Huggers won't jump on walking marine

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outordinary
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Posts: 210
Joined: 11 Mar 2015, 18:25

Huggers won't jump on walking marine

Post by outordinary » 29 Mar 2016, 19:57

Bug Description:
Facehuggers will not jump on a marine that walks right next to it.

Steps to reproduce:
1. Be marine
2. Walk up to facehugger
3. Stab it with knife, machette, gun, crowbar etc

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AishaKitty
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Posts: 27
Joined: 03 Nov 2015, 23:29

Re: Huggers won't jump on walking marine

Post by AishaKitty » 29 Mar 2016, 20:00

Going to point out, walking is the ss13 equivalent to sneaking.... so replace walk with sneak, and suddenly, that sounds like a guide rather than a bug.
You are ready to break free of the nest, but your limbs are still secured. Resist once more to pop up, then resist again to break your limbs free!
You pull yourself free from the nest!

Aisha 'Ace' Erata can no longer stand, collapsing!
Aisha 'Ace' Erata stammers, "W-WHAT"
Image

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Halinder
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Posts: 315
Joined: 28 Oct 2015, 20:56

Re: Huggers won't jump on walking marine

Post by Halinder » 29 Mar 2016, 20:02

This is intentional. Facehuggers only attack once you:
1. Step onto an adjacent tile.
2. Move anywhere else, even away from the facehugger.

Attempts to change this led to the teleporting hugger phenomenon, where marines who accidentally triggered eggs would move away before the facehugger exited only to have the facehugger attach to them from 2-5 tiles away. What happened when the marine triggered more eggs than were needed to break face protection and attach to them was even worse. When that happened, the facehuggers would select the nearest marine to that person and attack them, too, even if they were a screen away.
https://i.gyazo.com/75f378476ef8f516e2f ... 2fa13b.png

LOOC: Halinder: p.s. the alien hive has huggers that you can use for breathing masks
LOOC: Barnabus Jones: Perfect game tips and tricks from halinder

[D] OOC: Eonoc: Hitler was a giant glowing yellow bug lizard. A very charismatic one.

outordinary
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Posts: 210
Joined: 11 Mar 2015, 18:25

Re: Huggers won't jump on walking marine

Post by outordinary » 29 Mar 2016, 20:26

The problem is that it doesn't attach to marines that step on an adjacent tile.

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Mitchs98
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Joined: 23 Jan 2015, 21:56

Re: Huggers won't jump on walking marine

Post by Mitchs98 » 30 Mar 2016, 13:25

outordinary wrote:The problem is that it doesn't attach to marines that step on an adjacent tile.
They do, actually, unless its a freshly opened egg. WHICH was intended(I believe) as it was easily abusable for an alien to push a marine through a field of eggs and have them intsant hugged with no chance of not getting hugged. It also caused a ton of lag to have fifty eggs open at once when a marine ran through an egg field..

outordinary
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Posts: 210
Joined: 11 Mar 2015, 18:25

Re: Huggers won't jump on walking marine

Post by outordinary » 30 Mar 2016, 19:28

I'm not sure what I saw during the round I played, but I'm pretty sure it was a few marines walking right up to a hugger and crushing it without it hopping onto them.

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Rey
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Joined: 14 Sep 2015, 21:52

Re: Huggers won't jump on walking marine

Post by Rey » 30 Mar 2016, 22:00

It could of been one of the huggers that was recently used, but did not attach itself, e.g Marine had a perfectly fine helmet and walked by a hugger, the hugger does not die but instead it is 'stunned', it does not attack anyone for a while after that.

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Infernus
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Joined: 16 Oct 2014, 17:02
Location: Croatia

Re: Huggers won't jump on walking marine

Post by Infernus » 24 Apr 2016, 09:43

Could not reproduce.
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