or head
No, not at all. I'm speaking logic, not mechanics. "How it should be," if you will.
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Re: Armored boots / Gloves

Post by forwardslashN » 29 Mar 2016, 13:28

Halinder wrote:Could tie this in with research's autopsy ability to create slash-resistant gloves and boots in the protolathe.
+1 on that
I'm really tired of the go-to strategy of always cutting off feet.
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Re: Armored boots / Gloves

Post by Jack McIntyre » 29 Mar 2016, 16:31

Yea, I was debating this to be honest, but I think what Dyne said I would be alright with, had quite a few times my leg goes flying off and if i am lucky I can still get up and fight, shocked the hell out of three xenos when they saw me get back up and end their lives though. But aye, would say that I would support this.

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Re: Armored boots / Gloves

Post by Feweh » 29 Mar 2016, 17:15

Massive fucking -1

This is one of the cool aspects of CM, having marines lose limbs and being dragged back etc and it adds depth and interests to the game.
People are seriously over-looking that this adds "fun" to the game and even gives Doctors more to do other than alien removal.
Understand it's a bit of a drag having your arm pop off every-time but often if you think aliens won't find another easier way to de-limb or kill you faster then you're wrong.

Theres no reason to remove this aspect from the game people, there are other ways to balance things out.

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Re: Armored boots / Gloves

Post by Halinder » 29 Mar 2016, 18:11

I mean, Feweh, we could keep the whole "jesus christ my foot is broken" part, but having a single ravager charge equal the loss of a limb.. That's an attack that can be performed every ten or so seconds by a caste that can get in and out of combat very easily. I'm all for maintaining grievous wounds and ravager lethality, but hell, it's one middle click to take someone out of the round for 20+ minutes.
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Re: Armored boots / Gloves

Post by username123 » 29 Mar 2016, 18:52

Feweh wrote:Massive fucking -1

This is one of the cool aspects of CM, having marines lose limbs and being dragged back etc and it adds depth and interests to the game.
People are seriously over-looking that this adds "fun" to the game and even gives Doctors more to do other than alien removal.
Understand it's a bit of a drag having your arm pop off every-time but often if you think aliens won't find another easier way to de-limb or kill you faster then you're wrong.

Theres no reason to remove this aspect from the game people, there are other ways to balance things out.
Oh yeah, very funny to be taken out of the game for more than 20 minutes because a extremely skilled player used a very hard ability to perform pressing middle click on you cutting your feet and then running away like nothing happened, and when you get to the sulaco, the very competent medical team that is definetly not busy trying to figure out how the cryo works get your prosthesis attached on your feet in no time, everybody likes their feet cut by a ravager, is a very interesting aspect of the game.

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Re: Armored boots / Gloves

Post by Jack McIntyre » 29 Mar 2016, 20:13

username123 wrote:
And when you get to the sulaco, the very competent medical team that is definetly not busy trying to figure out how the cryo works get your prosthesis attached on your feet in no time

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

I will admit we have some very good doctors, but that is not every round and most of the doctors get bored in the start anyway so they go ssd, it is usually the doctors that come in later in the round that do the surgery. But yea I can honestly say that that part had to be the funniest thing I ever read.

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Re: Armored boots / Gloves

Post by MrJJJ » 30 Mar 2016, 02:52

Feweh wrote:Massive fucking -1

This is one of the cool aspects of CM, having marines lose limbs and being dragged back etc and it adds depth and interests to the game.
People are seriously over-looking that this adds "fun" to the game and even gives Doctors more to do other than alien removal.
Understand it's a bit of a drag having your arm pop off every-time but often if you think aliens won't find another easier way to de-limb or kill you faster then you're wrong.

Theres no reason to remove this aspect from the game people, there are other ways to balance things out.
And feweh missed the point of the suggestion

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Re: Armored boots / Gloves

Post by Jack McIntyre » 30 Mar 2016, 09:11

Nah he is just one to love chopping off limbs, actually talked about it last night when he kept taking off marine's legs so that they had to get medevac'ed, I don't think he wants to lost what he loves to do so much, and in all honesty it is a good tactic, but at the same time if the sulaco doesn't have any sort of medbay staff which happens sometimes then those soldiers are pretty much dead anyway.

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Re: Armored boots / Gloves

Post by Feweh » 30 Mar 2016, 11:45

For balancing it would make more sense if only Tier3's could de-limb.
Other tiers could break bones.. but this way only limbs would be lost later in the rounds and not on first contact.

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Re: Armored boots / Gloves

Post by Wickedtemp » 30 Mar 2016, 12:06

Wouldn't that require a fairly large rewrite of the code?

IIRC fractures, internal bleeding, and lost limbs basically happen because the victim surpasses a required amount of brute damage. I think like 50 or so means you have a chance of losing the limb.

So if that's still how it works... Without a total rewrite, it'd require that any xeno below a T3 wouldn't be able to damage someone past 50 brute, which is just stupid. I mean, yeah, some people who never play alien would probably support that, but they'd probably also support giving standards a gun that shoots death ray beams and it kills everything in one shot. They're interested in "Marine Major Victory", not a fun server.

As for the suggestion itself, no. Unless you have armored gloves that go up to your elbows and you've got armored boots that go up to your knees, AND that armor is stronger than steel, if you get hit by a Ravager, that hand or foot is probably coming off.

If you want to have less time spent waiting for Medical, one suggestion THAT WILL ACTUALLY BENEFIT THE SERVER would be to add more Doctor job slots and another OR or 2, fully equipped, and perhaps another chem dispenser since only having one that doctors can easily access pretty much means you can't make even half of a decent medical stock.

This way, we can have more doctors, we'll heal people faster and get you back into the game more quickly. I'm still in favor of replacing Cloning with another OR.

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Re: Armored boots / Gloves

Post by Rey » 30 Mar 2016, 22:12

I don't want to take the whole slashing limbs from the aliens, I just want to make it counter able, that is why I'm thinking of ways to make the items rare or less available, the new research with its one use armor upgrade item is good. I also don't want to see the new items used unless necessary, e.g a drone slashed a Marine's arm now he's got a boo-boo, this is unnecessary; A ravager is running around cutting off arms legs and whatever else, this is where Command should take action and up their game a bit. I understand that it is difficult to implement, but this is why it is still a suggestion, so people can chip in and hopefully we'll have something that makes sense and sounds good to most of us.

Either way I completely agree with this.
Halinder wrote:I mean, Feweh, we could keep the whole "jesus christ my foot is broken" part, but having a single ravager charge equal the loss of a limb.. That's an attack that can be performed every ten or so seconds by a caste that can get in and out of combat very easily. I'm all for maintaining grievous wounds and ravager lethality, but hell, it's one middle click to take someone out of the round for 20+ minutes.

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Re: Armored boots / Gloves

Post by TeknoKot » 31 Mar 2016, 04:53

-1

Mainly because you should rather work as a team and be more careful, if this gets implemented, hunters/ravagers would be almost nerfed, as they can't criple a muhreen who keeps spraying and praying. I've killed many ravagers before, and they're rather easy to kill, especially with someone watching your back. Just move around a lot and keep firing.
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