RULES: Cloning limitation.

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DesFrSpace
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RULES: Cloning limitation.

Post by DesFrSpace » 05 Apr 2016, 00:39

The whole topic: Lift limits on Power-gaming of cloning by anyone except by CMO/Doctor/Medic/Researcher.

Rule:
10. No Powergaming - Powergaming is performing actions outside your assigned job (your skills or background DO NOT MATTER prior to the round).

Examples:

A standard marine (or anyone who isn't a Doctor/Medic/Researcher) using a cloning machine. This may result in an explosion or your death.

From: Colonial Marines RULES 01JAN2016 Link: http://colonial-marines.com/viewtopic.php?f=57&t=5094



WHY should this be changed/lifted? Most entire round are filled with 1-2 active Doctor that stay till the end, while the rest are fallen asleep into half of the rounds.

There is Researcher, but they are busy most of the time, and cloning is not what they sign up to babysit.
Squad Medic? Well, can not say that they would be busy stabilizing Marine that are heavily injured or patched easily.

Before the Power-game restriction: Marine cloning helped tremendously to get dead non-ghosted player back on their feet with some side effect.

After the Power-game restriction: Dead people are to rot their corpse piling like dead dog on a sunny day.



Extra Note: I've been reading some post also, and any thing with removing CLONING. Here a response for you. REMOVING CLONING? How do you intent to go their? That quite the overhaul and big Medical update, but with an open minded, IT NOT A BAD THING.

PS. Been playing Alien and Marine, if Doctor not going to clone, might as well have defibrillator to replace it, if people want cloning gone. Also, Aliens not going to get revive ability, unless said so. Also CLONING IS FRAGILE.
Thanks for reading this post, and I hope it will reach to Staff Members who get a say on weather this will help the dead boys and girls ghosting away into this big stinky "incompetence".
Last edited by DesFrSpace on 05 Apr 2016, 00:55, edited 2 times in total.
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Rey
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Re: RULES: Cloning limitation.

Post by Rey » 05 Apr 2016, 00:48

No, I don't approve of this. No doctors - No cloning, sounds fine to me. -1

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Re: RULES: Cloning limitation.

Post by Wickedtemp » 05 Apr 2016, 01:45

See, the thing is, cloned patients also need ryetalyn (maybe alkysine if this server does brain damage on clones) and they'll need to have a short stay inside of a cryo cell.

As in, all medical stuff that marines don't know how to do.

Personally, I'm in favor of removing cloning altogether, but that's a view for a different thread. As for this in particular, no. -1

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Re: RULES: Cloning limitation.

Post by DesFrSpace » 05 Apr 2016, 01:50

One thing I want people to note: IF YOU SPAWN AS DOCTOR or is going to LOG OUT, PLEASE GET YOUR SLEEPING BEAUTY to the SLEEPER, too many SDD Doctor, and one active Surgeon running the show.
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Re: RULES: Cloning limitation.

Post by Rey » 05 Apr 2016, 05:31

Grypho wrote:I guess researcher and cmo would know how to use the cloner. +1
They are already allowed to do that. Doctor, Medic,Researcher, and CMO all know how to use cloning.
I'm sorry if I misunderstood what you were saying.

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Re: RULES: Cloning limitation.

Post by Grypho » 05 Apr 2016, 05:39

Rey wrote: They are already allowed to do that. Doctor, Medic,Researcher, and CMO all know how to use cloning.
I'm sorry if I misunderstood what you were saying.
Yeah I misunderstood the suggestion because I read only the beginning of the text. Deleted my post nevermind.

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Re: RULES: Cloning limitation.

Post by JuanRico » 05 Apr 2016, 06:56

-1

Anyone not medically qualified would have a hard time ICly operating such complicated medical machines and also performing the required post-procedure treatments after.
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Re: RULES: Cloning limitation.

Post by DesFrSpace » 05 Apr 2016, 11:46

But HOLY ***** ****, the SDD Doctor are ALWAYS A PAIN. I WANT TO TO CREMATE THEIR SLEEPING SDD ASS ALREADY. *RAGE*
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Re: RULES: Cloning limitation.

Post by Ms.Degrasse » 05 Apr 2016, 13:47

+1 Regarding someone trying to use the cloner.
-1 regarding it working perfectly.

Limitation makes sense.
But why it isn't implemented actually on game engine too?

A marine or other character goes to clone someone, feeling he knows how things work, but "icly" lacking actual knowledgement on operating the machine.

Cloner script then checks it isn't a squad medic, doctor, CMO or researcher operating there, then drastically increases the genetics defects rate, sometimes inject the cloned with weird toxins, lets toxic smoke vent out of the cloning pod and/or also explodes sometimes. -> That would be fair.

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Re: RULES: Cloning limitation.

Post by username123 » 06 Apr 2016, 10:00

Ms.Degrasse wrote:+1 Regarding someone trying to use the cloner.
-1 regarding it working perfectly.

Limitation makes sense.
But why it isn't implemented actually on game engine too?

A marine or other character goes to clone someone, feeling he knows how things work, but "icly" lacking actual knowledgement on operating the machine.

Cloner script then checks it isn't a squad medic, doctor, CMO or researcher operating there, then drastically increases the genetics defects rate, sometimes inject the cloned with weird toxins, lets toxic smoke vent out of the cloning pod and/or also explodes sometimes. -> That would be fair.
Would be interesting ONLY IF it only affects the person that uses it, because if the clonning pad explodes when a non doctor or researcher uses it, it can be abused to grief.

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Re: RULES: Cloning limitation.

Post by Wickedtemp » 06 Apr 2016, 12:05

How do I intent to get cloning removed? You're making it sound like it's a diabolical plan of mine in order to try to hurt marine gameplay.

Here's what I think would be better. Remove cloning, have the defibs work for anyone who died within the last 5-10 minutes but of course they only get one use. Replace cloning with another OR or two, bump up the number of available job slots for Medical. They could have more doctors, more OR's, maybe even another chem dispenser since having only ONE that they have access to handicaps their ability.

So no, this isn't a bad thing. Another OR would be used infinitely more than cloning.

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Re: RULES: Cloning limitation.

Post by Deadlymight » 06 Apr 2016, 12:13

Rey wrote:No, I don't approve of this. No doctors - No cloning, sounds fine to me. -1
Simple as that. -1
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Re: RULES: Cloning limitation.

Post by Mitchs98 » 06 Apr 2016, 13:07

Wickedtemp wrote:How do I intent to get cloning removed? You're making it sound like it's a diabolical plan of mine in order to try to hurt marine gameplay.

Here's what I think would be better. Remove cloning, have the defibs work for anyone who died within the last 5-10 minutes but of course they only get one use. Replace cloning with another OR or two, bump up the number of available job slots for Medical. They could have more doctors, more OR's, maybe even another chem dispenser since having only ONE that they have access to handicaps their ability.

So no, this isn't a bad thing. Another OR would be used infinitely more than cloning.
While I'm placing a -1 on this suggestion, I'm also placing it on yours. That suggestion is horrible. The Sulaco already has three OR's which is enough for it's uses. They also only need the one dispenser, you really don't need to make nor have time to make that many meds.

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Re: RULES: Cloning limitation.

Post by Wickedtemp » 06 Apr 2016, 14:59

Mitchs98 wrote: While I'm placing a -1 on this suggestion, I'm also placing it on yours. That suggestion is horrible. The Sulaco already has three OR's which is enough for it's uses. They also only need the one dispenser, you really don't need to make nor have time to make that many meds.
If you're a good chemist and actually know what you're doing, you can go through two full dispensers and totally pimp Chemistry out in like... half an hour.

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Re: RULES: Cloning limitation.

Post by Azmodan412 » 06 Apr 2016, 17:30

Wickedtemp wrote: If you're a good chemist and actually know what you're doing, you can go through two full dispensers and totally pimp Chemistry out in like... half an hour.
Hmm, Cloning is being debated on removing because its not in the lore, and that room could be good for the Researcher to do shady shit in. I've always wanted a half-decent autopsy room. I'm fine with like one more OR in that spot. As it stands cloning is pretty much metagaming, would lead to less (maybe) marine suicides because right now, people think 'Hurr durr imma g3t cl0ned. I can kill muhself.' and make stupid decisions because of the belief their team would actually CARE enough to clone them. Research and Development need some love too.
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Re: RULES: Cloning limitation.

Post by Mitchs98 » 06 Apr 2016, 18:02

Azmodan412 wrote: Hmm, Cloning is being debated on removing because its not in the lore, and that room could be good for the Researcher to do shady shit in. I've always wanted a half-decent autopsy room. I'm fine with like one more OR in that spot. As it stands cloning is pretty much metagaming, would lead to less (maybe) marine suicides because right now, people think 'Hurr durr imma g3t cl0ned. I can kill muhself.' and make stupid decisions because of the belief their team would actually CARE enough to clone them. Research and Development need some love too.
Lore doesn't always trump gameplay. Not at all. I know for a fact we'd lose quite a bit of playerbase if cloning was removed, especially those that die to marines that do nothing but friendly fire more or less on purpose while trying to rambo. Research was already getting a good update. You want to do shady shit do it in your containment cells, no point in outright nerfing marines just for the researcher that may or may not actually be useful and not SSD 10 minutes into the round to have their fun.

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Re: RULES: Cloning limitation.

Post by Wickedtemp » 06 Apr 2016, 18:18

Mitchs98 wrote:
Lore doesn't always trump gameplay. Not at all. I know for a fact we'd lose quite a bit of playerbase if cloning was removed, especially those that die to marines that do nothing but friendly fire more or less on purpose while trying to rambo. Research was already getting a good update. You want to do shady shit do it in your containment cells, no point in outright nerfing marines just for the researcher that may or may not actually be useful and not SSD 10 minutes into the round to have their fun.
See, the thing is, out of my experiences as a Marine, I've only been cloned a handful of times. One of which was when I was a survivor and got shot to death by the marines' sentry turrets. The doctors didn't know how to handle organ damage, apparently.

Anyways, I haven't played Medical in a while, but it seems that cloning isn't even used all that often. Most of the players ghost immediately upon death anyways. So we may as well turn it into something more useful.

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Re: RULES: Cloning limitation.

Post by Mitchs98 » 06 Apr 2016, 20:35

Wickedtemp wrote: See, the thing is, out of my experiences as a Marine, I've only been cloned a handful of times. One of which was when I was a survivor and got shot to death by the marines' sentry turrets. The doctors didn't know how to handle organ damage, apparently.

Anyways, I haven't played Medical in a while, but it seems that cloning isn't even used all that often. Most of the players ghost immediately upon death anyways. So we may as well turn it into something more useful.
Not true whatsoever. Cloning is used a LOT. Way, way more than you realize. And people ghost upon death to observe the round until they're placed in a cloner generally, which they then 're-enter corpse' and boom, cloned. I've on multiple occassions used the cloners so much I had to make biomass. I myself also get cloned regularly, more or less every time I die. It's all a matter of if you're able to be retrieved and if the person determines they want to waste time doing so.

Generally speaking marines recover bodies extremely often, especially when they aren't close to winning. The only time I HAVEN'T been retrieved for cloning is if it was impossible to do so or the round was actively about to end and it actually did in a few minutes.

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Re: RULES: Cloning limitation.

Post by Ms.Degrasse » 07 Apr 2016, 12:58

Cloning IS in the lore. (Did you watched the entire alien series, including the fourth movie?)

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Re: RULES: Cloning limitation.

Post by Feweh » 07 Apr 2016, 13:05

Ms.Degrasse wrote:Cloning IS in the lore. (Did you watched the entire alien series, including the fourth movie?)
Ok lets calm down on that.

They went through how many fucked up clones before getting a perfect one?

There was an entire ship and science division dedicated just to cloning one single person here.

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Re: RULES: Cloning limitation.

Post by Ms.Degrasse » 07 Apr 2016, 14:12

Yes Feweh. They produced a lot of fucked up clones.

But mind that in the movie, they retrieved Ripley's DNA from traces of it left in a furnace (not her body) and it was contaminated with the alien's DNA. Of course this resulted in horribly damaged clones.

Her entire body, not contaminated by alien DNA, probably would yeld better results.

But taking lore a step further on timeline?

There are also the characters produced in artificial wombs as is the case of Thomas Spears and others.
See here him: http://avp.wikia.com/wiki/Thomas_Spears
and a bit about the A.W. marines here http://avp.wikia.com/wiki/Colonial_Marine_synthetic

An "artificial womb" is requirement for cloning, growing up an embryo or even brewing a new person's DNA from scratch without having to implant it in natural womb.

It is basically the same thing as the cloning pod in Sulaco, not necessarely having accelerated growing or memory implantation in it.

Regarding accelerated growth? In alien four, they produced an adult Ripley clone with the alien embryo already in it.
She wasn't raised as a child until that point (alien embryo would kill her at an early age).

And producing marines on artificial wombs became a way for filling ranks later.

- All the technology displayed by the cloning pods are in the lore.

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Re: RULES: Cloning limitation.

Post by Ms.Degrasse » 07 Apr 2016, 14:16

Only thing not in lore is the act of retrieving bodies and cloning the marines killed in action as a normal procedure.

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Re: RULES: Cloning limitation.

Post by Lucius Jones » 07 Apr 2016, 16:44

-1 no doctors no cloning is fine, and needs alot of medical know how to get them on there feet with drugs anyway.
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Re: RULES: Cloning limitation.

Post by KingKire » 09 Jul 2016, 01:37

-1 to the original post of having cloners explode on non-doctor use to lift clone-class restriction. Just dont use cloners if your not medical personal unless you want to be banned.
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Re: RULES: Cloning limitation.

Post by Sarah_U. » 09 Jul 2016, 02:41

I'd ID-Lock the console to medical-only... But then again too much an hasle.

Overall the only option for all this imo is to have a proper doctor / medic team and to re-design cloning in a more friendly way.

-1 for the thread.
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